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[From The Sparrow's Nest] February 12, 2012

Discussion in 'UHall' started by Lady Laurel, Feb 12, 2012.

  1. Lady Laurel

    Lady Laurel Seasoned Veteran
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    [​IMG] I sure haven't come across much this week in my explorations of the land.

    Many questions have been asked, not too many answered, but I did overhear some technical type talk that I think might be of interest to some.

    Many have been asking about the lag that they have been experiencing, and I did hear an answer to this question . . .

    [​IMG]

    [​IMG]

    And then a question about no more monthly fees . . .

    [​IMG]
    [​IMG]

    Hopefully my explorations will bring more new things to report on in the upcoming days and weeks, but until then, safe journeys and happy hunting.
     
  2. old gypsy

    old gypsy Grand Poobah
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    I hope they find a remedy for the lag players are currently experiencing. Personally, I'm glad to learn there aren't any plans in the works at present to go free-to-play. Thank you, Lady Laurel, for the update.
     
  3. Specialshoes

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    The top one was in response to me. In the future it is ok to use my twitter name @Jackanapse.
     
  4. Vlaude

    Vlaude Lore Keeper
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    EA will have to come around eventually on having some free-to-play content available in their MMO's. Even Blizzard and SOE have found value in it.
     
  5. Woodsman

    Woodsman Guest

    WOW's f2p content is just marketing speak for an extended trial that any halfway-intelligent player can quickly max out and be forced into paying to go any further.

    UO has a trial as well. In fact, if UO's trial would have the time limit dropped, and it would resemble more closely WOW's trial/f2p content.

    The problem with EA is EA will not embrace free-to-play, they will embrace pay-to-win, which usually means we'll end up paying more in the end. You could argue that they already have done so with some of their social gaming stuff.
     
  6. Vlaude

    Vlaude Lore Keeper
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    The value Blizzard saw in their free-to-play content has to do with going after long term customers. Most peple who have ever played WoW didn't make it past level 20 anyway. This is still going to be the case with their free-to-play content. However, those who do sign up for the monthly subscription are much more likely to stay subscribed for a longer term than the ones who never got to level 20.

    EA needs some research done on their own games to decide what sort of free-to-play content can be released. Because the end goal has to be higher annual profits.
     
  7. Woodsman

    Woodsman Guest

    The UO trial is two weeks.

    You can hit the level 20 cap in WoW's free-to-play content in two days.

    They can't even fix the websites for UO, Camelot, and Warhammer or fix the new player experiences for UO and Warhammer. Or rather they refuse to fix those things. I'm not sure why you'd have confidence that they would put more effort in those games when they won't even fix broken links or simple tutorials for new players.
     
  8. Vlaude

    Vlaude Lore Keeper
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    WoW had a 2 week trial available long before making it free-to-play content. Where did you think UO's trial idea came from?
     
  9. Woodsman

    Woodsman Guest

    Regardless of who was first, the point is that both games have a trial - one has a fixed time, the other a level cap, and both are free. WoW is just a little more savvy on the marketing, but ultimately if you want to actually play WoW you are going to pay money, just as you will with UO.

    It's the same with most f2p games - if you want to seriously play, you are going to pay. That's why "free to play" is usually nothing more than a marketing gimmick. Even the BioWare Mythic Warhammer: Wrath of Heroes that is "free to play" is still pay to win.

    These are corporations, they are not going to actually push games out without forcing you to pay at some point, and in many cases, usually more than a timely subscription. If they started truly giving their products away for free without forcing you to pay at some point, the stockholders would quickly see to it that the executive team is replaced.

    But, you're thinking too far ahead - my point still stands: If EA/BioWare won't fix the little things with their existing games that are easily fixed, you should not be too confident that they could fix other things to make those games f2p.

    And speaking of Warhammer, I've been playing Warhammer (not the arena/Wrath of Heroes crap), and it's dying. Watch how EA treats Warhammer if you want to see how they treat an MMORPG that is on its way out. It's in much worse shape than UO.
     
