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Getting People to PVP

Discussion in 'UHall' started by Rowdydude, Mar 18, 2011.

  1. Rowdydude

    Rowdydude Guest

    Is there any way to stop Ganks?

    Could there not be a method where one player pvps a single opponent?

    If attacked the attacker would get a message stating that the target is already engaged in battle

    Or could there be a ranking system so that if attacked by a better or more seasoned opponent the attacker would recieve nothing for his effort? No insurance no credit ect could also charge insurance to the lowere pvp character or not.

    The frustrating thing about pvp is you can never get a 1 on 1 battle

    Just a thought
     
  2. Vlaude

    Vlaude Lore Keeper
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    Good thing those arenas are coming soon!
     
  3. Winker

    Winker Babbling Loonie
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    People gank coz the person being ganked will not 1v1 without running away. So to stop the person running away he gets ganked. Its how it is.

    Ps it not ganking its field fighting
     
  4. Omnius

    Omnius Crazed Zealot
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    basically UO is a MMORPG and you end up fighting lots of people... If you play a solo character, your template must reflect it. If you play a group oriented pvp template, run in factions, a guild or are anywhere lots of people might be, you should EXPECT lots of people willing to kill you.

    This isn't duels online. It's a turf war and you're some no name trespasser on someone elses land.
     
  5. Uvtha

    Uvtha Grand Poobah
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    Arenas will allow 1v1 to the death. As for field fighting, no, you can't stop "ganking" without implementing some convoluted system that would ruin the fun for all involved.
     
  6. popps

    popps Always Present
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    Personally, I think that a ranking system is the only way that might guarantee players of fair fights.

    Who likes loosing ?

    But if the game guarantees that fights can only occur among parties of same force (or very close to same force) AND no cheating is allowed, that might help convince more players to get into PvP.

    There should be some PvP engine that weights the force of a player or a PvP party and whenever they engage a target sees if the 2 opposing forces are balanced.

    If they are, the fight can occur otherwise, no fight.
     
  7. popps

    popps Always Present
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    I disagree.

    Balanced out fights ARE fun, IMHO.

    Unbalanced fights where one party has a dominant power is NOT fun, at least for the losing party.

    So, a "convoluted" system that could guarantee balanced out fights with an open ended outcome would be a recipe for challenging fights and so FUN, IMHO.
     
  8. Guys there is no PVP left in UO.

    You die you rez in 5 seconds... You requip you fight.


    There is no longer an endpoint to PvP. Just the dinner bell calling you off the computer.


    Here is novel idea. You get killed you out for the count. Or at least a significant count.
     
  9. There is no balance in UO.

    Argh. I see it now. Your ranked number 88... Im ranked 94 that is not fair.

    Lets put resources into that... Meanwhile I decide to send my 1st time PvPer into battle and how do you know how good I am before I fight... Hmmm. Are you ranking me, my player or my account.

    Ill just make a new player and transfer over skills... Think about it.
     
  10. Annonymous User

    Annonymous User Journeyman
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    just remember there always has to be a loser or it wouldn't be a competition..
     
  11. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
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    When its a genuine field fight, and not yew gate, a gank is called teamwork.
     
  12. Viquire

    Viquire Crazed Zealot
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    Whoever we are trying to get "lure" to pvp, they have to want the reward bad enough to get a decent way into the learning curve.

    Or there needs to be a preliminary system that has negligible consequences. However, if you create a "training system with rewards" that then works in a manner inconsistent with open world pvp then you are going to create a second hurdle, for both players and designers to overcome.

    IMHO all players in training should be orange to all other players who are opposition, and green to those who are training them. Factions has a difficult to discern level of interactions that comprises differences between reds and blues of same factions, placed there for a reason, that goes beyond the orange/green "their team/my team" interactions.

    I applaud the effort, and hope it can be thought through well enough to succeed.
     
