This article is in Swedish and has been translated. Written by Oskar Nystrom he talks about his experiences with in the past weekend Press Beta. Please enjoy this article. Guild Wars 2 Stratics want’s to thank Oskar Nystrom and Game Reactor for having this article up for the GW2 community. Link: http://www.gamereactor.se/forhandstittar/38691/Guild+Wars+2/ For the click link impaired: Translated from Swedish to English. Preview Guild Wars 2 By: Oskar Nystrom To take their first faltering steps carefully in a brand new online role-playing can be likened to being born into mortality, but in a light version of course. Here I will spend a tremendous amount of time, meet new people, develop both social and linguistic skills and experience a world I have never seen before – in theory, that is. The risk is always that the developers failed on every single premise or just one crucial detail. Something I keep nasty close in baktankarna when I start up Guild Wars 2 beta for the first time. I spent hundreds of hours of Guild Wars . In April 2005, when the original was released, I was ill with glandular fever and needed a game that lasted a long time. World of Warcraft , it was never a question, at first. The monthly cost would deprive me of more than a quarter of my very meager monthly student finance, and I needed a replacement at no charge. When Gamereactor published then-writer Lars Jensen’s review of Guild Wars I was sold immediately. The remaining summer and fall I spent online in the role of hunters before World of Warcraft finally managed to squeeze me with her, for the time, crazy powerful fantasy world. Guild Wars was shelved and I explored the little expansions to the extent they might have deserved. As the years have passed since then, and that the roles been replaced! World of Warcraft feels like a long time old and stale but chugging along after all, with expansion after expansion, while Arena Net has invested more energy into a pure sequel. The fighting feels more sophisticated than ever in Guild Wars 2 , though slightly lame at present. Here we see a Human thief and a Charr engineer in the heat of battle. Guild Wars 2 is very much a game that left the cradle yet. Something I am reminded time and again during my gaming sessions. Some dialogues are spoken (a bit like in Star Wars: The Old Republic ), while others are dead silent, or made with absolutely disgusting voice acting and the world feels generally filled with loopholes and bugs. Nevertheless, it is easy to see where the Arena Net is going with Guild Wars 2 . When I adapted and kustomiserat my character, a human elementals drop down to the smallest detail is painted a landscape up the likes of which I had never seen in an online role-playing game before. Green, leafy forests intermingled with rolling water and open fields. The foreground is concise and clear while the background is deliberately been blurred looks to get the big picture look like a beautiful painting. All while the murmuring of the people and the environment creates a sense of credibility and the feeling that each location is important. Thus, we can directly conclude that Guild Wars 2 will be the world’s hottest online role when it is launched later this year. Probably the best sounding as well (apart from the dialogues in which Bioware is a huge advantage at the moment). The music is brilliant namely their trips back and forth between major and minor played on the gorgeous strings and flutes. There is no doubt that Guild Wars 2 will be the prettiest in the genre once it is released. Already in beta players were invited to these kinds of views. There, it felt like Star Wars: The Old Republic copied the World of Warcraft ‘s control scheme fully, one can as usual assume that Arena Net does things differently. Just such a thing as opening his backpack with “I” instead of “B” or check out the character with “H” instead of “C” is confusing at first. In addition, moving the characters somewhat tougher and control of the camera does not work quite the same way that most people are familiar with, but this is hardly something that does Guild Wars 2 from being really interesting and unique battles. I begin my adventure as a future master of the elements with a small wand. With F1, F2, F3, and F4 can I choose whether I want to focus on fire, water, earth or wind. “Water and ice and stuff is pungent ‘, reason and I firmly press the F2 key. Initially, I only have an auto attack, but when I threw it a few times do I unlock a spell. When I cast these two enough times I unlock yet another attack, and so it goes until I unlocked the magic bar full potential in terms of water. Climbing in the level of character has nothing with the weapon’s unique attacks to do. When I, later in the game, run into a big two-handed rod, I am understood by all attacks I’ve learned to live with using the wand. Suddenly, I am weaker than I was just now but with a little patience, I can of course upgrade the rod into something far fläskigare than my petty little magic stick. When I rose to level 5 with my character, I can unlock a box to store permanent attacks in. These attacks are unlocked by points that I can find or earn during my adventure and is generally stronger than the different weapons unique diton. A bit cheeky aspect which contributes to the feeling of the oh so important freedom is that I can cast my spells where I want. I press 1, then I throw away an attack, simply, whether I’m in town and take it easy and have a huge monster in front of me. It may sound like a trifle, but actually opens for new strategies in the online role-playing. Let me explain. In other online role-playing games – we take the World of Warcraft as an example – have your character a certain maximum distance of their attacks. It does not matter if you are on a hill and shoot arrows. If the enemy is close enough, you can not even shoot. In Guild Wars 2 flatten the shot out along the route and thus has a longer range, the higher you are placed. Forget the annoying voices who tell us that “I’m out of range”, in other words During the beta was shown three different breeds up. Human, Norn and Charr. Norn acts as a human being with Nordic roots, and slightly more barbaric customs while Charr looks a bit like a Tauren from World of Warcraft but with the same morals as an average Orc. Glory and victory above all. The list of classes you can choose from are fairly standardized and are as follows: • Mesmer • Elements List • Necromancer • Guardian • Thief • Ranger • Warrior • Engineer For me personally attracted elemental bar because I wanted to look at the types of spells you should expect from a future online roleplaying game. Unfortunately, I was kind of disappointed when it dealt mainly with typical healing through raindrops or strong AoE attacks such as dropping a isklot from nowhere over the neck of the enemy. Surely, I felt a little envious of those who played engineer and had an arsenal of loud pickadoller at their disposal. The story needs to Arena Net work on. The background story for each character feels solid and credible, but the story in real time is, at present, almost exclusively on the bandits who set fire to bales of hay, bandits dwelling in a cave, bandits dwelling in a house or bandits, who is making a mess of city residents . I also got to suffer through two escort missions in a row which is a fate I would not even wish my worst enemy. Playing together is vitally important in Guild Wars 2 . The world should preferably not be seen alone and in company with one or more companions are locked up the game’s full potential. I got to play with the developers, which was nice enough, but lacked the means to talk nonsense with a good friend or three over Ventrilo or Skype. Given that Guild Wars 2 will not have any monthly fee, it soon becomes staggering to think about how much playing time you will receive a lump sum when the level ceiling rating of 80 levels. If Arena Net have time to arrange the dialogue system and fiddle securely on the story can be Guild Wars 2 may be just fine. At present it is difficult to see how it could upset the Star Wars: The Old Republic as a sturdy contender to the Standing giant World of Warcraft but it will be very interesting to see the process plod on. The word “affordable” will nevertheless be redefined in conjunction with the release of Guild Wars 2 .