  10. Vlaude

    Vlaude Lore Keeper
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    Hmm. But you're still missing something here. Level 20 in WoW holds significance. The point of going from a 2 week trial to free-to-play content has to do with level 20. They don't care if a player takes 2 days, 2 weeks, 2 months, 6 months to get there. It was well researched when they made the decision. Their numbers showed players who subscribed beyond level 20 stayed around longer term than players who never got there (who made up the majority of anyone who has ever subscribed). They were going after long term subscribers with the change. And since that change several other subscription based MMO's have followed that model including Rift and long time UO rival Everquest. The theory is that the game devs find that exact point where new subscribers go from visitor to long time resident and end the free-to-play content right there. If that isn't the model, you're doing it wrong, and who better to tell everyone in the industry that than the top dog?

    I understand this is an emotional topic for a lot of UO players (especially here on stratics). But it's no longer a white flag for a subscription based MMO to have free-to-play content. The fact is that it should be more concerning that an MMO doesn't have it.
     
  11. Woodsman

    Woodsman Guest

    If they want something similar for UO, all they have to do is remove the time limit on the trial. I can dig up a list of trial restrictions if you'd like, but they are eerily similar to things you would expect under a so-called "free to play" system.

    The trial accounts under UO are actually pretty good if you remove the time limit. You're not allowed to do certain things like mine colored or or chop colored lumber, but you are still able to get a feel for the game.

    Rather than a complex f2p system for a game that doesn't have the resources to take care of glaring problems that have been around for years, they could just remove the time limits on UO's trial accounts.
     
  12. Vlaude

    Vlaude Lore Keeper
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    You're getting closer. But this may be an incorrect solution. But to be fair, it's an incorrect one that some of the other games are doing also. Showing players what they are missing out on can work sometimes, at least in the short term. And that is what the UO trial tries to accomplish. However, the long term subscribers are what EA wants. they want people signing up for 6-month subscriptions rather than 3-month or one month. A better solution might something that was recommended in the tweet above. Set a skill and stat cap at place right at the point where enough time has been invested in the game that people who reach it want to continue and let them take as much time as needed to reach that point. For example, don't let any skill be taken above 85. But again, it might work better if they let players take as much time as they need getting there rather than limiting them to just 2 weeks.
     
  13. Woodsman

    Woodsman Guest

    Therein lies the rub: What has EA done in the past year for UO, Camelot, and Warhammer that indicates that they are interested in growing those three games or gaining more long term subscribers for them?
     
  14. Vlaude

    Vlaude Lore Keeper
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    Well they did give Warhammer an endless trial. That should be viewed as good news, rather than negatively. An endless trial is now the industry standard. But it needs to be done right as I said above. Enough time in character development has to be included in the free-to-play content to get people on board for the long term subscriptions. Just bringing them in for 2 weeks to show them what they are missing out on is now an outdated model.
     
  15. Woodsman

    Woodsman Guest

    I think that was done because Warhammer is in bad shape. They keep having to merge servers because Warhammer relies heavily on PvP, well it is PvP-based, and they just went through another round of mergers in the last few months just to keep PvP viable.

    Plus they have the Warhammer Wrath of Heroes game to sell.

    Driving those two things though, in my opinion, is that another company has a Warhammer license and is working on a Warhammer MMORPG. Even though it's the 40k license, I'm sure the people running EA's Warhammer are none too pleased, since comparisons will be made.

    Going back to UO: Jeff just needs to come out and say what his plans for growing UO are. He's announced one new thing, reincarnation tokens, and that's something for returning players.
     
