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Five Questions For Dev's on Friday

Discussion in 'UHall' started by RavenWinterHawk, Jul 2, 2010.

  1. Why can't you make old soulstones crushable to be used as a resource for new soulstones?

    Why doesnt a Dev answer the request about making UO more random and exploration based? That is walk east and find new stuff/new adventure/new monsters etc.

    Whatever happen to the great idea a poster had about using dress uniforms to hold a set of armour and display its ratings?

    Why do you always have to tell us what is dropped on monsters and at events? Why not let us discover it or use in game NPC's to view found items and give us some lore and rarity info? Stop spoon feeding us.

    What don't you implement gold sinks as many have suggested here. 100 million for a basement. 1 million gold spins for wheel of decorations. ETC. Give us reason to waste gold.
     
  2. phantus

    phantus Stratics Legend
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    Since Devs no longer post I can only assume this is meant for us to answer.

    Smartass answers begin here:

    Why can't you make old soulstones crushable to be used as a resource for new soulstones?

    -- We will add this when we add a new expansion so you can only do it in that area.

    Why doesnt a Dev answer the request about making UO more random and exploration based? That is walk east and find new stuff/new adventure/new monsters etc.

    -- This was Turbine's idea for the original Warhammer. We don't copy good systems from other MMO's. We prefer to create crappy systems other MMO's perfect.

    Whatever happen to the great idea a poster had about using dress uniforms to hold a set of armour and display its ratings?


    -- The EC client allows this to be done so we figured we don't have to spend the resources on it. Plus the gamecodes store would prolly just run out of the tokens for it.

    Why do you always have to tell us what is dropped on monsters and at events? Why not let us discover it or use in game NPC's to view found items and give us some lore and rarity info? Stop spoon feeding us.


    -- We no longer test our own code. That is now your job. Thanks BTW.

    What don't you implement gold sinks as many have suggested here. 100 million for a basement. 1 million gold spins for wheel of decorations. ETC. Give us reason to waste gold.

    -- We have no idea what you would think is worth 100 million gold as we don't play this game. We will be sure to continue adding different item you can buy from our store though. :)


    End smartass answers
     
  3. slaveone

    slaveone Guest

    Why can't they do these things you ask??

    Probably because "certain" Devs are to busy rehuing old items and then adding their own dev names to them so they can hand them out to their ingame pals accross various shards during in game events that only their ingame pals know about. Then their in game pals can attempt to pass of these items as "rares" for millions or even billions of gold cause they shoot flamestikes out their butt or have a neato super dual neon color that they can then take and resell for real money to some dumb uo sucker who actually thinks it's really worth 3 billion plus gold even though it took about 20 seconds of time for the dev to slap the item together using their uo toolkit and will probably be reshaded and reslapped out to another in game pal to rinse and repeat this operation a week or two later. It's really quite sad that certain devs want to spend more time making in game effigys to themselves than do something actually worth a squat to everyone other than that one handpicked smuck pal who gets said rehued dev named item just to sell to some UO pixel fiend with way more money than sense......
     
  4. Uvtha

    Uvtha Grand Poobah
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    Yes all the man hours it takes to make an item and name it something... clearly that is all they do all day long.
     
  5. Basara

    Basara UO Forum Moderator
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    I'm not a dev, but I'll give them a shot.

    Q1: Why can't you make old soulstones crushable to be used as a resource for new soulstones?

    A1: While this would be good for fragments, I'd rather not see this for full stones as it would be too easy to do in your own vet reward by accident, or for that matter, one you were "holding for a friend", then crush it the week before they decided to return after telling you they "would never be back" when they left.


    Q2: Why doesnt a Dev answer the request about making UO more random and exploration based? That is walk east and find new stuff/new adventure/new monsters etc.

    A2: It's a great idea, but isn't exactly as easy to code as you seem to think it is. The first thing that needs to be done is returning the overland spawn back to the old levels, and on both Trammel & Felucca. Give us some real danger outside our house that isn't the result of someone running back to Yew and dragging a lich to my doorstep. Once that's done, then they can start trying to do more random cross-country spawns (the Gypsies were a good step one - now we need updated evil Mage mini-towers spawning again, and maybe some other stuff - say, void creatures leaking out of Ter Mur, as many shard event mods hint is occurring but is rarely seen?)


    Q3: Whatever happen to the great idea a poster had about using dress uniforms to hold a set of armour and display its ratings?

    A3: I think you mean mannikins or dress forms. Again, it would be nice, but coding it would probably take several devs a week or two to do it, to the exclusion of everything else. After all, we can't currently see those sorts of things on anything other than ourselves, and only half that info on pets.


    Q4: Why do you always have to tell us what is dropped on monsters and at events? Why not let us discover it or use in game NPC's to view found items and give us some lore and rarity info? Stop spoon feeding us.

