1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[Throwing] Garg thrower templates

Discussion in 'UO Warrior' started by Raze(tmg), Dec 13, 2010.

  1. Raze(tmg)

    Raze(tmg) Journeyman
    Stratics Veteran

    Joined:
    Feb 16, 2009
    Messages:
    211
    Likes Received:
    3
    anyone know best temps for these?
     
  2. I've had 4 or 5 so far. The PvM ones have been wammy with bandages, sampire with ss (for vamp or wraith), and swords/throwing for a whirlwind/champ type.
     
  3. Zalan

    Zalan Babbling Loonie
    Governor Stratics Veteran Alumni Stratics Legend

    Joined:
    Jul 13, 2005
    Messages:
    2,919
    Likes Received:
    346
    Not the best but what I use is:

    120 Throwing
    120 Bushido
    100 Tac
    100 Ana
    100 Heal
    100 SS
    80 Chiv
    30 Necro from Jewely set

    720 Skill points & fight as a wraith. Carry both Cyclone(best overall dps), & Soul Glaive for targets I need max distants for. Only draw back to Wraith is no flight for when you need to run away. This is also purely PvM.
     
  4. Raze(tmg)

    Raze(tmg) Journeyman
    Stratics Veteran

    Joined:
    Feb 16, 2009
    Messages:
    211
    Likes Received:
    3
    what about pvp templates?
    still deciding if i should use this for pvm or pvp
     
  5. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Joined:
    Jun 4, 2008
    Messages:
    740
    Likes Received:
    16
    120 Throw
    100 Tact
    100 Anat
    100 Heal
    100 Chiv
    110 Focus
    100 Mystic (jewels)

    Suit is non-LRC and uses all the Garg warrior artis except Void Kilt - so far! I use Mystic scrolls instead of regs or LRC suit, because I mainly want Stone Form and the mass heal/cure of Cleansing Winds.

    I also use Imbued EP50 ring, which with free hand chugging, keeps me at 150/150 Dex & Str.

    I might later switch to LRC suit, but for now the garg arti armor gives too much stat and HCI & DCI boosts to give up...
     
  6. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    Joined:
    May 17, 2008
    Messages:
    894
    Likes Received:
    67
    120 Swords
    120 Throwing
    120 Resist
    120 Tactics
    120 Parry
    105 Chiv
     
  7. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Mar 6, 2004
    Messages:
    345
    Likes Received:
    66
    I am using:
    120 throw
    120 anat
    120 tact
    100 heal
    100 bush
    65 chiv
    45 necro
    45 ssi

    I am running 182 stamina with 20 ssi on suit and 30ssi soul glaives to give me a swing speed of 1.5 sec(insane dps with ai). I use the bush mostly for honor, momentum strike, lighting strike if I am not in wraith form. I use pots/petals/boxes to make up for no resist.
     
  8. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    Joined:
    May 17, 2008
    Messages:
    894
    Likes Received:
    67
    Nice Template,

    Could you list your dex, stamina and how you have your stats set? I am having a bit of trouble reaching that high in stamina.
     
  9. Nyses

    Nyses Lore Keeper
    Stratics Veteran

    Joined:
    Jun 10, 2008
    Messages:
    901
    Likes Received:
    89
    I love my Garg Thrower, he is Super versatile and can solo tons of stuff, or works great in a group.

    Throwing 120
    Mystic 120
    Focus 120
    Anat 100 (12 on ring)
    Tactics 100
    Magery 92
    Chiv 80

    Stats in his suit are Str. 122, Dex 60 (91 stam), Int 106.

    Suit is all medable, 100 LRC, 40 LMC, all 70 resist and around 16 MR. Weapons are almost all Soulglaves with 30 SSI, SC -1, Mana Leech, DI, and a Slayer.
     