  16. Vlaude

    Vlaude Lore Keeper
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    I understand the concerns for planning, the website, the graphics, etc. Those could be used for bringing in new players, sure. But I'd wager to say adding free-to-play content that gets people invested in the game long term outdoes any of those things. Look at the current playerbase. How many of them have subscribed long term because of the website? Or the graphics? Most people who have been subscribed this long are staying subscribed because they have invested so much into the game. That's the point of creating a free-to-play endless trial, to get people invested enough to want to continue playing long term. But sometimes you just have to give people a long enough amount of time to get there. For WoW, level 20 is that mark. They want people to get to level 20, in fact they are counting on it and are giving people as much time as they need to get there. Where could that point be for UO? How about instead of trying to get a better looking website or graphics they just focus on getting people in the game! If nothing else, having free-to-play content gives them an excuse for a crappy website and graphics (heh). It's like test driving a vehicle, the point isn't to get them looking at the vehicle, it's to get them inside it. The free trial should no longer be about what a person isn't getting, but what they do get, and to get them invested enough to want more. That's why free-to-play content works. Jeff saying they won't do it still should raise a red flag now, because it has become an industry standard.
     
  17. Sevin0oo0

    Sevin0oo0 Guest

    What do you think they'll do?
    things what come to mind for me,
    besides the obvious of combined name, race, sex, skin, hair, etc, changes; and possibly 600-700 skill points to spend as you choose
     
  18. Woodsman

    Woodsman Guest

    He said gender/race/name.

    So basically replacing tokens that already exist :sleep2:

    So really nothing new.
     
  19. kelmo

    kelmo Old and in the way
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    Once that box is opened... the free to play thing. It can never be closed.

    I am yet to be convinced that FTP has saved any MMOs.

    FTP may fit some models... leveling games. Yeah maybe.

    Please do not ask for boundaries, restrictions, and have/have nots in our sand box.
     
  20. kelmo

    kelmo Old and in the way
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    What I am really saying is choose wisely. The road taken can not be undone.
     
  21. Vlaude

    Vlaude Lore Keeper
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    The choice has already been made, as seen in Jeff's tweet. They have no plans to add any free-to-play content for now. Was it really his choice though? Maybe, but I'm sure it's also EA's choice. EA hasn't bought into free-to-play yet, as can be seen with SWTOR. But look who is buying into it: Blizzard, Trion, SOE. Sure, the games are different, but the business model can still be used in a game like UO, and would probably be very beneficial. It's concerning that EA, as usual, is choosing their own path on this rather than adapting.
     
  22. Vlaude

    Vlaude Lore Keeper
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    What exactly is the big risk? Losing current subscribers because some new players who don't receive nearly as much as them are playing the same game? Yeah right. You or anyone else won't be driven out by that. That's silly. You've been around this long already, they already have you in, paying. You've probably invested over a decade in the game already. They aren't going to lose you over something like this, will they?
     
  23. kelmo

    kelmo Old and in the way
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    They might. They might lose many over a bunch of free players... Have you really thought this through?
     
  24. Woodsman

    Woodsman Guest

    EA is not forging their own path. They are being methodical as usual. You have to put aside how crappy they treat the Mythic games. As much contempt as EA has for us and we have for EA, EA is pretty on the ball as far as the gaming industry.

    They are creating a f2p game centered on Warhammer, albeit not an MMORPG. Even if you think it's a response to their concerns over a Warhammer 40K MMORPG that's coming out from another studio, they are putting the effort into it. Nobody really believes it's going to help the current BioWare Mythic Warhammer MMORPG as some in EA claimed - the time for helping that game was shortly after launch. I fully expect there to only be one server for Warhammer by this time next year, assuming that it's still around. But it's a testbed for them.

    They have plenty of f2p games/content that are not MMORPGs, and they have fully embraced social gaming, downloadable content, mobile gaming, and all of the other industry buzzwords that are tossed around. I would even go so far as to say that EA has embraced all of the "new" types of gaming - mobile, DLC-oriented, social, f2p, in a way that nobody else has, and has invested more money in those "new" types of gaming than anybody else. EA spent $750 million on PopCap alone.

    The fact is, there is no money in EA putting the resources into transforming UO and even Camelot into f2p. Warhammer - I'm surprised it survived Star Wars' launch, but from what I see in game and read on their forums, I can't see there being enough money to sustain it, not when there are so many big games coming out over the next two years.

    As GalenKnighthawke said, EA would first have to fix UO (and Camelot). If they won't fix those existing problems when UO (and Camelot) are making profits, they won't put money into fixing those problems and then converting those games to f2p in the hopes of making more money.

