1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

General Imbuing questions.

Discussion in 'UHall' started by Lames, Aug 14, 2009.

  1. Lames

    Lames Guest

    From my understanding, someone with imbuing can create an item and decide on the mods. With every additional mod the chance of creating the item lowers. With a skill like this, it would seem foolish to buy items or a suit currently. Being that I am a returning player, it would seem that it is pointless to work on my suit until SA is officially released, yes?
     
  2. Ailish

    Ailish Lore Master
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    1,129
    Likes Received:
    0
    Remember that imbued items are "temporary" - that is, they WILL break eventually, tho there are things you can do to make sure it takes a while.

    Remember that this is still beta and they have said that things may still change. In fact, Cal specifically mentioned Imbuing ...
     
  3. deraiky

    deraiky Guest

    In my opinon the only useful items to imbue are jewelrys, because imbued items cant be repaired (am i right here?) and jewelry will take much less damage than armor or even weapons..
    Also, the imbue-able resists on armor are pretty bad (only go till 13 i think)

    so its still pretty usefull to hoard a lot of armor

    this states the beta status of it of course
     
  4. Pfloyd

    Pfloyd Colorblind Collector
    Stratics Veteran Stratics Legend

    Joined:
    Oct 10, 2004
    Messages:
    913
    Likes Received:
    61
    i thought you could repair them just not pof them after they have been imbued.
     
  5. MissEcho

    MissEcho Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,432
    Likes Received:
    769
    I made a suit for a gargoyle yesterday (as a challenge from someone) with the following mods from exceptionally crafted plain leather pieces (arms, legs, chest, kilt) (NOT runic crafted but with a standard sewing kit) A store bought pair of earrings, rings and necklace and using an Orni/Totem of Void as brace/tally.

    64/65/71/65/62
    40 LMC
    100 LRC
    8 MR
    8 HPR
    20 hpi
    15 SDI
    45 DCI
    3/6 FC/FCR
    50 EP

    This was NOT using a spellbook, shield, robe, cloak or any other 'item' to those listed above. Obviously putting on a scrapper's etc would alter the SDI/LMC/fc etc and you would alter the mods you put on the armor if you were including 'other' known common items.

    I had very very few 'fails' as once you 'get' the order of applying a mod you maximise the success rate, they have different 'hidden' weights depending on the mod as to success, so putting MR on costs more in resources than say putting on energy resist etc. Once you get your 'main' couple of mods on an item, you use the lesser ''cost" mods last that only chew up essence rather than relic frags etc so the cost is minimal on the lower % success mods ie the 4th/5th property added. Basically the % success rate generally goes

    1st mod: 170-200% success 100% intensity
    2nd mod: 95-117% success 100% intensity
    3rd mod: 50-63% success 100% intensity
    4th mod: 24.9% success 100% intensity
    5th mod: 4.9% success 80% intensity

    Resists can go well above 13, imbuing depends a lot on the 'order' of what you put on so technically you can put a resist on a bit of leather up to like 23% whatever the max is for that resist. You can only put resists up to 15 on jewelry as that is the max in normal gameplay, however on armor bits a resist can go as high as the max on stuff crafted with a brk.
     
  6. Ailish

    Ailish Lore Master
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    1,129
    Likes Received:
    0
    And here you thought you didnt understand it, Echo! Very nice job of explaining it in "real people, not some warped brain" way ;)
     
  7. MissEcho

    MissEcho Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,432
    Likes Received:
    769
    hehe well I need to get it in my head in 'my terms' lol. Once I get something I get it for good, just sometimes I will take a round about way of getting it to start with. Helps having you put the 'maths' into terms I can understand!

    :cheerleader:
     
  8. Fink

    Fink Guest

    Nice work. :thumbsup:

    Did you happen to record how much material you expended or were likely to expend (if you came in under projected figures)? Also, can we see a breakdown (per item) of how you distributed the properties?
     
  9. JC the Builder

    JC the Builder Crazed Zealot
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    3,154
    Likes Received:
    708
    It looks like the 2D client is bugged and does not show imbuing in the skill menu. Any other way to open the menu?
     
  10. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    I'm pretty sure imbuing was there for me today. Under the magic category maybe?
     
  11. JC the Builder

    JC the Builder Crazed Zealot
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    3,154
    Likes Received:
    708
    I thought it would be under craft. It looks like overwriting your previous desktop folder made both imbuing and mysticism disappear. I see them now after deleting the skills organization file.
     
