Most importantly, the cost of the booster pack does not include “the cost of labor.” This means that we fix bugs and core systems that EVERYONE will have access to. What you pay for is the content surrounding those updates. For example, with the current booster in production everyone will receive the benefit of smooth boat movement. It is core functionality we cannot actively separate from the game. What the customer pays for are new ships, new quests, and access to “cool stuff” like new recipes and boss battles. As for all content, the booster is available for both clients. Smooth boat movement was initially developed and tested in the Classic Client, and later developed and tested in the Enhanced Client. Players do not pay for the Ultima Online clients. You pay for the content. OR NOT MAN THESE 2D CLIENTS THAT WE HAVE BEEN RUNNING FOR THE PAST 12 YEARS IS SUPER HARD TO FIGURE OUT. I LOVE THE TRUE UO FANS PAID SOMETHING LIKE WHAT 30 BUCKS FOR SYTGIAN ABYSS WAIT THROUGH LOADS OF PATCH LAG BECAUSE EVERYONE ELES WAS DOING IT TO AND NOW ITS SOLD FOR WHAT 12 BUCKS. NOW THEY WANNA CHARGE US FOR A BOOSTER PACK. THATS RIGHT UO KEEP SQUEEZING WHAT LEFT OF YOUR CLIENT BASE .