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Gold Sink: Tamer Deed.

Discussion in 'UHall' started by Guest, Mar 10, 2008.

  1. Guest

    Guest Guest

    You can transfer you pet to a deed form.
    Its characture blessed.
    It can only be redeeded at stable.

    Its 250k.
    You would use it to have more pets then stable slots allow.

    In order to redeed the pet. You must have space in your stable slot.

    Yep, its a gold sink, nothing else.

    So you deed a dragon 250k.
    You need to undeed the dragon, you need stable slot, so you release or deed another stabled pet, another 250k.

    Its a gold sink. Cost should be costly.
     
  2. Guest

    Guest Guest

    If you lore a deed it will tell you the info same as lore on a pet. that would allow tamers to put pets up on vendors.
     
  3. Selling Pets on vendors is a Fantastic Idea! Gives tamers a reason to go out and Tame! Plus, you can tame some things for training and make some cash!
     
  4. I like the idea. I also like the idea of being able to lore the deed and sell the pets on vendors. This is something tamers have been wanting for a long time.
     
  5. Guest

    Guest Guest

    Well there are 2 ideas here.
    Mine as a gold sink with non transferable deeds. Blessed to user of deed.
    This is to manage more pets then you have in slots.

    So a tamer could deed as many pets as they wish at 250k a pop.


    Now the selling idea via vendor is a great idea.
    The idea and cost could be tweaked out. I would just add you dont need to lore the deed. Highlighting the deed should give someone all the info they need.
     
  6. Guest

    Guest Guest

    Yeah, this sounds like two separate ideas. Unless people want to buy pets for more than the 250k it costs the tamer to create the deed, or the tamer wants to loose money. I like the idea of being able to transfer pets to chars on the same account, which a deed form, if they are transferable, might be able to accomplish.

    With Bonding, I'm not sure how much money tamers could make. I'm sure they would make some, as I have yet to tame myself a greater dragon, but once that happans, I'd be set. Unless I forget to bond it!

    edit: out of curiosity, what are greater dragons selling for? ...and Rune Beetles for that matter? I've never been big into taming my own pets, I used to help friends tame theirs all the time.
     
  7. Guest

    Guest Guest

    Sorry, but I'm not sure my dragon would fancy being turned into a bit of paper...

    I'd rather just take the stable slots, it's not as if my warriors are limited to 14 weapons, fewer if they lack the skills to store them. Taming deeds are too easily misplaced, decay on the floor and would likely cause problems with forgetful owners.

    And once again, it's another way of cutting down player interaction. I know you're considered evil to want anyone to interact with another player around UHall, but 99% of my customers are newbie tamers who have a stack of questions for me, along with their checks. I would far rather those players got advice from another tamer than clicked a deed in town without the skill to control the pet and no idea of what to do [​IMG]

    Wenchy
     
  8. Guest

    Guest Guest

    <blockquote><hr>

    And once again, it's another way of cutting down player interaction. I know you're considered evil to want anyone to interact with another player around UHall, but 99% of my customers are newbie tamers who have a stack of questions for me, along with their checks. I would far rather those players got advice from another tamer than clicked a deed in town without the skill to control the pet and no idea of what to do [​IMG]

    Wenchy

    [/ QUOTE ]

    True, allowing pet deeds for player vendors/transfers wuld reduce player interaction. It'd be nice to get some player interaction back. It'd be nice to have secure repair windows rather than repair deeds for the crafting side. I'd also like to be able to transfer pets from on char to another char on the same account.

    Edit: I've also heard talk of pet rez deeds and stable master rezzing pets. Either of those would also trend away from player interaction. Yet become a bit more convenient.
     
  9. Guest

    Guest Guest

    That is true, but remember a lot of player interaction is BAD. Scams, ripp offs, ect. Just because someone says they will sell you that fire beetle for k250, does not mean it will actually happen when you give them the gold. On a Vendor, you have no worries, and since i never heard of a Duped Pet, you also don't have to worry about buying something illegal.

    Control: In Deed form, on a vendor, instead of Item Properties being displayed, like on weapons, the Control Infoo would be displayed.

    150,000 gold
    Kirin
    Taming needed 85.4
    lore needed 84.6
    must be male to ride it
    and so on.........
     
