From Tamers: How are the stats/resists/skills of animals and monsters (including tamables) generated? Are they gernerated separately? In other words, is it possible to have top stats/resists/skills on the same animal/monster, or there is a hiden cap preventing this from happening. Can we use the greater dragon as an example? It will be great the examples include rune beetles and cus. From Crafters: Do the mod intensities from runic made armors/weapons still have a linear distribution? For example, barbed runic kits make items from 50-100% intensity. does 100% intensity happen as frequent as 50%, 60%, 70%,80% 90% intensities? Do all runic hammers/kits/saws/tools follow the same rule? A few years ago, after a long debate, the distribution was changed to linear (same chance for the entire range of intensities), Just wanna confirm it is still true and true for all runics. From Bards: the skill guide on uo web site claims discrodance lower stats and skills for all discorded animal/monsters. Do the "stats" include resists? I have seen the monsters taking 10-20% higher damages after being discroded so I guess resists also dropped by disord. Need confirmation. From everyone else: since the npc vendor price changes, the npc prices on resources (arrows/bolts/ingots) have increased well above the pre-change level and even higher than the "market" prices. Is this intended so the NPC will be basically out of the picuture of UO economy or there will be a more permanent change to NPC pricing? Also, don't forget that NPC in the Doom gauntlet.