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Gargoyles: What are the specifics for their racial bonuses?

Discussion in 'UHall' started by FoodStamp [GL], Apr 10, 2010.

  1. I'd like to make a Gargoyle character, but I don't know what their specific racial bonuses are. For example, the stratics link to Races doesn't list an exact number for Imbuing.

    What are the exact racial bonuses for gargoyles.
     
  2. G.v.P

    G.v.P Stratics Legend
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    Off the top of my head, 50 hci max cap, +2 MR, 30 innate Throwing, 20 innate Mysticism, I believe. Not sure on the difference in imbuing, but given there is a difference, all I know is I'd never make a human imbuer, hehe.
     
  3. puni666

    puni666 Slightly Crazed
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    I think berserk gives you 20% DI and 4% SDI for every 20% damage that's inflicted upon you also. It caps out after you take 60% damage so you can achieve a max bonus of 60% DI 12% SDI. Numbers might be off correct me if I'm wrong, but it's something like that.
     
  4. Hildebrand

    Hildebrand Certifiable
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    I'm not clear if they removed the Faster Casting. I guess they did?
    I find that casting cleansing winds (and others) while poisoned HAS NO CHANCE in success if no protection is on. I fear Mysticism will be a Protection only skill. Would be nice if they got a bonus to FC. Perhaps gain up to FC4?
     
  5. Zero Day

    Zero Day Guest

    Why not just use the healing stone to cure. You can get off an ebolt between lesser poison rounds so you can get off cleansing winds to cure you if you didn't have a heal stone. Just requires some timing.