  13. olduofan

    olduofan Guest

    Ok here a story about me and a friend trying to learn to pvp better we are in tb and met some people in minax that was also new to pvp. We all decided to go to Bucs Den and train/practice we did this for a few days on and off was kinda fun and the cooperation was nice (hell 1 guy didn even bother ins any items he had trust in us) we didn rez kill and most of the time we would stop fighting before kill each other and heal each other during the fight. Well need less to say a com player seen us and came back with his guild slaughtered us all we tried again days later same thing over and over. Took away all the fun of it and we haven't been back since. hell I am the last person around in my guild now lol. so ganking call it what you will needs some sorta holds on it.


    To fix pvp both the trammies and the fel people need to COMPROMISE that will be the hardest part to making pvp balanced for new comers. the old school pvpers are not going to want to give up things and the new pvpers will not pvp as it is now.
     
  14. Viquire

    Viquire Crazed Zealot
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  15. olduofan

    olduofan Guest

    all though I dont RP I agree
     
  16. longshanks

    longshanks Guest

    i find the best way to get 1 v 1's is to run spawns in fel. many a time you find someone out and about and you can freely initiate combat without the immediate worry of guardzones.

    i am a big proponent of the duel pits and will frequent them often once they are implemented.
     
  17. popps

    popps Always Present
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    This is an item based game.

    Meaning, that modifiers are a great deal of the winning (or losing) component.

    A good ranking system, IMHO, would do the following upon logging in with the account.

    - # 1
    It would rank the player's computer (ping ?) which means testing the response fastness of the account to the server. This is needed to evaluate the quality of hardware/connection of the player willing to engage in the fight.

    - # 2
    It would rank the player armor and weapons, ALL armor and weapons the player may have on oneself whether weared or in the backpack. This to avoid the player to have poor armor worn to engage the fight and then change it with other armor that was being carried in backpack

    - # 3
    It would rank all combat skills (or aid to combat) the player has

    - # 4
    It would assess all combat aid items carried like potions, magic pies and so forth

    Put together all rankings in a final figure which, in order to initiate combat, will need to be close to the other opponent (be a individual or a party).

    This would be assessed when the party is willing to initiate combat to a target. If the rankings are close to each other the combat can take place otherwise, it doesn't......

    Of course, there is a pre-requisite to all this which is getting rid of any and all cheating in Ultima Online before anything else.

    The most wonderfull combat system might be designed, coded and implemented but if players feel that PvP is influenced by cheating because the game allows cheating, they would still not want to PvP.

    So, if we really want PvP to fly in UO, the very first thing that would need to be done, one way or the other, is getting rid of cheating (hacking and scripting) in Ultima onlilne.

    THEN things can move on to the following step which is designing and coding a great PvP system that is balanced out and with open ended outcomes for fights.
     
  18. Viquire

    Viquire Crazed Zealot
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    Congratulations Popps, you have, intentionally or not, just given a pretty good brief on how RP guild wars work through self policing, and illustrated nicely why those groups are completely out of step with the actual pvp community.
     
  19. popps

    popps Always Present
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    To my opinion, in order for a fight to be competitive (competition...), the 2 parties confronting each other MUST be of same or very close force of power.

    If either of the 2 parties confronting each other is too much stronger than the other, this is no competition at all, IMHO.

    As I see it, it is ok to loose a fight where one had a close matching power and thus for participating to an open ended outcome fight.

    It just gets frustrating to loose a fight that one gets dragged into without having any chance to win it because of considerable inferior power.
     
  20. Vlaude

    Vlaude Lore Keeper
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    There are two types of PvP'ers in Fel. Those who enjoy fighting for the battle, the challenge, and fun of the fight. There are also those who just want to kill people to massage their ego. The latter will win a fight by any means necessary and do not care if they have an unfair advantage. Those types are the reason PvP has been watered down to the level it is today. While I don't think PvP should be watered down any more, I do think the penalty for cold-blooded murder should perhaps be stricter than it is. I have a few ideas for how that could work but I'll keep them to myself for now for the sake of brevity. But that's just my $0.02.
     
  21. Viper09

    Viper09 Grand Poobah
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    Also forgot that people gank for no other reason than they can.
     