    A4: Because if they don't people won't know what to look for on corpses, many items would be left, and scammers will have a field day selling fake event rares, if people had to guess what was a rare.


    Q5: What don't you implement gold sinks as many have suggested here. 100 million for a basement. 1 million gold spins for wheel of decorations. ETC. Give us reason to waste gold.

    A5: The "Wheel of fortune" idea is good, but the devs have been saying for years that basements would be too difficult to code in, because of how the terrain works in relation to housing. Note, however, that coding gold sinks would take time from coding other things that might be more important in the long run.
     
  6. HD2300

    HD2300 Certifiable
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    How will it benefit EA in terms of profit? So what if there is inflation. EA will make pixel crack and sell it on uogamecodes, but to sell things ingame there is no incentive.

    So unless EA sells gold instead of "professional" 3rd parties, there is little incentive to implement ingame gold sink instead of sell things at uogamecodes.
     
  7. GarthGrey

    GarthGrey Crazed Zealot
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    To be blunt, screw that. Soulstones should be useable by whomever is holding them. They're only attainable by IDOCs, or if someone knowingly hands them to you. If I can ride your ethy, or hang your banner/skeleton, use your dye tub,wear your robe/cloak, lock down your monster statuettes, you getting my point yet ? Then why the crap can't I use your soulstone(s) I and others have found ? If you want, code it so it makes you dump the points first, but don't make it so we can "crush" them up for resources, for those that have 500 soulstones they found.
     
  8. Outstanding. Best laugh in a long time. I think you nailed it.
     
  9. Yes I did mean the dress-forms. And these were great answers. Thanks for answering them.
     
  10. Beer_Cayse

    Beer_Cayse Guest

    Without some checks and balances I can see this happening quite a bit with full stones. Frags I'd go with, tho.

    You can't tell me it's that hard to ramp up the population and spawn rate overland. I'm willing to bet it's some memory constants that need adjustment and not whole coded routines.

    Too bad we can't currently get a Dev to tell us for sure if you or I are more correct.

    Er, I hate to say this but why not adjust the training dummy somewhat to be a dress form? As many times as we gripe about rehued graphics, this is one time where re-using one makes sense IMO. Functional "dress code" would be the same as if dressing a vendor.

    Okay - tell us what to look for but NOT what the heck it drops on or the frequency. That means still some sense of exploration but with a target in mind instead of aimlessness. <shrug>

    There is a housing server is there not? Use it. When a basement is purchased, the current size of the house determines the length/width of the basement. The floor and walls are fixed ... with the player able to choose from the housing tile set. If player decides to later remove the basement, only 1/2 of the purchase price is refunded ... making this still a sink of some value.

    Purchase is via the NPC Architect or Real Estate Broker (the one who sells housing tools) in deed form and activated within the house plot itself by double-click. When/if basement is dismantled with 1/2 cash going into the bankbox, the deed reappears. Usage of the deed will deduct FULL basement cost from the bankbox once more.

    Customization of the basement cannot be done except to add interior walls - if that - and at the going rate of cost as in customization. There will be a teleporter in the house and a matching one in the basement NW corner, security settings as in normal TP tiles. Where the teleporter in the house goes is restricted to floor #1 and the player designates 1 tile where that access will be.

    Lockdowns = 10% boost to overall ones and if you want to get fancy, make the basement lockdown total/used counts a separate tally in the housing gump. House owner would see one added line for "Basement" - grayed out if not having one, active display if it has been purchased. Total lockdowns in the basement is 10% of the base house total. You cannot exceed that nor can a player use the added locks anywhere BUT the basement.

    Plot resizing cannot be done with a basement in place - it must be dismantled, and removed from the house before the resizing can happen. This is to avoid customization issues going up or down in size as compared to the basement - and because lockdown counts might need recalculation. Still constitutes a sink as 1/2 of the basement purchase price is not refunded.

    My question would be ... how many folks REALLY want/need that basement as compared to the number of houses total on any one shard. Would enough gold be pulled from the economy as a result?
     
  11. Basara

    Basara UO Forum Moderator
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    The Vendor doesn't give back the info that the poster was requiring (the stuff you see for yourself, in the stats box of the EC - total resists, totals for all the other special modifiers, etc). The Vendor dressing "model" would probably be the basis for such a design, though.

    Turning the spawn up is one thing. But, what's probably been coded out were the really big monsters that used to spawn (some of the cemetaries had lich lords, and dragons roamed the lands, once apon a time)

    There's elevation issues to deal with, concerning basements. Some areas don't have the underground clearance to add another floor below, much like other areas are such high elevation that you can't build 3-story houses in them, because you bump the top of the Z-axis. You'd about have to change the housing choices to include "x plot with basement" accessible only to those activated for it, to make it happen, and there would still probably be issues (the land surface was not designed to be "excavated" by player actions. Basements would likely be unstable, and people could lose stuff, or find their basement missing every time there was weekly house server maintenance.