    Look at Asheron's Call - the developers said they would like to convert it to f2p, but they ran the numbers and it wasn't going to work out - too much of a cost to convert it.

    If EA though there would be a huge increase in profits from UO/Camelot going f2p, I believe they would have overlooked their aversion to Mythic games and done what needed to be done.

    And you mention EA not embracing F2P with Star Wars - do you honestly think they didn't have dozens of people who make a lot of money crunching the numbers and doing all kinds of market research and industry analysis to determine what was best for Star Wars?

    You ignore one key problem with Star Wars: Emperor Lucas demands his tributes in the form of money flowing into his vast bank accounts. It's much easier to work from a subscription model when you know you have to send X amount of money to Skywalker Ranch or whatever compound he's holed up in. Lucas doesn't like things with the words "free" in them as well.
     
  25. Vlaude

    Vlaude Lore Keeper
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    Have other games lost their loyal fans over it? The good thing about letting others go first is you get to observe what happens to them. Trion and SOE didn't take long to copy the business model. Talking about big risks is just silly at this point. UO has undergone bigger changes in it's life and you're all still here. The game doesn't change with free-to-play content. Most of you have been around when the population was much higher than it is now haven't you? Been there, done that. All the free-to-play content does is get more people into the SAME GAME you are all playing now (which has had more people in the past anyways) and try to get them to sign up for long term subscriptions, just like the current playerbase does.
     
  26. Woodsman

    Woodsman Guest

    If they botch it, yes, they could lose veteran players. If people lose their houses or feel like they are having to pay more to keep their houses/stuff under f2p, yeah, people will leave.

    And veteran players aren't like new players - a lot of veteran players have plenty of accounts, buy all of the new content when it's available, etc. It would not surprise me if most veteran players represented at least 2-3 accounts. I may have been slowly closing down my accounts recently, but I've got two open right now. Most people I know in game have many times that amount.
     
  27. kelmo

    kelmo Old and in the way
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    Vlaude... what shard do you play?
     
  28. kelmo

    kelmo Old and in the way
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    Do you realize what even a small crew of FTP could do to many shards? There would be no repercussions. UO has a delicate environment.
     
  29. kelmo

    kelmo Old and in the way
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    Tell you what... Make it FTP to play Felucca.
     
  30. Vlaude

    Vlaude Lore Keeper
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    What's so delicate about it? I mean obviously the stratics community is so emotionally attached that people are now talking about the prices of houses raising or being taken away altogether, which is just fearful speculation. Other MMO's have developed FTP content for their games that they are now benefiting from, to think UO can't do the same is probably wrong, but it's not something we'll be finding out anytime soon.
     
  31. kelmo

    kelmo Old and in the way
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    This.
     
  32. Woodsman

    Woodsman Guest

    People are incredibly emotionally attached to certain things in UO, things that other MMOs don't have. UO has survived because of that.

    You mess with those emotional attachments, you risk losing a lot.
     
  33. Vlaude

    Vlaude Lore Keeper
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    People are incredibly attached to certain things in WoW, Rift, Everquest, things that other MMOs don't have. WoW, Rift, Everquest has survived because of that.

    You mess with those emotional attachments, you risk losing a lot.

    Do you see what I did there? Making FTP content for an MMO isn't meant to harm the existing community, but grow it.
     
  34. Vlaude

    Vlaude Lore Keeper
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    Everquest is doing it. A new business model for a 13+ year old product that appears to be making money under its current model. Guess what? If they can do it, so can UO. It all comes down to how it's designed, yes. But thinking it can't be done without it being a huge risk is looking at it the wrong way because that wouldn't be the point. FTP content would only be done if it can help grow the game and not otherwise. The team hasn't figured out a way to do that yet (obviously). But when they were looking into it how far along did they get before the discussion ended?

    This is just moot. All of the games have veteran players and examples that counteract this. There is a Galenknighthawk for each one of them to say this same thing. You'll get agreement here because it's the UO fanbase reading it. I've played UO since 1998, and have played both WoW and Rift. They all have items and things in them that try to connect people emotionally.