  10. Probably hard tied to this .... being a new item and all ...
    (The answer is, we'd like to, but there is some research we need to do before we can add something like that.)
    Long term, for the "game wise" .... no to deeding pets ... no to "easy" storage and sales of pets ... no to NOT needing finding a tamer, online, to GET a pet.

    However,[​IMG] Basara may have solved the Rezzing side of the question
    Ideas Den: NPC Rez solution
     
  11. "no to NOT needing finding a tamer, online"

    This I still haven't seen a legitimate reason for. The only reason given is the "nostalgia factor" of player interaction.

    Those days are long gone.
     
  12. Guest

    Guest Guest

    Not every tamer is a scammer either though. You could buy from a jerk tamer much more easily buy purchasing their deeds tbh. And for every scam avoided, there would be many more wrongly priced pets for sale.

    I tend to only stable pets that I consider worthy of selling. I wouldn't take up room with a bad pet. But if a tamer isn't limited in storage, then those dodgy pets can and will be sold to unsuspecting tamers who don't know how poor their stats are. There are some pet sellers who apparently know less about their pets than their customers [​IMG]

    Wenchy
     
  13. [​IMG]Those days are long gone.

    Then its long past time to de-install the UO ...
    the "nostalgia factor" is actually one of the M's in MMORPG ... the Multi PLAYER one, to be precise ...

    "This I still haven't seen a legitimate reason for."
    *shrugs* ^^ *points*

    If ya STILL haven't seen a need for humans IN GAME ...
    Then its long past time to de-install the UO ...

    Time to push away from the keyboard and get some REAL coffee ...

    G'luck with that
    [​IMG]
     
  14. "nostalgia factor" is actually one of the M's in MMORPG"

    No, it's not. The M you're referring to is Multiplayer, which means a lot of people play the same game, not that most of the people that are playing all have to be singularly dependent on a single class not only being around, but willing to perform a service. Pet rezzing is the ONLY thing in this game that forces dependency, and leaves the rest of the players that are online at the mercy of whatever tamers happen to be on, if any, at the same time. The "nostalgia factor" is what most people refer to "in the good ol' days" when you had to hand over your stuff to a smith/tailor for repairs. Like I said, those days are gone. Forced dependency on a single class in the game is not a good thing. It brings the "frustration factor" to the player that spends valuable playing time trying to get a dead pet rezzed. Time IS the most precious commodity in the game, yet we're all forced to waste that commodity if our pets die. On my shard, Pacific, which is one of the most populated, I'm lucky to find a SINGLE tamer online at my normal hours of playing. How is that a good thing?
     
  15. Guest

    Guest Guest

    Here is one way to increase tamer interaction.

    Player drops runes saying:

    Taking taming orders. Come to my house.

    Tamer sits and waits.
    Players show up. They talk and interact.
    Players states animal, color, stats. Tamer discussess.


    The player leaves and tamer goes and does the tamer thing.

    The beauty is the tamer can now but the deed on the vendor. And the player can pick it. It adds a way to deliver pets without having to figure out how to meet up.

    The tamer gets the order the head off time. Both parties can talk it out and not rely on stumbling upon a blue whatever.

    Or the tamer tames a blue whatever and has to find a buyer.

    Sounds like it could increase interaction depending on how you did it.
     
  16. <blockquote><hr>

    "nostalgia factor" is actually one of the M's in MMORPG"

    No, it's not. The M you're referring to is Multiplayer, which means a lot of people play the same game, not that most of the people that are playing all have to be singularly dependent on a single class not only being around, but willing to perform a service. Pet rezzing is the ONLY thing in this game that forces dependency, and leaves the rest of the players that are online at the mercy of whatever tamers happen to be on, if any, at the same time. The "nostalgia factor" is what most people refer to "in the good ol' days" when you had to hand over your stuff to a smith/tailor for repairs. Like I said, those days are gone. Forced dependency on a single class in the game is not a good thing. It brings the "frustration factor" to the player that spends valuable playing time trying to get a dead pet rezzed. Time IS the most precious commodity in the game, yet we're all forced to waste that commodity if our pets die. On my shard, Pacific, which is one of the most populated, I'm lucky to find a SINGLE tamer online at my normal hours of playing. How is that a good thing?

    [/ QUOTE ]

    [​IMG] Sorry to whiff that one over your head ...
    But I WAS very precise in saying which "M" it was ...

