1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Fractuals

Discussion in 'UHall' started by Sevin0oo0, May 13, 2012.

  1. Sevin0oo0

    Sevin0oo0 Guest

    I've been wondering about some of the art, more over animations, I'm thinking it's not as simple as some may think.
    Take the goblin alchemist explosion potions - the big flame flash - you just draw that don't you?

    drawn with CODE, similar to:

    #include <iostream>
    #include <cmath>
    #include <vector>

    using namespace std;

    // Change params only in this block
    namespace {
    const int width = 1600;
    const int height = 1200;
    const int frames = 10000;
    const int iters = 10000;
    const int skipIters = 10;

    double sensitivity = 0.02;

    const double minX = -4.0;
    const double minY = minX * height / width;

    const double maxX = 4.0;
    const double maxY = maxX * height / width;

    const double minA = acos( 1.6 / 2.0 );
    const double maxA = acos( 1.3 / 2.0 );

    const double minB = acos( -0.6 / 2.0 );
    const double maxB = acos( 1.7 / 2.0 );

    const double minC = acos( -1.2 / 2.0 );
    const double maxC = acos( 0.5 / 2.0 );

    const double minD = acos( 1.6 / 2.0 );
    const double maxD = acos( 1.4 / 2.0 );
    };


    Good lord man, that's like assembling a mini-application. Is this a big of a pain as it looks?
     
  2. Viquire

    Viquire Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 5, 2008
    Messages:
    3,456
    Likes Received:
    507
    Grim was working on weapons animations recently. I think it has been a week since I have seen him update us on that effort though.
     
  3. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    maybe is doing something cool like adding a special animation for every special attack :D
    ... or just fixing the crossbow animation while fighting with a leafblade and riding...
     
    Sevin0oo0 likes this.
  4. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    On the engineering side of things, it's colossal. I think those flame animations you're talking about are animated tile art- which is a walk in park compared to our mobiles animation system.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  5. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    Yup working on all animations. Things have just been slow going due to the current demands. Right now I'm in a sort of rendering phase, this is the part that takes a long time.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  6. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    ROFL. oh maaaan! An animation for EVERY special attack??? Wow!


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  7. Sevin0oo0

    Sevin0oo0 Guest

    How about just a few? the fancier dynamic ones...
    some might look goofy and WoW'ish with effects
    ones like dbl strike should stay pretty much sound only, imo - the char could flash a hue for 1-1.25 second or something denoting they did something
    Hit Area - lightly hued, semi-transparent circular flash cloud around the character
    whirlwind - Jump/spin circular swing effect

    Thinking of something... something visible about the character, or its hue, during the bandage timer would be nice instead of watching the timer or icon
     
  8. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    actually just whirlwind and frenzy whirlwind should have something interesting to see... the other moves are just normal blows with different effects :p
    unless you don't want to make bleed attack that transform in a blood fountain the enemy :lol:
     
    Mirt likes this.
  9. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    Possibly in time. Keeping in mind that adding a new animation meanings that I'd need to render that animation for every piece of equipment in UO... And the new anims wouldn't show up in the Classic client. :-(


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  10. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    yes, it's an insane work... (all the armor pieces + the related weapon + shields) x 3 races
    Better a particle that gives the idea of it :D
     
    Sevin0oo0 likes this.
  11. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

    Joined:
    Apr 27, 2007
    Messages:
    3,052
    Likes Received:
    632
    Stop using outdated sprites in the EC, then you can add all the crazy animations anyone wants.
     
  12. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    I wish.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  13. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    Hehe. Classic client doesn't support particle FX, but yea, that would make the most sense.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  14. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

    Joined:
    Apr 27, 2007
    Messages:
    3,052
    Likes Received:
    632
    As art guru, couldn't you push for this? The EC is more than capable of rendering lush 3D, why the archaic choice to use sprites instead of polygonal mobiles? (Third Dawn was a complete eyesore, but that was due to horrendously low poly counts and low-res textures) You obviously use 3D models to make the sprites, why the added work? If "nostalgia" is somewhere in your answer, it's the wrong answer...
     
  15. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    it's no more a fact of nostalgia... they made their choice when they designed KR, and now they must keep that way because passing to 3d models means rewrite a good part of the client (without counting the drawing of all the models and related textures).
     
  16. sh1nji

    sh1nji Visitor

    Joined:
    Nov 17, 2011
    Messages:
    19
    Likes Received:
    0
    for me uo dont need become a 3d game, but i loved how kr art work, i dont know why but when i played uo with kr client i felt the game more live, maybe the reason for it are light but i dont have sure, but now when i play with ec the stuff fell death.
     
  17. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I thought that the decision for KR/EC mobiles to use the older stop-motion method of the 2d client (with more frames) was a bad idea as well considering that full 3d modelling would have allowed for SO MUCH more with far less effort, but I'm guessing that the thinking was that by using the same method for each client they'd be able to back-port new creatures from the EC back to 2d without having the weird issues that were present with Third Dawn models used in the 2d client.

    But by the same token, aren't we far enough along in 3d technology that this really isn't an issue any longer? We're not restricted to stupidly low poly-count models the way we were in 2001.
     
  18. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    Nope, nostalgia had nothing to do with the choice to go 3D. I had been pushing to go 3d then, and I'm still a supporter now. At this point it's not really a matter of pushing, per se, since just about everyone on the team supports going full 3-D anyway. Moving from the pipeline that we currently have now to something that works with a 3-D client is a colossal undertaking. We would have to develop, support, and maintain both a 2-D and a 3-D art pipeline, not to mention the massive rewriting of code to manage 3-D assets. Most of what we have now what have to be completely rewritten in order to support 3-D.

    I'm not implying that this makes the task impossible, but it is a massive, massive undertaking and should be approached with great care and consideration - especially given that the expectation would be that we would support both the classic client and a newly updated 3-D client.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  19. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    That's right. And that's nothing to say about animations. 3-D clients animations would be created for 30 frames per second. The legacy client runs at a fraction of that speed. So maintaining an art pipeline that supports both 30 frames per second and the frame rate that the classic client runs without creating two completely separate sets of assets, would be really tricky.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
  20. TheGrimmOmen

    TheGrimmOmen UO Legend
    VIP Stratics Veteran Stratics Legend

    Joined:
    Sep 28, 2004
    Messages:
    779
    Likes Received:
    303
    No, the decision to go 2-D and not 3-D was not based on aesthetic reasons, it was based on logistics and scheduling considerations.


    -Grimm
    (Sent from my iPad using Tapatalk HD)
     
    sh1nji likes this.
  21. sh1nji

    sh1nji Visitor

    Joined:
    Nov 17, 2011
    Messages:
    19
    Likes Received:
    0
    grimm, you believe it 's possible to release the client kr without support? i never has problem with it. or is possible to release only kr arts as a separate download unsupported? =(((

    cya