  12. Frarc

    Frarc Stratics Legend
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Mar 18, 2003
    Messages:
    7,770
    Likes Received:
    1,132
    What effect does Item ID have on Imbuing?
     
  13. Beastmaster

    Beastmaster Guest

    Is the point system still in place for unraveling? as in 451+ to get a relic?
     
  14. Fink

    Fink Guest

    As I understand it, it only tells you what material you would get if you unraveled something & doesn't affect Imbuing itself.
     
  15. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    I have a bad feeling that imbuing will be less useful than runic crafting by the time they're done changing it :(



    Which sucks, because so far imbuing is the only way I've been able to see weapons with the 4 mods I need.
     
  16. UOKaiser

    UOKaiser Guest

    I agree with you. Too many complainers. They don't realize in the current form it's gonna take 100's of millions worth of resources to get imbuing skill to the point that you can even get those mods at those chances and if they don't have that type of cash they will take a good year or so to finish.
    Breakable items that will be rare and sell for 100's millions on there own to of set the price of the training skill.
    If they decide to make it less useful who really is gonna bother with such a investment.
     
  17. ElRay

    ElRay Guest

    Im preeeeety sure that this is what the devs are trying to accomplish. Thanks for laying out the verbal groundwork though.
     
  18. Konge

    Konge Lore Master
    Stratics Veteran

    Joined:
    Apr 16, 2006
    Messages:
    1,045
    Likes Received:
    2
    You can make great suits with things already, I just made a dexor suit for the char i'm planning on making Mods are...

    Resists
    70
    70
    50
    65
    62

    150 dex 170 stamina
    100di without weapon
    40lmc
    52dci
    4mr
    5ssi
     
  19. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    Which means it's fine as is.
     
  20. Lames

    Lames Guest

    You can, but if you are making a suit for a more complicated template (such as one that abuses a lot of +skill items), waiting to see what imbuing ends up as isn't a bad idea.
     
  21. Konge

    Konge Lore Master
    Stratics Veteran

    Joined:
    Apr 16, 2006
    Messages:
    1,045
    Likes Received:
    2
    well that suit also has +36 skill points so I have 8 usable skills >.<
     
  22. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Joined:
    Feb 27, 2004
    Messages:
    13,445
    Likes Received:
    461

    The problem is, that in the game there are players with this wealth and more.

    What the changes are going to do, is make the powerfull and wealth even more powerfull and wealthier and widen the Gap betweem them and the average players.

    Instead of evening out the field to make PvP more competitive I see changes which will make elite more elite and those who try catching up have to catch up even more.

    Personally, I 100% disagree with this approach.

    The goal should be to EQUALIZE players which means harder, better and more competitive PvP, not make the strong even stronger and the weak more struggling and frustrated.

    Wrong, totally wrong approach, IMHO.


    And who can afford this type of "new" uber items ?

    So now a few players will rule it all while the rest of players pay for the game's bills with their subscriptions ?

    And this is a game change to help the game last for longer ?

    Eventually the wider majority will figure out that they are paying the bills to get only a few have fun over them and what do you think they will do if not quit playing the game ?

    Good changes should cater the AVERAGE player which are the majority, not the few elite.

    At least that is my opinion.
     
  23. Der Rock

    Der Rock Guest




    WHY are you NOT wealthy??????????????????????????????
    for example, in the last ToT event is was extremly easy to make 100 million or more

    why cant people realice that production shards are NOT testshard
    give resources/give arties LOL

    what do you expect from an MMO game????
    log in and be the king of the hill with SET IMBUING 1200 ???????

    things should be HARD in UO, otherwise it makes no sense and we are at the boring level very fast again

    by some means or other,UO has so many ways to get what you need,but making all to easy means killing UO

    To the DEV-TEAM :
    a big :thumbup: for the DevĀ“s so far, and dont destroy SA
    DONT listen to the whiners !
     
  24. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,175

    I disagree with this assessment, however I don't currently have the facts and figures to disprove your assumption.

    I can however point out that, contrary to some reports here, peerless ingredients are not required. Mining and lumber jack resources are only required to imbue at 90% intensity and higher, which leaves gems from juka, earth eles, etc + unravelling ingredients. I'm collecting up items with high intensity in undesirable mods for this purpose.
     