    Anyone who would design FTP content would know not to go there. Everyone knows you don't take away housing in UO or you lose people. That's basic.
     
  35. Vlaude

    Vlaude Lore Keeper
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    Trammel was put in place because of Everquest. By your "huge risk" logic, wasn't putting trammel in a huge risk? I already know you'll say no since the results are already seen. On that same token putting in FTP content wouldn't be a huge risk either, because you're just following the industry (just like trammel) who has already gone ahead of you and done it.
     
  36. kleos

    kleos Guest

    IMHO, there is too much content in UO that FTP could exploit. Even w/ insane limitations beyond 400 skill points.
     
  37. Vlaude

    Vlaude Lore Keeper
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    Here is a list of things where UO has just followed the industry in doing:

    -Trammel
    -Creating the grind for gear
    -A 2 week free trial
    -Making high level PvP and PvM an endgame.

    None of those things were a part of UO when the game first started, they added them to follow the industry. Well now the industry is scrapping the 2 week trial for free-to-play content that helps them build up their long term subscription base. People who are afraid of it are being fearful for nothing.
     
  38. Adrianas

    Adrianas Sage
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    Free to Play = less money for UO = 1, 2, or 3 (or more) less developers that they can pay to develop new content.

    I'm a published author. I have seen many new authors attempt to kick-start their careers by offering their work for free. Doesn't work, never has, and they stay at their dayjobs.

    Would you like a car for free? Oh, but by the way, it won't have any brakes or seats or air conditioning. Or engine. No money for that if it's free, you see.

    You cannot carry a MMO on 'advertising' and I would hate to log into our world and see a banner across the top. I think those that want Free to Play should go find one of the myriad F2Ps that are out there and leave us alone. Some of us don't mind paying for what we have gotten and what we will get in the future in UO.

    Off of soapbox. (I don't normally step out this far, but this sort of thing irks me because I've seen too much of it in the publishing industry. Was also married to a graphics programmer for 10 years - so I've seen it from that side, too. The players have *no* idea how much work goes into making this game what it is. Pinco probably has an inkling now, just from his work with his UI....)
     
  39. Vyal

    Vyal Guest

    After thinking about it, what about the hundreds of free shards out there already. I know of one that is free to play and has about 20 thousand accounts but they make you pay for certain items, like special ethys, gold, skills, even pet summoning balls! -Without pet balls players take your beefed up 7x pets onto boats and you can kiss them good bye, so you pretty much have to buy pet balls. So if UO was to go F2P I bet you would honestly end up paying twice what you pay a month now just to be able to have a good time & stay up to date.

    F2P might work for others but I doubt it would work for our shards. I would most likely stop playing if I had to pay $$ for every single thing in game.
     
  40. Tina Small

    Tina Small Stratics Legend
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    The 3D version of UO that Bioware and NetDragon are collaborating on for China and some other areas of Asia is going to be free-to-play. If it ever gets off the ground and EA decides that it makes sense to offer it in other markets as a free-to-play game, NetDragon should have the expertise to do the localization work for them, as they've already done it several times for their own games to be released in North America, Europe, Africa, and the Middle East.
     
  41. Vlaude

    Vlaude Lore Keeper
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    UO already has micro transactions for premium items. That is going to continue to be developed regardless of whether or not there is FTP content.

    Lets get some baseless myths that are developing out of the way right now. First of all, developing FTP content does not mean people are going to lose their items or houses. That would be a bad model that any game is smart enough to avoid. Show me one game that has gone from subscription based to including some FTP content where people are losing their valuables. You can't! Also, they won't suddenly charge long time subscribers for skill gains or pet summoning balls for the same reasons. FTP content isn't meant to harm the existing veteran community, but rather add to it.
     
  42. Adrianas

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    I hope that doesn't happen. Or, if it does, that they offer it as a separate product - distinct from what we have now. If they do it that way, then I would have no objections. Only time will tell, I suppose.
     