    Using a game mechanic ... to REPLACE the "need" for people ...

    does not
    Equal
    "more people online"

    To get where your heading ... faster and easier to raise the skill cap on each character
    so that all characters can hold all max values for all skills at once ...
    and forever

    [​IMG]Just need to throw the ol' skill builder script on ...
    Become all things for all needs
    Use the (superfluous ) 5-6 characters for different names/sexes and their bank/backpack storage
    Hire a "bot" (attendant grade+) to praise thy uberness and fall pleading before thy weapon of choice ...

    There ... pretty rough first pass ... but ... no need for those pesky "others"
    no disagreements
    No Need for GM's (except the odd char tune-up)
    No need to haggle

    Massively Monologic Role Playing Game
    [​IMG] wouldn't even need the internet (just for upgrades ... still gonna want more more more ... THAT won't change)
     
  17. "Using a game mechanic ... to REPLACE the "need" for people"

    There would be a difference if there was ANY other part of the game that had this "need for people", but since there isn't, that argument holds about as much water as the Minnow, and the Minnow II.


    "To get where your heading"

    I got where I was headed. The simple statement that the singular dependency on a single class not only being online, but able to be located along with being willing, is not good for the playerbase as a whole. Players lose "time" due to this, which is not good for the game. Frustration forces people away, it doesn't bring them together.
     
  18. "I got where I was headed."

    yeah, "just one step " that's all,

    just one step
    down
    the same sort of path that:

    Smiths and Tailors have already gone down ...

    need a repair? no longer forced to find one ... get a deed
    need an item? PoF? CBD? 24/7? ... find a vendor
    Special request? icq or a note on a bulletin board will do
    Need more gold? NO Problem! pilgrim [​IMG]

    buy it on line ...

    Need to be guilded? don't have a house?
    NO Problem! pilgrim [​IMG]
    Guild thyself NOW !(only 25k gp)
    (want all chars per shard Guilded? FREE trial accounts and instructions available !!)
    If ya gots the gp in your bank, safe secure and instant creation
    available by following a few simple instructions in your paperdoll ...

    Running out of space for your new found millios?
    NO Problem! pilgrim [​IMG]
    rent one vendor spot, one bod book, one bod

    &gt;blink&gt; UnLimited Millios Holding &lt;blink&lt;

    (well at least multiple 1000's, actual capacity unknown at this time)
    (offer may be voided, small fee of 240gp daily at least will apply)
    (some math skills maybe necessary for "off loading" to bank account ... inquire at uo.stratics.com, UHall, for specific instructions)
    Good ! To ! GO !!


    yeah, "just one step " that's all [​IMG]
    "I got where I was headed."
     
  19. Guest

    Guest Guest

    Too many people playing single player console games and coming into mmorpgs and not really grasping the concept.
     
  20. just one step
    down
    the same sort of path that:

    Smiths and Tailors have already gone down ...


    There's that nostalgia factor rearing it's ugly head again.

    Too many people holding on to the past and refusing to admit that having to wait an hour or more at times to find a tamer to rez a mount is ridiculous and leads to player frustration. Enough player frustration and they log off and find something that's not so prohibitive. A player should NEVER be at the mercy of who happens to be online AND willing to provide their services for something as necessary as a mount.

    Simple solution, non combat mounts can no longer be killed, but auto stable upon the player's death without the player having to log out then back in first.

    Problem solved.
     
  21. Guest

    Guest Guest

    <blockquote><hr>

    Too many people playing single player console games and coming into mmorpgs and not really grasping the concept.

    [/ QUOTE ]
    I really tend to get irritaed with this idea that player interaction is a must for all players. The same people who will boast that playstyles are to each his/her own will often than not jump on this single player game bandwagon garbage.

    If I choose to play mostly by myself why is this playstyle any different than say pvm or pvp?

    I run(along with my wife) a very large guild with over a hundred members. I assure you all I have no issues with player interaction and would have no problems with a pet res being given to deed or stablemasters without fear of it imposing on my precious interaction with others. I also have numerous accounts and run VM's so I can rez my own pets at whim anyway. I just find this concept of being inconveniently attached to another person as no excuse to avoid addition of a valuable system.

