How to imbue Virtuoso's Armor for max resists without wasting imbue slots A while ago I gave up trying to imbue Virtuoso's Armor to get the max imbue slot out of it. However, since this topic keeps coming up time and time again, I broke down and spent about 6 hours working on a solution for this. I believe I came up with the best way to do this to not only get max resists out of the suit, but also the most slots for imbuing so they aren't tied up in imbuing resists on the suit. The following images show the excel spreadsheet I used. Let's get started: I started by setting up the sheet with all the suit pieces and inputting the resists for the 4 pieces. Looking at the breakdown, the Fire Resist on the suit is 64 to begin with without adding in the legs and the arms. Since we don't need any Fire Resist at all, I start creating legs and arms that only had 4 Fire Resist, the lowest fire you can get on a piece. Both the legs and arms MUST have only 4 in fire resist for this to work. I created them out of plain leather for the idea of reforging them if needed, but that is not necessary if you don't want to. Under the Enhanced section I just added in a formula for the Legs and Arms that would take the base resists of the plain leather and add in the bonus when enhancing those pieces with barbed. After all 6 armor pieces are input, we get our total resists as 41/76/57/45/49 before we add in the imbued resists. The numbers in red are the resists on each piece that are going to be imbued to max resist for the specific one. To get the most out of our 5 imbue slots, we only want to imbue one resist on each piece, however since the 4 main pieces have such low resists, we actually have to imbue one of them with 2 resists. I choose the Gorget because of all the low end resists. Next I created a formula that would take into account what the max imbuable resist is for each resist. Looking at the Imbue Resist Bonus row, that number is the max resist minus the resist on the piece which is input by hand. The row for Final After Imbue is a formula that adds the Total and the Imbue Bonuses together to get the final resist after the piece is imbued. Example to try to explain it: Looking at the head slot, we see we have a Physical resist of 3. We know that the total max resist we can imbue for physical is 17. So we subtract 3 from the 17 and add that to the box in the Imbue Resist Bonuses row, which is 14. Since we are also imbuing the gloves with physical, we also do the same thing for that piece giving us 13 more physical resist on the piece. The formula then adds the physical resist for all 6 pieces as well as the 2 imbue bonuses giving us a total of 68 physical resist on the suit. So, after our imbue our final resists on the suit come out to 68/76/68/66/69. While not maxed out, it is very close. To finish maxing out the suit we need to get ourselves a spell channeling shield. I have a few laying around that had Spell Channeling and decent DCI with no FC penalty on them. By enhancing the shield with Valorite it adds the resists you see in the chart in the Shield Bonus row. This gives us all our resists above 70 except for Poison, which can be easily obtained by wearing Snake Skin Boots adding in another 2 poison resist (boots obtained with 20,000 Clean Up Brit points) All this was done with imbuing only 1 resist to each piece except for the gorget which needs 2. Next post explains our imbue slots and how they are used.