1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

(Question) For All Governor Candidates, What Trade Deal Will You Pick?

Discussion in 'UO Atlantic' started by Captn Norrington, Dec 6, 2013.

  1. Captn Norrington

    Captn Norrington Trade Forum Administrator
    Moderator Professional Campaign Supporter

    Joined:
    Nov 4, 2012
    Messages:
    10,702
    Likes Received:
    8,783
    During the last 2 terms, cities have picked the same trade deal as another city, which does not help the shard as a whole, since then a trade deal ends up not being used for any city, I think it would be a good idea to have at least a rough outline of which city will have which trade deal.

    Personally, my favorite trade deal is the 5% Swing Speed Increase one, its called Guild of Assassins I think. so I would of course, want Trinsic to have it if I win, Since Trinsic is a city of Warriors, It fits.
     
  2. Lady Khaleesi

    Lady Khaleesi Seasoned Veteran
    Governor [BLAK]

    Joined:
    Jun 27, 2013
    Messages:
    458
    Likes Received:
    462
    Vesper has engaged the Guild of Assassin's trade deal for the last two terms and will continue to do so if that is what the citizens desire. :)
     
  3. QMSoar

    QMSoar Journeyman
    Stratics Veteran

    Joined:
    Oct 12, 2008
    Messages:
    175
    Likes Received:
    314
    The 5% SSI is vital to many of the Trinsic Warden builds, at least till they complete the advanced training and acquire their top level kit.

    I think the very first round of governors tried to do a cooperative thing to have all buffs available at at least one city across the lands. But it turned out some buffs were far more valued than others, and so it became unfair. :(

    - Eric, Ward Commander.
     
    #3 QMSoar, Dec 6, 2013
    Last edited: Dec 6, 2013
    Lady Khaleesi likes this.
  4. DJAd

    DJAd Stratics Legend
    Stratics Veteran

    Joined:
    Aug 17, 2007
    Messages:
    7,937
    Likes Received:
    3,589
    Here is a complete list:
    • Guild of Arcane Arts: +5% Spell Damage Increase
    • Society of Clothiers: +1% Resist bump to all resists
    • Bardic Collegium: +1 Faster Casting
    • Order of Engineers: +3 Dexterity Bonus
    • Guild of Healers: 5% Bandage Healing Bonus
    • Maritime Guild: +2 Hit Point Regeneration
    • Merchant’s Association: +2 Mana Regeneration
    • Mining Cooperative: +3 Strength Bonus
    • League of Rangers: +3 Intelligence Bonus
    • Guild of Assassins: +5% Swing Speed Increase
    • Warrior’s Guild: +5% Hit Chance Increase
    Taken from here: http://www.uo.com/article/Publish-81-Patch-Notes
     
  5. Captn Norrington

    Captn Norrington Trade Forum Administrator
    Moderator Professional Campaign Supporter

    Joined:
    Nov 4, 2012
    Messages:
    10,702
    Likes Received:
    8,783
    ah I've never seen the full list like that, ya I can definitely see how 1% resist and 5% bandage healing would be unfair compared to 5% SSI.
     
    Lady Khaleesi likes this.
  6. whiterabbit

    whiterabbit Stratics Legend
    Professional Premium Stratics Veteran Supporter Stratics Legend Campaign Supporter PITMUCK

    Joined:
    Dec 18, 2003
    Messages:
    7,748
    Likes Received:
    3,125
    AS DA KING, FREES ICE CREEM CONES FER ALL
     
    Captn Norrington and Flair like this.