    As for the OP's suggestion. I find it too has merit. Selling pets and trading pets could both be items of value to many who might find more worthy interaction elsewhere in the game rather than waiting at the bank all day looking for a lamer...er tamer. [​IMG]
     
  22. [​IMG] NOT nastologia(bad logic[​IMG] just coined it ... wadda ya think?) on my part ...
    The TOPIC is TAMER DEEDS
    NOT rezzing non-tamer

    <font color=red>that MAY have been figured out </font color=red> REZING MAY HAVE BEEN FIGURED OUT
    follow the link [​IMG]

    TAMER DEEDS is an entirely different matter
    TAMER DEEDS will not DRIVE more people to be tamers
    will not DRIVE more people to be and/or LOOK for tamers

    sheesh! should gotten that real coffee and a walk outside
     
  23. Arcus

    Arcus Grand Poobah
    Stratics Veteran Stratics Legend

    Joined:
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    <blockquote><hr>

    just one step
    down
    the same sort of path that:

    Smiths and Tailors have already gone down ...


    There's that nostalgia factor rearing it's ugly head again.

    Too many people holding on to the past and refusing to admit that having to wait an hour or more at times to find a tamer to rez a mount is ridiculous and leads to player frustration. Enough player frustration and they log off and find something that's not so prohibitive. A player should NEVER be at the mercy of who happens to be online AND willing to provide their services for something as necessary as a mount.

    Simple solution, non combat mounts can no longer be killed, but auto stable upon the player's death without the player having to log out then back in first.

    Problem solved.

    [/ QUOTE ]


    ...so UO continues to go down the path that other MMOs have gone which is removing forced player interaction in favor of ease of play. Yay. More copy cat mindsets.

    You always bash WoW and boast how its such a grind compared to UO yet you continue to support these other ideas that ARE so WoW (and other games!!!)-esque.

    I cant wait for the day when they finally make UO a class based game because its the only thing left that wasent copied and molded to match other games in a mad dash for market share. Ill make sure I point out how often you agreeed to the WoW-ification of UO.

    The little things like smiths actually *gasp* smithing were what made UO great. All of these things are slowly being removed and changed to macth other MMOs and its the most vocal of the group who bash other games who continue to support this.

    Yay. Not.....
     
  24. Guest

    Guest Guest

    Great idea. Aren't you quitting UO though?
     
  25. Guest

    Guest Guest

    Then let the pet owner choose one of several options:

    1) find a tamer to res their pet
    2) pay an NPC say 1-2k for an "anyone can own" pet (not lesser hiryu as they're fighting pets so really need a higher fee)
    3) Keep spares in the stable and we allow ghosts to be stabled
    4) Buy a new pet whenever the old one dies

    I still remember the old system where you had to buy pets if the old ones died, and even getting a stable space required waiting at the stable master until someone claimed a pet, so you could snatch one of their spaces. How many folks remember the players with their deer, chickens and all sorts? [​IMG]

    I dread to think how many rage-quits would occur if the devs returned to that system lol.

    But still, in the days of the "we want it easier" brigade, all player interaction must come secondary to the whims of players who kill pack horses at 3am [​IMG]

    Wenchy
     
  26. "I still remember the old system where you had to buy pets if the old ones died, and even getting a stable space required ... "
    [​IMG]
    Hehehehehe ... ya know .... "a" little back step might just be the solution ...
    remove bonding for those pets ... buyable on npc's 24/7 ...
    both birds ... One "fix" .. [​IMG]
    Carries a built in gold drain, addresses the "Nuvo Rich"
    won't become emotionally attached to a critter they can't(won't) care for anyway

    hmmmm wheres that "list" ...??
    Ah!

    Required Taming:
    Fire beetle 93.9
    Swamp Dragon 93.9
    Giant(blue) beetle 29.1
    Rideable Llama 29.1
    ostards 29.1

    Stable buyable
    rabbits -18.9(their "minus" not mine)
    cat -0.9
    dog -21.3
    horse 29.1
    Pack horse 29.1
    Pack llama 29.1
    [​IMG]
    "Just" need to move the swampy, rideable llama, and ostard's to the buyable class ... bump the requirements on the blue beetle to 93.9 ..
    (Fire and blue could be fit into crafter/harvester templates TO tame vet and rez ...not really a "combat class" eh? rideable packy and portable forge ... crafts persons and gathers SHOULD be taking care of their "partner" ... neh? [​IMG])

    Thanks! for the inspiration Wenchkin
    [​IMG]
     
  27. "REZING MAY HAVE BEEN FIGURED OUT follow the link "

    I did, and voted Nay. 1 hour wait?

