Athos_UO and Chrome have both posted in UHall that it appears that gas (poison) faction traps may have been nerfed in the publish that is currently on Test Center. If I'm understanding correctly, the deadliness of the poison may have been scaled back significantly. Athos states that the poison level is currently calculated under this formula: Poison Level = Tinkering Skill / 10 (when the tinkering skill is over 40.0 ). However, on TC1, it is being calculated under this formula: Poison Level = Tinkering Skill / 20 . I don't know where Chrome got his information. I believe both Athos and Chrome play in Japan. Perhaps the EA developers have provided them with more information than we've received?? Here is Athos' post: Athos' Post About Gas Faction Traps on TC1 Chrome's post: Chrome's Post About Gas Faction Traps on TC1 Does anyone know anything more about this?? Edited to add the following: I'm so silly....I think I goofed on the denominator for the proposed formula. I had a 5 and it probably should have been a 20, if I followed Athos' and then Chrome's posts correctly. Corrected it above and have sent a PM to Leurocian to inquire. Will post here if I get a reply. I'll admit this subject's gotta me pretty confused as it is because I didn't know there were 10 levels of poisoning to begin with....always thought it's just five. In any event, I just want to know if something's being tweaked and if yes why the publish notes didn't say anything about it.