  10. LetheGL

    LetheGL Seasoned Veteran
    Stratics Veteran

    Joined:
    Oct 22, 2009
    Messages:
    465
    Likes Received:
    120
    I have a blast playing my thrower! I over capped his HCI to negate the -12 hci penalty when fighting hand to hand. It's kinda neat to be able to have the choice of hand to hand or ranged attack and only use one weapon skill. About the only negative to it is not being able to use evasion.

    So far I have only used him at baracoon spawns and the Primeval Lich spawn. Without honoring the baracoon I was able to chain armor ignore (average 200 point AI's), and did more damage than the archer who honored it.

    I can't stand playing temps without resist, so that could be dropped to free up alot of skill points.

    first build: (710 cap, 29 heal/10 anat on jewels)
    120 throwing
    120 bushido
    120 resist
    100 tactics
    100 anat
    99 necro
    90 heal

    Trying to work in chiv now for EoO:
    (710 cap, 29 heal/10 anat on jewels)
    120 throw
    110 bush
    100 resist
    99 necro
    90 tactics
    90 heal
    80 anat
    60 chiv
     
  11. [JD]

    [JD] Guest

    i thought they removed HCI penalty?
     
  12. Fernadious

    Fernadious Journeyman
    Stratics Veteran

    Joined:
    Jun 14, 2006
    Messages:
    119
    Likes Received:
    0
    They said so although i notice that hand to hand with mobs my thrower misses hell of a lot.
     
  13. LetheGL

    LetheGL Seasoned Veteran
    Stratics Veteran

    Joined:
    Oct 22, 2009
    Messages:
    465
    Likes Received:
    120
  14. Nukeworker

    Nukeworker Journeyman
    Stratics Veteran

    Joined:
    Sep 8, 2008
    Messages:
    260
    Likes Received:
    2
    Mine is similar..except i run mine without anat instead I run this template with:

    120 throwing, 120 tactic, 120 focus, 120 mystic, gm mage, 70 chiv and 70 med.
    My suits are also all meddable with around the same mods as yours. Like you i also use soulglaives with a slayer mod that after imbuing I enhanced with dull copper becauuse of lower str requirment and the bonus I get in durability. I pof up up to around 150 and after enhancing with dull coppwer i have 255. but mainly i enhance with dull copper because i get one range bonus on my weops. I usually only carry one weopon that has spellchannel..the others I use the mystic spell enchant to give me temporarly spellchannel and a 60% fireball, lightining etc hit. GM magery I not only use for invis but also for mass dispell in case my colly decided to wander off ;-) I am even considering putting my magery at 110 as then I will never fail on a mass dispell
     
  15. LetheGL

    LetheGL Seasoned Veteran
    Stratics Veteran

    Joined:
    Oct 22, 2009
    Messages:
    465
    Likes Received:
    120
    If you leave your weapons iron, when the max durability drops to double or single digits, imbuing with dull copper will bring the max durability back up, extending your weapons life considerably.
     
  16. Lower req gives range bonus? Can anyone confirm that?
     
  17. [JD]

    [JD] Guest

    but mainly i enhance with dull copper because i get one range bonus on my weops

    im not sure what he meant, maybe his str is low so the lower requirements lets his sweet spot be from a farther point? i just made a soul glaive and cyclone out of iron, enhanced dull copper, and ranges listed on the weapons stayed the same (11, and 9 respectively).. my crafter has 139 str
     
  18. Nyses

    Nyses Lore Keeper
    Stratics Veteran

    Joined:
    Jun 10, 2008
    Messages:
    901
    Likes Received:
    89
    Your normal max range on a Soul Glave is 10. If you have 140 Str. it goes to 11. I assume (I have not tested it) that the DC, which lowers the Str requirement, will allow the 11 range with Str, well below 140.
     
  19. [JD]

    [JD] Guest

    the range before and after dc enhancement stayed the same; ie before enhancement it was 11 range on the soul glaive, after it remained 11
     
  20. Cloak&Dagger

    Cloak&Dagger Guest

    The example has to be on a character that the range would normally be 10. The range can never go above 11, so if it was already 11 it shouldn't matter. (I am theorizing here as I did not test it)