I'm just curious to see all the playstyles my fellow Sosarians are using. Use this format of just your own.... Also, I am open to critiques here, folks. Tell me if you think I could be doing more with the character, or if I should go in a different direction. Character: Prince Caspian <<MAIN>> Role: PallyArcher, mostly PvM, some PvP Percent of Time Playing: About 30% Chief Skills: Archery, Tactics, Anatomy, Healing, Chivalry, Resist Spells I was on one of my "UO Sabbaticals" (ie quit the game, didn't play for two years, but then the siren song just dragged me back) when Age of Shadows came out. I took advantage of trying out the new Paladin Class, and found the archer system was a good way to do combat and not get instantly killed by the trend of monsters dishing out insane damage (ie making it more challenging for tamers but hopeless for regular fighters). Caspian also is a member of PAS and as such is occasionally called on for some PvP Wars. Frankly, he's not a top gun here, the template isn't really a PvP one, but I get by with some support sniping and so forth. I can hold my own but I'm not Billy Bad Ass, that's for sure. Character: Morgan Le Faye Role: NecroMage Percent of Time Playing: About 5% (10% lately) Chief Skills: Magery, Necromancy, Resist, Meditation, Spirit Speak Let's be frank for a moment: there are many aspects of this game I am darn good at. But, by the same token, there are some aspects, 13+ years later, I still just don't have the knack for. I have never been great at the spell-flinging combat style. Morgan was a Stay At Home Superstar -- i.e., she literally got to her 120 marks by me using that freebie .1 every day over a long, long period of time. I took her out every now and then and usually got trounced by things that Caspian would take down in a shot or two. When ML came out, I switched to to an Elf since it was better for magery. Lately, I've been playing her a lot more, I found that the Spirit Speak at 120 works wonders for healing you even more than the Healing skill. But still, she has no "oomph." Corp Pors all day to whittle that lifebar down fractionally. I suppose if I really got off my ass and gave it a serious go I'd learn some mage tactics and she'd be more effective. But then, mages aren't really my cup of tea. Never have been. Character: Cutty Role: Treasurehunter Percent of Time Playing: 20% Chief Skills: Fencing, Tactics, Mining, Magery, Cartography, Lockpicking Cutty started life as my thief character. But as time went on I saw there wasn't much I could do with the thief skills. With my Treasuremaps Rune library, he was basically a lowgrade moneymaker, where I'd dig up the easy chests and kill of the spawn, or call in Caspian to kill off the upscale spawns. But treasuremaps were jokes for a long time. 2,000 gold for digging up and Adept? No thanks. But then they overhauled em and started to put in some generous payouts, plus SoAs which sell like hotcakes. So now I find that I make most of the money with Cutty. I am most comfortable with the Expert and Adeptly. In fact, I have a system where I just cast two EVs, invis myself and then clean up what's left. However, Ogre Lords are always a tough one to do. They hit WAY too hard and even two EVs take a while to take em down. Any other Adept/Clever monster Cutty can take down in under 30 seconds, but Ogre Lords take a while. Any tips on them? Character: Sacre Bleu Role: Crafter Percent of Time Playing: 2-5% Chief Skills: Pretty much every crafting skill there is. Once I built Sacre into a 120-all-around powerhouse, I suddenly found there was nothing really to do with him. I hate doing Bulk Order Deeds, and I already have about more resources than I'll ever use (I think I have like 5 stacks of 60,000 ingots). Its one of those weird things when you strive to get to the pinnacle, and when you do, you suddenly realize there's nowhere else to go now. So he basically languishes in Cair Paravel, playing Xbox, eating Cheetos and drinking beer, for all I know. Character: Oroku Saki Role: Ninja / Fel Dweller / Silver Farmer Percent of Time Playing: 15% Chief Skills: Ninjitsu, Tactics, Hiding, Stealth, Stealing Oroku became the heir to all of Cutty's thief skills when I went another direction with that character (God bless Soul Stones). I crafted Oroku to be a ninja all the way -- spending most of the time lurking around the PK-ridden badlands of Felucca and springing surprise attacks on the baddies. Plus I found in cat form with 100+ Ninjitsu, you have an INSANE hp regen that makes you practically invunerable to most monsters. Well, I found that the teeming brigands of Felucca were suddenly absent. In fact, although I've done some faction fighting with Oroku, he's yet to do a PvP with a single red in all these years. Lurking in Fel isn't much fun because there is NOBODY around, but I do collect Silver fighting Wisps. I have like three piles of 60,000 silver in Cair Paravel. I've had an opportunity to spring an attack on miners in Fel, the rare chance I find them, but I don't wanna cross the line to PK. Personal choice. Character: Alex De Large Role: Home Crafter Percent of Time Playing: 10% Chief Skills: Alchemy, Begging, Cooking, Inscription, Poisoning My old Stratics persona. But this horrorshow cellovic droog is hardly my star player. In fact, he's a "Garbage Skills" character... Im not sure how else to put it -- they are the skills not related to crafting but that help the other characters, so he's a support role. He scribes up the scrolls, makes the potions, poisons Oroku's shuriken and I'm still working his begging up so I can finally get the top tier items for Halloween... but I guess its a pathetic commentary that one of this character's main roles is "Trick Or Treater." Sacre is a mule but he has some tactics and swords... he can fight off most overland monsters no sweat, he could take down something marginally tough in a pinch and with some luck. But Alex has absolutely no defense skills. As such, he pretty much never leaves Cair Paravel. Character: K'Runch Role: Fisherman Percent of Time Playing: 10% Chief Skills: Mysticism, Fishing, Magery, Throwing, Tactics, Meditation Ah, the Fisher of my account, how many times has that mantle been passed around? First Morgan, then Cutty, then K'Runch, my Gargoyle. As most monsters you casually encounter at sea are pushovers, it's easy to give practically anyone in your roster the ol' rod and reel. I build K'Runch with the same aspirations of several other players. I wanted a Mystic and an Imbuer. Well I soon found out that I wasn't at all interested in grinding the hours it would take to make GM Imbuer, so I abandoned that plan. The Mysticism Spells were neat but they still aren't my preference (fighting with magic). So I basically had a benchwarmer until I gave him fishing. He's pretty good with that boomerang and I take out Deep Sea Serpents and Water Ellies all the time, but I know I'm not using this character's potential by a long shot. Wow, that was a long thread. Hey, wake up. Any ideas or speculations on what I could do different with the characters to maximize the roles I've assigned them?