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Discussion in 'UO Warrior' started by Raze(tmg), Dec 13, 2010.
anyone know best temps for these?
I've had 4 or 5 so far. The PvM ones have been wammy with bandages, sampire with ss (for vamp or wraith), and swords/throwing for a whirlwind/champ type.
Not the best but what I use is:
30 Necro from Jewely set
720 Skill points & fight as a wraith. Carry both Cyclone(best overall dps), & Soul Glaive for targets I need max distants for. Only draw back to Wraith is no flight for when you need to run away. This is also purely PvM.
what about pvp templates?
still deciding if i should use this for pvm or pvp
100 Mystic (jewels)
Suit is non-LRC and uses all the Garg warrior artis except Void Kilt - so far! I use Mystic scrolls instead of regs or LRC suit, because I mainly want Stone Form and the mass heal/cure of Cleansing Winds.
I also use Imbued EP50 ring, which with free hand chugging, keeps me at 150/150 Dex & Str.
I might later switch to LRC suit, but for now the garg arti armor gives too much stat and HCI & DCI boosts to give up...
I am using:
I am running 182 stamina with 20 ssi on suit and 30ssi soul glaives to give me a swing speed of 1.5 sec(insane dps with ai). I use the bush mostly for honor, momentum strike, lighting strike if I am not in wraith form. I use pots/petals/boxes to make up for no resist.
Could you list your dex, stamina and how you have your stats set? I am having a bit of trouble reaching that high in stamina.
I love my Garg Thrower, he is Super versatile and can solo tons of stuff, or works great in a group.
Anat 100 (12 on ring)
Stats in his suit are Str. 122, Dex 60 (91 stam), Int 106.
Suit is all medable, 100 LRC, 40 LMC, all 70 resist and around 16 MR. Weapons are almost all Soulglaves with 30 SSI, SC -1, Mana Leech, DI, and a Slayer.
I have a blast playing my thrower! I over capped his HCI to negate the -12 hci penalty when fighting hand to hand. It's kinda neat to be able to have the choice of hand to hand or ranged attack and only use one weapon skill. About the only negative to it is not being able to use evasion.
So far I have only used him at baracoon spawns and the Primeval Lich spawn. Without honoring the baracoon I was able to chain armor ignore (average 200 point AI's), and did more damage than the archer who honored it.
I can't stand playing temps without resist, so that could be dropped to free up alot of skill points.
first build: (710 cap, 29 heal/10 anat on jewels)
Trying to work in chiv now for EoO:
(710 cap, 29 heal/10 anat on jewels)
i thought they removed HCI penalty?
They said so although i notice that hand to hand with mobs my thrower misses hell of a lot.
Was going off of this info: Throwing - UOGuide, the Ultima Online encyclopedia . It is saying they removed the swordsmanship requirement not the HCI penality.
Mine is similar..except i run mine without anat instead I run this template with:
120 throwing, 120 tactic, 120 focus, 120 mystic, gm mage, 70 chiv and 70 med.
My suits are also all meddable with around the same mods as yours. Like you i also use soulglaives with a slayer mod that after imbuing I enhanced with dull copper becauuse of lower str requirment and the bonus I get in durability. I pof up up to around 150 and after enhancing with dull coppwer i have 255. but mainly i enhance with dull copper because i get one range bonus on my weops. I usually only carry one weopon that has spellchannel..the others I use the mystic spell enchant to give me temporarly spellchannel and a 60% fireball, lightining etc hit. GM magery I not only use for invis but also for mass dispell in case my colly decided to wander off ;-) I am even considering putting my magery at 110 as then I will never fail on a mass dispell
If you leave your weapons iron, when the max durability drops to double or single digits, imbuing with dull copper will bring the max durability back up, extending your weapons life considerably.
Lower req gives range bonus? Can anyone confirm that?
but mainly i enhance with dull copper because i get one range bonus on my weops
im not sure what he meant, maybe his str is low so the lower requirements lets his sweet spot be from a farther point? i just made a soul glaive and cyclone out of iron, enhanced dull copper, and ranges listed on the weapons stayed the same (11, and 9 respectively).. my crafter has 139 str
Your normal max range on a Soul Glave is 10. If you have 140 Str. it goes to 11. I assume (I have not tested it) that the DC, which lowers the Str requirement, will allow the 11 range with Str, well below 140.
the range before and after dc enhancement stayed the same; ie before enhancement it was 11 range on the soul glaive, after it remained 11
The example has to be on a character that the range would normally be 10. The range can never go above 11, so if it was already 11 it shouldn't matter. (I am theorizing here as I did not test it)