  25. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Joined:
    Feb 27, 2004
    Messages:
    13,445
    Likes Received:
    461

    Simple answer ?

    Because I refuse wholeheartedly to take part to Events who pile up players all hunting for the same one items, hoarding them.

    I'd rather climb 100 floors by the stairs than getting into a packed up elevator....
    I hate messy and chaotic environments.



    The problem is not things being hard, the problem is that in order to have competitive PvP, a game needs to have a WHOLE LOT of players all having similar gear/items and the more the better.

    If only a few are uber powerfull because they have more time to play or are richer, they just dominate PvP making it hardly competitive and frustrate all other players.

    Instead, if all players are moreless on the same evened field this would make it for a way more competitive PvP game since all players will find their matches way more frequently.

    Now, instead, those with gold to spend or time to spend dominate.
    To my opinion, this is wrong and does not make for a good and highly competitive PvP environment.
     
  26. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Joined:
    Oct 14, 2007
    Messages:
    1,897
    Likes Received:
    31
    so does this skill mean i can eventually add 35 ssi to an ornate axe i have locked down in my house with 80 hml, 92 hll and 96 hld?

    it was the perfect axe just no ssi :(

    on top of that i think that one was made with dull copper and it was over 255 durability..
     
  27. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    You can possibly add 30 SSI. Not 35 however.



    But if it's anything other than iron... No, you can't imbue it.
     
  28. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Joined:
    Oct 14, 2007
    Messages:
    1,897
    Likes Received:
    31
    so you gotta make just regular iron stuff? i think i was using dull copper ingots..

    its no big deal, those ornates made with a gold runic all had really high mods.. just hardly any with ssi.. then you imbue ssi? what level of skill do you need to just add one mod like ssi?
     
  29. Myna

    Myna Guest

    i think popps hit the nail right on the head

    i would like to see imbuing for jewelry only, not for armor or weapons, its to powerful.

    or i would like to see it working like enchantment .... the more mods you add the higher a chance to destroy the item.

    the way it works at the moment i really dont like .... just make uber items with a barbed/valorite/whatever runic and add the attributes you are missing with imbuing .....way to powerful

    imho
     
  30. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    lol. Imbuing is more powerful for jewelry than it is on weapons or armor.
     
  31. Fink

    Fink Guest

    Remember, the more mods an item has, the more difficult it is to imbue. Also there are a maximum number of mods (5 I believe) or total intensities that can be added (480% I think)..

    I have some great pitchforks that unfortunately have 5 mods already, usually one useless one like SC, UBWS or MW. As far as I've seen you cannot remove properties as was originally discussed in the Imbuing thread, which is disappointing. As pitchforks can't be made runic I just have to get lucky with a piece of loot or start from scratch with a plain one.
     
  32. TheGrayGhost

    TheGrayGhost Guest

    [​IMG]


    I actually have 10 skill points left over lol.

    Kilt has 107 total resist.

    The cost to make this on a live server would be staggering. At 120 Imbu the first 2 mods at max intensity are cake, 3rd has a few fails, 4 can be a pain, and the 5th can be an outright tear jerker. Seems you don't lose the rare gems when you fail, but you can lose everything else. For Max intensity on some things you need some peerless reagents and rare gems as well as relic fragments which I've gotten from unraveling Artifacts like Armor of fortune, Gauntlets of nobility etc. Other things aren't so bad and just require gems + rare gems and Enchanted essence's.

    Now also something worth mentioning is that I made these on a soulforge that has a +3 bonus and it still cost me a great deal of Enchanted Essence, Relic Shards, and regular gems to make this suit. I am going to try and make this exact suit again but using the "No Bonus" soulforge this time and record exactly how many resources I am burning though.

    But thats 940 Skill points
    Resists 70 70 67 67 70
    Also I am wearing the sone woven Mantle for an additional + 10 musicianship but it seems to be a waste considering I could make some sleeves with maybe some HR, Stamina Regen (Gargs drain some stamina when flying) finish off my resists to be all 70's maybe add some reflect phiscal dmg. and just use the extra +10 skill points I have left over to take musicianship up to 60 so that it's 120 after +skill items.

