1) Changes to the Runic System :where we can choose our desired properties via a crafting menu similar to imbueing. The range of intensities and number of properties should be dependent on the type of runic being used. Let's face it with the introduction of Imbueing runics have become obsolete. It's taken me two years now and I finally received a Valorite Hammer but unless I'm extremely luck it is not going to produce a better weapon that can be crafted through imbueing. A Legendary Blacksmith should know what the hell he's doing and be able to craft desired weapon. It's way too random and streaky and many of the mods that are placed upon runic crafting weapons make them useless. 2)The option for Blacksmith to disable or enable the Exceptional Damage: The Damage Increase Bonus that comes as a default needs to be optional. A zero Property 500 weight blank weapon or bow should be available to us. Currently it's not because of the default DI bonus. 3) Option to remove/erase Properties from Items via the Imbueing Menu: Too many good weapons and items thrown to the wayside because of 1 worthless property. 4) Lowering or Removing all together Vendor Feeds Outside of Luna: All my vendors are in Luna and will continue to remain so. However I have seen some amazing vendor shops put up outside Luna only to go out of business because the vendor fees ate them up. I'm talking about serious time and effort put into setting up shops. To me this is an integral part of UO and promotes community. These players should be rewarded and not punished. The reality however is that it's virtually impossible to compete with Luna Vendors as most items are searched for online and 90% of those items are searched primarily in Luna.