Ya know, I get to thinking about stuff and then logic comes into effect. Now, I don't play factions anymore because stat loss is a total waste of my time when it comes to PVP. Plus there's the fact that I don't need faction artifacts in order to compete. But then, we get into fleeing from battle. Honestly, when you logically examine "fleeing from battle", when does this really ever effect a player? From my point of view, the only time it EVER effects me is when I'm by myself (as in no longer fighting anyone) trying to recall or go into a gate or when I'm a dead ghost trying to leave and area. Now seriously, is that working as intended? Furthermore, if we travel further into this rabbit hole, what would be the consequence of taking it out? If someone manages to cast a recall while being ganked and gets away, what is really wrong with that? If they wanted to fight, then they will probably be back to fight. If you were to PK someone in a dungeon that flagged you, then what is really wrong with them going and getting rezzed and coming back to fight? To me, this rule is just a HUGE waste of time, and encourages players to quit doing their current actions because they are forced to sit and do nothing. The same with stat loss, but I understand the logic behind why it exists. I also understand the logic behind criminal status. BUT, fleeing from battle is totally useless IMO.