  43. Woodsman

    Woodsman Guest

    Do you have proof for this actual collaboration that BioWare is working on? Because all I see is the same **** a group of you have been quoting from the bottom of NetDragon quarterly reports, and the same taglines from those quarterly reports really haven't changed in over a year and a half.

    If EA won't put resources into our UO that it receives all revenue from, it's not going to put resources into an Asian collaboration that it only receives licensing fees from. If there are available resources within BioWare, they are going straight into Star Wars. EA doesn't give a **** about NetDragon, not when they have to feed George Lucas' money machine. Star Wars is EA's current best hope at truly cracking open the current MMORPG market. It's especially true now that EA has fully jumped into the social and mobile gaming stuff, since they technically are now competing with NetDragon on that front.

    If EA is going to truly collaborate with anybody on an MMORPG, it's going to be 38 Studios and the MMORPG spinoff of Kingdoms of Amalur.

    And by the way, I think a lot of the old-school stand-alone Ultima players would probably like Kingdoms of Amalur: Reckoning. It's sandboxy, the devs and the owner of 38 Studios are huge Ultima fans, and it's just been a lot of fun. I swore I would never play a big MMORPG published by EA again, but there you have it.
     
  44. Woodsman

    Woodsman Guest

    The problem is that it's all too easy for a greedy EA executive to turn it into a pay-to-win scenario where they start doing micro-transactions for items that you truly feel you need or for us to end up paying more than we currently pay.

    We will still be paying at least what we pay now, if not more. You'd have a better chance for success by promoting an endless trial for UO.

    Look, you still haven't addressed the fact that f2p doesn't fix the problems that currently hamper UO and that have caused many to leave, and many not to return. Until EA fixes the fundamental problems that hold UO back, that keep new players from taking a serious look at it, f2p won't keep it alive any longer than the current model.

    We are in a boat that's taking on water, and we are bailing out the water with a bucket that holds 12.95 gallons. You're telling us that we should be bailing with multiple buckets, some that hold 5 gallons, some that hold 3 gallons, some that hold 4 gallons, when really we should be asking why the boat is taking on water in the first place, and why isn't somebody trying to fix it.

    Changing the method of payment does not fix UO or ensure its long term survivability.
     
  45. Vlaude

    Vlaude Lore Keeper
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    The method of payment isn't what changes, it's what is made available to the general public that does. The key here is keeping the subscribed users content and even using them to help market the subscriptions. The problem is that there needs to be a long term goal in mind with the FTP content model. If EA is already thinking shutdown as you are implying, then yeah this is all pointless, which is why it should raise a red flag when Jeff says it's not in the plans.

    As far as fixing long standing issues what else can I say? The solution is always money. But the FTP model uses the same psychology as car dealerships: get people inside the vehicle to test drive and do your best to keep them from going out of the door without making a purchase, which is why you see so many other MMO's now adopting it.
     
  46. HD2300

    HD2300 Certifiable
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    Tina you forgot to add this link - Christopher Ondrus | LinkedIn

    Jeffs link is somewhere too. As the UO Franchise Producer since Jan last year, so one can only assume that Jeff has been working on unspecified Ultima franchise products since Jan last year, more than six months before Cal's exit. So you have got 2 Mythic gun producers working in UO franchise products. 1 + 1 = 2. :D
     
  47. Tina Small

    Tina Small Stratics Legend
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    Wow! Where did all that hostility come from? I tried to word my post as blandly as I could. Even included those magic words, "If it ever gets off the ground...."

    In any event, I guess if you want proof that maybe the project is still breathing to some degree, go look at Christopher Ondrus' very public profile on LinkedIn: Christopher Ondrus | LinkedIn. You don't need to be a member of LinkedIn to look at it. He's made several minor changes to it over the space of several months (e.g., changed the text, updated his picture, etc.), so it would seem very possible that it's not some stale profile that he hasn't touched in years. The last line of the second paragraph says, "Currently working on two Free to Play games for the China Market, Dungeon Keeper Online and Ultima China."

