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game crash - nVidia 7300GT 512MB video

Discussion in 'General Discussion' started by JenOfArc, Jul 10, 2008.

  1. JenOfArc

    JenOfArc Guest

    2008.7.10 10:10:28
    OS : Windows Vista 6.0 (Build: 6000)
    CPU : GenuineIntel Unknown processor @ 2816 MHz with 1022MB RAM
    Video : NVIDIA GeForce 7300 GT (7519)
    PosCode : LS1:30913:138924:-3144 2/1

    ReadFile beyond EOF 10829824+1/11364814

    History: <- UAnimNotify_Sound::Notify5 <- FCompactIndex<< <- UAnimNotify_Sound::Notify4 <- UAnimNotify_Sound::Notify2 <- UAnimNotify_Sound::Notify1 <- UAnimNotify_Sound::Notify <- ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad106 6281749)) <- TagName <- FPropertyTag<< <- (After VClamp) <- UpdateAnimation <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture Dion_tree_T.swamp_t.deadwtreegrass1) <- UTexture::Serialize <- LoadObject <- (Texture Dion_tree_T.swamp_t.deadwtreegrass1 6281749==6281749/11364786 6281749 88838) <- ULinkerLoad::preload <- UMeshComponent::UpdateAnimation <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop