1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Fix me please

Discussion in 'UO Warrior' started by sofaking, Jul 16, 2009.

  1. sofaking

    sofaking Guest

    I havent played in 8 years. I am coming back to play again. I have an archer mage on siege. I think hes broke can you fix him
    ?

    magery 100
    tactics 100
    archery 96.3
    med 91.8
    eval 91.5
    wrestling 81.5
    resist 54.4
    anatomy 49

    total 664.5
     
  2. Farsight

    Farsight Crazed Zealot
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    3,191
    Likes Received:
    36
    Easiest change:
    Magery/med/EI/wrestle/resist all go to 120, add in inscription or spellweaving to finish it out.

    Archery change:
    Archery goes to 120, resist goes to 120, add in anatomy/chivalry/bushido/healing, amount varies per your preference.

    Duelist/teamwork change:
    magery/med/resist/EI all go to 120. Add in necromancy and spirit speak.

    I wouldn't suggest keeping it as an archer/mage, unless you're very good, it typically doesn't work these days.

    If you can't afford all the 120 scrolls, no problem, start with lower values.
     
  3. sofaking

    sofaking Guest

    Well I doubt I am still really good. I did rack up over 1.5k kills back in the day on sp and chesapeake.

    One of the biggest changes from back in the day is the 120 skill cap vs 100. How much of a difference does this make in practice? because this takes you from 7 skills to 6 :(

    Are there any archer mage templates? even ones for advanced players?

    Or should I just give up and pick one?
     
  4. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    6,032
    Likes Received:
    145
    Archer mages can actually be pretty fun... I had one for a while. It's nice because when they start to run you can still moving shot them down.

    I used the crystalline for 20 magery, but after items I was:

    115 Mage (95 plus crystalline 20, if no crystalline drop med to 60)
    115 Eval
    115 Resist
    120 Arch
    90 Tactics
    105 Anatomy
    80 Meditation

    My suit was pretty nice, used faction folded steel and armor of fortune, and quiver of infinity for DCI. I used the Faction Primer on Arms, Faction Storm Grip, and Weapons for HCI/DI. I usually used a regular bow for para shot and mortals and switched to a heavy when I needed running shot. The rest of the armor was purely LRC/Resist pieces. I think I ended up with like 20ish LMC and 6 MR. It's not horrible considering I was 100 lrc and 45 dci with 43 hci and all 70's corpse proof.

    Many are wondering why anatomy? Well, it really pumped my damage up. I was hitting for 20 with a regular bow, 25-30ish with the heavy. I also used it because of (Eval + Anat + 20) / 2 = Defensive ability. The biggest problem with Tactic Mages IMO is that you can be disarmed and you're useless, well not with Anat and Eval. You can still cast like nothing was wrong.

    It's also nice because you can change your play style up whenever you want. If you feel like just running around shooting people you can pump up your dex and drop your intelligence and just use magery to heal and occasionally curse or poison. You wouldn't even need to use a spell channeling bow since you have anat/eval that allows you to cast when wep disarmed.

    Personally, I ran around with about 120 mana and 65 stamina. The only thing I have against this build is I couldn't fit parry in it (without dropping resist)!
     
  5. sofaking

    sofaking Guest

    That build would be easy for me to adjust to given my current skills. All i would have to do is drop wrestling.

    What is they biggest deficiancy here?

    I am liking this i think.
     
  6. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    6,032
    Likes Received:
    145
    The biggest deficiency is building the suit. It's difficult to get SDI, DCI, HCI, LRC, DMG Inc in and simultaneously fit in good LMC/MR. Follow the suit I mention above and you should be able to do it relatively easy.

    It is a very versatile template that you can change on the fly. It takes about 20 minutes to adjust stats if you wanna go pure archer or switch back to lean more towards magery.