by other, i mean: crafters, fishers, t-hunters, thieves, ets... the non-combatants. several questions: 1) why are there no (or relatively few) events that are non-combat related? 2) why are items dropping that are ruining the inscription market? 3) why can tinkers make so much JUNK? 4) why does wood in UO reality weigh so much more than metal? that makes NO sense. 5) about tinkers... why does a bracelet or ring that costs 100k to create end up being no better than something i could pull off an ettin? 6) why are "highly rare fish" only worth 1 gold? duh? 7) why can't thieves do much of anything... really...? 8) why do bards have such an effect on animals (who can't possibly have the understanding to appreciate music) and relatively NO effect on people? 9) why can't fishers (pirates) hire magic casters to guard their ships? 10) why, since AoS, does it seem that the devs are trying everything they can to destroy the crafter's game experience? and, the 11th question: can we do something about it please? suggestions: 1) make non-combat events. simple. do it. be creative... :bowdown:you can do it. 2) boost inscription. allow us to go to 120 skill (without the SDI) and craft items that will match or beat the books that have dropped in the event. add mods like +wrestlin or +peacemaking or whatever to the books. give us the chance to compete for goodness sake 3) allow tinkers to make items out of the junk they can currently make... like, give them a 1 in 10,000 chance to create a globe that acts as a moongate or a 1 in 1,000 chance that they can make a tool with endless uses or a 1 in 500 chance that they can make a butcher knife that auto-skinns anything killed or auto chops fish in your backpack 4) make wood weight the same as metal (or less). i mean, you hate on LJr's and fletchers and carpenters enough as it is. not only is it totally unrealistic that wood would weigh more than METAL... it's not right to make it so. 5) boost magical tinker made jewelry. something that costs as much and uses rare materials should ALWAYS have more and BETTER mods than ANYTHING you can loot off of a monster corpse. tell me, what was an ogre doing walking around with a 1/2 ring with 10 lrc (not great, but...) when i can't even make something that good after going though 500k in materials? w... t... f...?also, allow tinkers to choose if they want to make a brilliant amber ring OR bracelet, rather than only giving them a choice. it's not realistic. 6) it's a HIGHLY RARE FISH. anything RARE should be of value. fishers have a tough life as it is. they need to be able to make money somehow, yet it is mostly denied. also, instead ov only pulling up boots, why not other stuff? like, i dunno, maybe body parts? (hmmm... sound like an event idea????) maybe fishers have the chance to pull up items of value.. REAL value... anything. be creative... 7) thieves... jeez. FIX them. 8) bards... jeez... FIX them. 9) people have been griping for years that there's nothing to do on the water but float a boat. please be more creative. allow people to hire ship-hands (archers and casters) that can be trained up to fight water wars and/or protect their captains. 10) stop making drop loot that is so much better than craftable loot. nothing that comes from a savage idiot monster should be better than anything a professional can craft. at BEST, monster loot should have to be "fitted" or "adapted" or "harvested" by a professional before it can be used by anyone.