1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  5. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice

Game Design: Engaging Players - Desgining Group Contests

Discussion in 'Off Topic' started by Muckbeast, Feb 7, 2010.

  1. Muckbeast

    Muckbeast Adventurer
    Stratics Veteran

    Aug 27, 2008
    Likes Received:
    It always amazes me that modern MMO developers do not make more use of events, global contests, etc. I wrote this MMO design article to address that issue and explain why group contests can be such a powerful and fun type of content.

    Engaging Players - Desgining Group Contests for your MMO Players

    Let me know what you think.