    He was also a guest last month at an artists' convention in Washington, D.C. (January 14th and 15th). I even posted here about it, thinking perhaps someone at one of the fansites might try to go interview him and perhaps get a little more information out of him about what's going on with this "Ultima China" game he's working on. As far as I know, no one bothered. His bio on that site reads as follows: "Christopher Ondrus graduated from one of the first Computer Animation Multimedia programs from the Art Institute of Pittsburgh in 1996. Chris started his 15 year career at Bethesda Softworks working as a cinematic animator before transitioning to Mythic Entertainment to manage the animation department. During his career at Mythic, Chris has warn many hats ranging from Senior Animator, Associate Art Director and Director of Outsourcing. Since starting his career Chris has shipped 14+ games for the PC market. Franchises include The Elder Scrolls series, Massively Multi-Player Online Role Playing Games; Dark Age of Camelot and Warhammer: Age of Reckoning. Chris is currently working for Bioware as a Producer on two Projects for the China gaming market: Dungeon Keeper Online and Ultima China."


    That's all the proof I have at this point, and yes, I agree it's pretty slim. All I was trying to do with my post was point out that IF that project is still live, it will result in a free-to-play version of UO. I have no insider information at all to tell me whether or not that project is still live.

    I don't know what to tell you about EA's collaboration with NetDragon. Dungeon Keeper Online is alive and kicking and receiving updates on almost a daily basis (http://dk.91.com/list/gx.shtml). It has both EA's and NetDragon's names plastered on the game's official website and promotional videos.

    Here's a link to the one with Chris Ondrus in it, speaking in English about the collaboration between NetDragon and EA: ??-³?OL(DKOL)???-dk.91.com.

    Here's the page within the game guide with information about EA: EA¼ò½é-¡¶µØϳÇÊØ»¤ÕßOL¡·(DKOL)ÖÐÎĹٷ½ÍøÕ¾-dk.91.com .

    I don't know why there is no similar information yet on the 91.com website for the "Ultima China" game. Who knows if there ever will be. I guess when Mr. Ondrus updates his profile and removes the statement saying that he's working on it, then we'll know for sure that the project really is dead. In the meantime, I have to believe that there's gotta be some reason he continues to mention it in his public profile on a very well-known website for professional networking and why he also mentioned it when he gave his professional profile to the folks that run the Gigacon convention.
     
  48. Woodsman

    Woodsman Guest

    It wasn't meant to sound that hostile, it's just the same stuff for a year and a half now, and it seems that there is even less reason to believe it since their UO web presence has shrunk over the last 6 months instead of increasing. Plus, it's not really a collaboration, it's more about licensing. Collaboration implies employees working together. Ondrus is most likely the EA guy who signs off on the licensed stuff.

    I don't really put much credence in LinkedIn and other profile stuff lately for the simple fact that there have been additions to BioWare Mythic's community/public relations team and other parts of BioWare Mythic according to LinkedIn, and we've not really heard anything out of any of them outside of Star Wars. It was like they were using BioWare Mythic to cover for hiring more employees for BioWare Austin (Star Wars) They even added a web reporter for the BioWare Mythic games last April. We saw one UO-related post out of him on the UO Herald before he disappeared into the Star Wars machine and started writing Star Wars-related stuff.

    As for Dungeon Keeper, it does not compete with any current EA offerings, and it was a dead franchise (another franchise deliberately killed off by EA :( ). A lot has changed for Ultima since 2009. I'm telling you stuff you already know, but after the NetDragon agreement was signed, UO employees were laid off, and NetDragon didn't rush out to hire them, and then BioWare took over UO last year and started a "Ultima Franchise".

    Hell, NetDragon could have hired Draconi when he was laid off and had instant credibility for their UO game.

    Instead, Draconi is writing playground software for iPhones.
     
  49. CovenantX

    CovenantX Babbling Loonie
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    I'm All for it, Where do I Sign?
     
  50. Rupert Avery

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    They could extend the Trial. So anyone with a "trial account" keeps say restrictions until they start subscribing and if you unsubsidised you go back to trial status.... that might be one option....

    But as Jeff said they are not thinking of this which means they are doing just fine with out going f2p.