  22. Viquire

    Viquire Crazed Zealot
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    This is how I learned to die with unparallelled style and grace in Order/Chaos. My dern guildmates talked me into being in charge of the effort, then they all logged in their pvm chars and watched me dance madly around the Papua bank. lol. Good times...good times.
     
  23. RawHeadRex

    RawHeadRex Slightly Crazed
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    ahhh townies ... good times.
     
  24. Rowdydude

    Rowdydude Guest

    My entire reason for posting this is because I am tring to learn to pvp and regardless of where i go someone always steps in and ruins the fight. dont know if it is bad luck. Dont know if it is my opponent calling for his friends. Just know it always ends up me running from 2 or more people.

    Thanks
     
  25. Elric_Soban

    Elric_Soban Babbling Loonie
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    "learn" PVP? lol.

    I'l teach it to you right now:

    [​IMG]
     
  26. Kaleb

    Kaleb Lore Master
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    Dont let it discourage you, Givin time with plenty of practice you will soon learn to live through/ survive ganks. You have to go in understanding that other PvPers are more into PvP and have been doing it a lot longer, a lot are decked out with great gaming hardware, like gaming keyboards, mice, Cpu's. Best way to learn pvp is to get together with guildmates and practice practice practice learn them hotkeys/macros, maybe join a nice sized PvP guild, challenge players to duals and learn templates, item stats/caps, speeds. With UO pvp you only get out of it what you put into it.
     
  27. silent

    silent Lore Master
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    They should have rankings where people can fight their way to the top. Fighting someone ranked lower than you gives some gain but diminishes the lower the person is. They could have different categories 1v1, 2v1, mage v mage, mage v warrior, all GM equip, etc
     
  28. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Wtf are you talking about?

    1) A gank is a gank. It is a group of people all targetting a single opponent.

    2) Ganking is not field fighting. Field fighting can mean a few different things but these days it has simply become any fighting outside of a dungeon. a 1 vs 1 field fight is a great test of basic pvp skill. No whining about template or gear. No bs random spawn to deal with. Just fight 1 vs 1 & stay onscreen

    3) Most people that do the ganking are the ones that run away when faced with a 1 vs 1.
    A ganksquad is and has always been a pathetic excuse for pvp.

    4) Most gate ganksquads consist of hiding dismounters that pop people the second they come onscreen. Winker is trying to tell me that this is only done because the person runs away 1 vs 1? Lmao

    5) The OP makes a good point. What is wrong with hoping for a system that could allow for more 1 vs 1 pvp? Who besides a gutless ganker would be against that?
     
  29. WildWobble

    WildWobble Sage
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    Pvp in uo is nothing if you are so concerned about a coupple k gold go try a game where you play hardcore rules you die your dead, for six months then come back to uo and realise its carebare land and even fel is carebare land! OH NO YOU KILLED ME I LOST A WHOLE 7000 gold what ever will i do oh yeah go kill a coupple monsters and oh look i have it all back! Learn to keep a proper balance in your bank and take death with a grain of salt then you will enjoy it more!
     
  30. Vyal

    Vyal Guest

    The way the game was intended to be was all fel. So you would find people out running around and you could get those 1v1 fights. Like I said intended... SP is the closest thing to how the game should have progressed but some genius thought it would be a good idea to slow down skill and stat gain there & only allow one player per account.

    1v1 duel pits will be good but odds are they will be messed up from the start and people will hardly ever use them.

    I play a shard that has a great setup for 1v1 duel pits & a ranking system. If anyone really wants to learn how to pure mage duel you PM me.
     
  31. a slave girl

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    I don't pvp and I don't write video game code, but could they not make a player unattackable by others for 5 to 10 seconds after they have been attacked by a first person?

    Or give a person 200% reflect physical/magic reflect which applies to all attackers except the first in a 10 second period?

    Or diminishing ganks: first attacker gets 100% his usual damage, 2nd gets 50% of his/her usual damage, 3rd gets 25% and all after have all their usual damage aimed back on themselves.