    Ring, Bracelet, earings and Necklace all have

    +15 Animal Lore
    +15 Taming
    +15 Musicianship
    +15 peacemaking

    and I stopped there because there seemed to be no end on the fails for the 5th mod. I mean I even tried going to just like 10 extra skill points on the 5th and for hours I just failed and failed and failed lol. SO I gave up and just made them all 4 mods. Seems some things are easier to add than others. Resists gave me little trouble, while +skill gave me a migrain. But I must admit even the 5th resist gave me a headache on most pieces as well thats why the legs and chest have only 4 while the kilt has 5. Arms are song woven mantel so can't imbue.

    In any case thats my report for now oO lol.
     
  33. Myna

    Myna Guest

    you dont see the point

    atm you can imbue BOTH jewelry AND armor/weapons, so its more powerful than with imbuing jewelry OR armor/weapons alone .... makes sense? no?
     
  34. thelust6

    thelust6 Guest

    Sounds like I''ll finally get my discordance max damage chiv archer with Rune Beetle and Bake in tow ;D ; 120 Discordance, 120 Musicianship, 120 Archery, 100 Animal Taming, 100 Animal Lore, 120 Anatomy, 120 Tactics, 80 Chivarly, 90 Healing, Im pretty sure crafting a nice set of 60 skill jewllery (ring, bracelet, necklace and earrings will set me back a lot but I reckon it would be worth it). x
     
  35. thelust6

    thelust6 Guest

    Not quite though really; once the items imbued with the extra magical property it needs to gain it's own level 13 artifact tag, it gains another special attibute - un-powder of fortable? ; that item now has a lifespan, granted it can be repaired but it will eventually return to pixel dust after extended use. What I'd like to know is whether +60 skill jewellery etc is only worn down through combat/being hit or is it a gradual decay rate over time - perhaps tied to the skills that are boosted, surley you'll have people running round with (900+ skill) templates that focus more on tameables to take the damage whilst they heal/cast spells/ping arrows and in doing so pose little risk to the items durability.
     
  36. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,175
    no, I don't think you can do that. Gargoyles can't use archery, they have throwing instead.
     
  37. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Joined:
    Feb 27, 2004
    Messages:
    13,445
    Likes Received:
    461

    This is no problem for those with wealth to burn or, for example, for scripters who can chop and mine 24/7...........

    As it is, I am afraid that imbuing will further widen the Gap between the haves and the have nots of Britannia.

    Bad, bad change as it stands, IMHO.
     
  38. SixUnder

    SixUnder Legendary Assassin
    Stratics Veteran Stratics Legend

    Joined:
    Nov 16, 2001
    Messages:
    15,771
    Likes Received:
    88
    it still is beta test form i wouldnt be suprised with lots more tweaks before publish...

    this publish makes our miners, lumberjacks, and fishers worth something again...

    only thing i think is, this pub makes it sort of like all the artifacts in the game are worth even less than they are now..

    whats the point of having artifacts if you can technically create better ones with your own crafter...
     
  39. TheGrayGhost

    TheGrayGhost Guest

    Well you can make better and you can't. Artifacts can go beyond the normal rng with it's mods, imbuing on the other hand can't.

    Crystaline ring - +20 Magery
    Imbuing - +15
    Armor of Fortune is a good example - LRC 40
    Imbuing - LRC 20

    Also the fc/fcr max for imbuing is 1/3 on an item. So the arties still more than have there place. Imbuing lets you customize mods but not exceed what could happen if you hit the lottery with the rng.
     
  40. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,175
    You should really look harder at what's possible and what's not.

    A little while ago I 'copied' a hatchet my hubby's char uses on Europa, (hit lightning 44, HML 49, HLA 38, SSI 20 DI 50) I didn't count the cost of creating that. But then I tried to improve it using imbuing.
    HML 49 - oki I'll raise that - maximum I could raise it to was 56%. Took a few tries, but I did it (didn't lose the parasitic plant, did lose the enchanted essence and sapphires).
    So then I looked at the SSI - 20% What could I raise it to? Maximum the menu would let me raise it to was 30% and I had only a 7% chance of succeeding. On Europa, faced with that decision, I would have decided the increase was not going to be worth the cost of the failures.
     
  41. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    Yeah. As it is now, making "perfect" items is going to take WAY too long and too many resources, without that magic box of 1k of each ingredient.
     
  42. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    I have been collecting gems and items to unravel for a while now and have about 500 items + to unravel not to mention hundreds of gems and am glad peerless were not included as I dont fight these very often...

    And I don't think its going to cost as much or take as long as some are saying