    *watches the clock fly out the window*

    Amazing how time flies when you're not having fun....
     
  28. <blockquote><hr>

    You can transfer you pet to a deed form.
    Its characture blessed.
    It can only be redeeded at stable.

    Its 250k.
    You would use it to have more pets then stable slots allow.

    In order to redeed the pet. You must have space in your stable slot.

    Yep, its a gold sink, nothing else.

    So you deed a dragon 250k.
    You need to undeed the dragon, you need stable slot, so you release or deed another stabled pet, another 250k.

    Its a gold sink. Cost should be costly.

    [/ QUOTE ]

    There's nothing about this idea I don't like. Bumping in approval. [​IMG]
     
  29. <blockquote><hr>

    "REZING MAY HAVE BEEN FIGURED OUT follow the link "

    I did, and voted Nay. 1 hour wait?

    *watches the clock fly out the window*

    Amazing how time flies when you're not having fun....

    [/ QUOTE ]
    [​IMG] Not surprised ... by your "no" vote ...
    Obviously you have enough "understanding" to be able to figure out ... how your post will look and can appear ...

    already made it quite clear that its not about the "game" for the long haul ...
    Its about your Needs of the moment ...

    No need to waste your precious time ... haggeling for a modification of the idea ...
    NO ... doesn't meet your instant requirement
    NO ... doesn't get you exactly what you want
    NO ... the game on the long haul doesn't matter
    NO ... from you means NO for any others too ...

    [​IMG] need to get this old engine speeded up ...
    Streamlined and aerodynamically tuned ...
    so's you can immediately get back to QUICKLY wasting your time
    Productively playing *cough*
    Efficiently utilizing *ahhhcough!*
    Not wasting so much time "having fun"
    [​IMG]

    Dry Shaved
     
  30. Guest

    Guest Guest

    One more suggestion. Make it so anyone (regardless of skill) can lore it. Who wants to get on a tamer to check out a pet?
     
  31. Nexus

    Nexus Site Support
    Administrator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
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    <blockquote><hr>


    Simple solution, non combat mounts can no longer be killed, but auto stable upon the player's death without the player having to log out then back in first.

    Problem solved.

    [/ QUOTE ]

    Still have a problem there...there is no such thing as a Non-Combat pet. I've got a friend that did the Dark Wisp event with a Pack Horse......They have an eagle stabled that would probably rip you a new one...almost any pet can be trained to a point where it can hold it's own.
     
  32. Guest

    Guest Guest

    <blockquote><hr>

    "nostalgia factor" is actually one of the M's in MMORPG"

    No, it's not. The M you're referring to is Multiplayer, which means a lot of people play the same game, not that most of the people that are playing all have to be singularly dependent on a single class not only being around, but willing to perform a service. Pet rezzing is the ONLY thing in this game that forces dependency, and leaves the rest of the players that are online at the mercy of whatever tamers happen to be on, if any, at the same time. The "nostalgia factor" is what most people refer to "in the good ol' days" when you had to hand over your stuff to a smith/tailor for repairs. Like I said, those days are gone. Forced dependency on a single class in the game is not a good thing. It brings the "frustration factor" to the player that spends valuable playing time trying to get a dead pet rezzed. Time IS the most precious commodity in the game, yet we're all forced to waste that commodity if our pets die. On my shard, Pacific, which is one of the most populated, I'm lucky to find a SINGLE tamer online at my normal hours of playing. How is that a good thing?

    [/ QUOTE ]

    Hey man its not up to the devs to make it easier for people to rez their pets, its up to the devs to bring in people that may be willing to play tamers. What makes UO UO is its community.
     
  33. Guest

    Guest Guest

    <blockquote><hr>

    Too many people playing single player console games and coming into mmorpgs and not really grasping the concept.

    [/ QUOTE ]

    More like too many people are too ingrained in old concepts of what online gaming is about, which has long been found to be flawed.
     
  34. Great Idea !

    Simple to code, no extra server loading and Pet x-sharding possibilities.

    Get that man a beer !

