1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

FYI enhancing the shame loot with DC works

Discussion in 'UHall' started by arkanos, Nov 19, 2011.

  1. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    you can double the durability by enhancing with dull copper (all metal things oc).

    Brittle from 35 to 70
    Cannot be repaired from 150 to 255 (strangely enough shields went from 150 to 225 which is off)
    Cannot be repaired + brittle from 75 to 150

    Strangely, the item will not change its name (like normal items would, f.e. a dull copper kryss). Also the lower requirements are way off. They should be 50% from dull copper but on shields I get 2% and on other items 5%.

    But the lower requirements and the durability seem to have wrong intesity numbers anyway (thats is the reason people are getting so many relic frags from shame loot btw - someone must have put a comma in the wrong place when it comes to lower reqirements and/or durability. I had items with only the 2 properties that were close to 800 imbuing weight :) )

    EDIT: on shields the item changed the name to a dull copper metal shield (f.e.)
     
  2. Hellstorm

    Hellstorm Seasoned Veteran
    Stratics Veteran

    Joined:
    Jul 7, 2004
    Messages:
    393
    Likes Received:
    11
    good to know... I guess if you have a low durability peice you could always try to enhance it .... also I am wearing my items out to 0 durability, then I plan to unravel!
     
  3. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    if anyone is after relics:
    before they correct the numbers there is really no more reason to enhance loot for relics. 30 minutes in shame level 1 will give you more than you need...
    the items simply need some Durability (the property) and/or Lower Requirements and it will probably be relic intensity.
    There must also be another mod with "wrong" intensities - could not figure that one out yet. Some pieces show intensities of less than 200 and unravel to relics. The whole thing is off atm...
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Weird because I'm getting a lot that say they unravel to relics that are going lower as well.

    Seems like Unraveling likes certain mods better than others... same with the Clean Up system... some mods seem to make the item worth more and some end up being worth nothing (such as bracelets of just about any type).
     
  5. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    i just checked the shame loot items for clean up points using a trash barrels appraise function and all the items with Durability (property) and Lower Requirements gave very high values (the numbers you would normally only get through val enhanced great items).
    The third property that seems off must be either splintering weap or hit mana drain cause I have some items with these properties that also give the unusual values and neither dur or lower requ are present.
     
  6. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    Update:
    just found out that the extremely high value of lower requirements does not show in the imbuing gump (some items show below 200 and still will unravel to relics - item ID skill says relic).
    The high value of Durability does show (an item with Dur 50% only seems to reach relic frag quality).
     
  7. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    Ok, I finally have the perfect piece to understand the Durability intensity:

    Pitchfork with only:
    50 Dur
    30 Hit Stamina Leech
    UBWS

    this item has an intensity of 700 in the imbuing gump (relic, prolly 2)

    Now, UBWS is 140, 30 HSL is 60 which means......:

    50 Durability is counted as 500 intensity (should be 50).
    Someone at Mythic put in an extra 0 here, LOL.

    This also means if you find an item with 100 Dur it will have an intesity of at least 1000 (want to know if this would give more than 2 relics :) )
     
  8. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Ok, just got a Scythe with:

    Durability 60%
    Hit Phys Area 30%
    Hit Stam Leech 30%
    Poison Resist 5%
    Lower Req 60%

    Listed Intensity: 273

    Result: Relic Frag.
     
  9. olduofan

    olduofan Guest

    I think your on to something ha..

    EDIT; It did give 2 relic frags
     

    Attached Files:

    • 1125.jpg
      1125.jpg
      File size:
      75.7 KB
      Views:
      185
  10. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4
    hehe, I even found a piece with 110% Durability. Now, how does this make sense?
     
  11. Slayvite

    Slayvite Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Jul 13, 2005
    Messages:
    1,709
    Likes Received:
    350
    Not sure if this is related but while im crafting 100% weapons ive noticed that even though i enhance a weap say, 80% fire 20% phy.
    I enhance with Bronze (for 100% fire) and although the weapon colour changes to the 100% fire damage colour the intensities dont alter, it remains at 80% fire 20% phy.

    Sort of annoying.
     
  12. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    Got to move it in the pack for damage correction.

    Like I said the durability and lower needs to seen as a negative. Needs to be left as is to keep the numbers down on what can be imbued. Don't want to wear out the fun meter in a few weeks.


    Large ammounts of relic frags wont change imbueing till the PoF is not so hard to come by. From a vendor stocking point of view. One can make more gold selling PoF then using it on anything to sell.
     
  13. Spawn DF

    Spawn DF Adventurer
    Stratics Veteran

    Joined:
    Feb 11, 2011
    Messages:
    62
    Likes Received:
    31
    Enhanced with Gold: Should be 30% Lower Req, but is only 3%.
    Imbued with 50% Durabilty, but is only 5%.
     

    Attached Files:

  14. Ahuaeyjnkxs

    Ahuaeyjnkxs stranger diamond

    Joined:
    Nov 16, 2008
    Messages:
    2,315
    Likes Received:
    0
  15. arkanos

    arkanos Seasoned Veteran
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    476
    Likes Received:
    4

    Yes, it seems clear now that the intensities have been set wrong here.
    When unraveling 100 counts like 1000.
    When enhancing 100 is now 10.
    (only applies to lower requ and dur as far as I can tell now).

    Also as stated in another thread:
    if any of the new properties (eaters, soulcharge, etc.) are on an item, it cannot be imbued at all. Even if there would be plenty of room.

    I do think both of the above things are bugs.

    I am not decided yet if the -100 luck (which is the only negative thing that counts as a property), which takes 100 intesity off an item, is on purpose or not.
    For example:
    If you have FC1 (intesity 140) and -100 luck on the item the real intensity of the item is 40 now. Which means you have lots of room left, but only for 3 more properties. Should you turn the luck into positive luck - which is possible - the effect is gone.

    For the example above:
    If I imbue the above item with luck 1 I end up with an intensity of 141 (the -100 luck is gone and so is the effect).
    This could be on purpose.
     
  16. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Lower Requirements is DEFINITELY the mod for throw away points

    [​IMG]
     
  17. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    Maybe the next dungeon done will have a lower reg or bonus durability removal tool.
     
  18. Ahuaeyjnkxs

    Ahuaeyjnkxs stranger diamond

    Joined:
    Nov 16, 2008
    Messages:
    2,315
    Likes Received:
    0
    Whats your guess ?

    Despise ?

    Destard !!! XD
     
  19. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    skimmed thread, but just wanted to mention to OP, I enhanced ringmail leggings w/ "can't repair," and they went to 225 from dull copper