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Gargoyles and Itemization

Discussion in 'UHall' started by RaDian FlGith, Oct 6, 2009.

  1. RaDian FlGith

    RaDian FlGith Babbling Loonie
    Stratics Veteran Stratics Legend

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    I've been giving a lot of thought to gargoyles as of late, and I have to say that the one thing that really deters me from rolling a gargoyle for anything other than my crafter is the itemization issues...

    It is my strong opinion that the differences between each race should purely be skill-based; I'm fine with gargoyles having better imbuing and mysticism, and I'm definitely fine with the flying/mountless restriction. For elves, this equates to night sight and energy resist. For humans, jack of all trades and better resource gathering.

    What I find serious issue with is the difference in itemization, and I dare say that it will be an even bigger hurdle for new players. Changing the main available slots causes all sorts of issues. Now perhaps for the DevTeam there was some issue with a gargoyle wearing a hat or a helmet, or perhaps no one wanted to see them wearing cloaks, but frankly, there should be the same armor and clothing pieces available for each race. I will say I'm okay with the throwing/archery differentiation (though I am sort of curious why we humans and elves are too stupid to learn throwing, but I digress... hehe).

    To me, it's already enough of a puzzle fitting together the correct pieces for humans and elves... now perhaps that puzzle is slightly easier for gargoyles by virtue of different slots, but the issue is also confused some (necklaces vs. gorgets? I'm not even sure on this one...).

    It just feels like in an attempt to make gargoyles more unique, a core unit of the game was changed, and in the process, adding confusion to that very same core.

    I like all other aspects of gargoyles, but if I were to review the gargoyle system myself, the first thing I'd do is remap everything and return itemization to the same standard used for both other races.
     
  2. Stupid Miner

    Stupid Miner Guest

    Alter Gorgets to Necklaces, Helms to Earrings, and Gloves to Kilts.
    Now isn't that easy? :thumbsup:

    A more serious problem in my opinion is the lack of artifacts.
    At the very least, Minor Artifacts, Sets, and Faction Artifacts should be alterable.
     
  3. Chad Sexington

    Chad Sexington Lore Master
    Stratics Veteran Barter Town

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    I think it's great.

    I'm all for skill based gameplay, but if you're going to make a new race then make a new race. They couldn't pull the trigger and just go for it when the elves hit. So far I'm liking how they handled gargoyles, except for the non-cursed imbued items.

    :fight:
     
  4. Ender

    Ender Crazed Zealot
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    All artifacts should be alterable. And yes to gorgets, helms and gloves being alterable. They should have been alterable from the beginning.
     
  5. Green Mouser

    Green Mouser Guest

    Yes its different, yes its a challenge. Work with it :) Working around the non alterable has been fun for me, I know have a char that isnt cookie cutter made :)
     
  6. mjolnir131

    mjolnir131 Guest

    the crafting menu needs a button for gargoyle to human alteration that would make it more balanced i think