    [​IMG]
     
  35. Guest

    Guest Guest

    Pok├ęballs!
     
  36. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    Too many people playing single player console games and coming into mmorpgs and not really grasping the concept.

    [/ QUOTE ]

    More like too many people are too ingrained in old concepts of what online gaming is about, which has long been found to be flawed.

    [/ QUOTE ]I can't believe I'm about to say this, but I agree with LC...

    Yes, years ago, forcing players to come together was the thing with MMOs.
    It was like, you had the ability to play with others, so you had to. Which was perhaps a result of smaller-scale multi-player games, which were designed for a group of players to play together.

    However, as time has progressed, "MMO theory" has moved along.
    What you have now is that people tend to "play alone, together". This is what MMOs are, now.
     
  37. <blockquote><hr>

    Pok├ęballs!

    [/ QUOTE ]
    Mega! DigiMon !!
    do de Doooooo !
    (More "tameables" ... less vetting/ skills required)
    better AI/art work
    *cough*
    [​IMG]
     
  38. BajaElladan

    BajaElladan Certifiable
    Stratics Veteran

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    Gee Connor,

    You seem pleasant enuff to me. Surely you are NOT the only player in game on Pacific during whatever hours you play. Seek out others on when you are. Ask if any also play tamers. If NONE do (HIGHLY UNLIKELY) encourage some to create tamers so they may rez your pets as you do the same for theirs.

    Massively Multi-players cooperating with others to build and improve a virtual world. What a concept.

    My solution for those NEEDING pet rezzers available...move to Baja. While it is true I still work during weekdays, evenings &amp; weekends I'm almost always available to rez pets, and I know several others available even during daytime hours during the week.

    It IS true there is NOT a tamer always present where AND when your pet dies. But MOST tamers will happily even change characters to rez a pet (unless the owners are known miscreants). Morever, with instant messaging programs I would find it VERY hard to believe tamers are ever completely unavailable. Seek them out, befriend them, and Oh what miraculous things may follow.
     
  39. "Surely you are NOT the only player in game on Pacific during whatever hours you play"

    At 3-4 am my time, which is 1-2 am Pacific time, even Luna bank is empty, aside from the ones that are AFK. Even the tamer hot spots are usually empty.

    It's easy to say "go find someone", but actually accomplishing it is another matter.
     
  40. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
    Stratics Veteran

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    This is not going to happen:

    a) Their is lot of opposition to this on American shards.
    and
    b) Their is even more opposition to this idea on Asian shards. In fact, developers have mentioned this in the past that their feedback from Asian shards regarding this is a big no.
     
  41. <blockquote><hr>

    I would just add you dont need to lore the deed. Highlighting the deed should give someone all the info they need.

    [/ QUOTE ]

    I would say here that the deed would have be Lored once by someone with the appropriate skill before any info shows up... but after that it always shows. Sorta like the old Item I'D skill. This would prevent the deed from being used in place of the animal lore skill.

    Just my thought on that one...

    But I do really like this idea!! Both of them [​IMG]
     
  42. <blockquote><hr>

    This is not going to happen:

    a) Their is lot of opposition to this on American shards.
    and
    b) Their is even more opposition to this idea on Asian shards. In fact, developers have mentioned this in the past that their feedback from Asian shards regarding this is a big no.

    [/ QUOTE ]

    Wasn't the objection to Pet Res Deeds rather than Pet Storage Deeds which is basically an extension of the stables system ? Some players are asking for extra stable slots which .... might not be approved due to er ... "we don't know how that affects latency and server load " replies from Devs. If pets storage goes into items system, there is no excuse that it will affect lag.

    At 250k a deed, it will not be viable to store common pets like blue beetles, swamp dragons as that will mean players will have to spend that kind of mad gold ! It will likely be used to store high stat pets and special colored doggies . This leaves the bank-sitting market for tamers to still interact and make gold off the common pets. For those tamers that make a living off colored doggies at Luna/Brit Bank, just treat it that you save(earn) 250k off your cost when you stick to your old method of selling. The new method is an alternate which will drain gold from economy and also solve stable slots. Remember those pets you got as gifts from dear old friends back long ago ? Those pets might suck for hunting now but they have nostalgic value and good candidates for storing in a deed rather than releasing them.

    As for lore consistency, remember many uber adventurers in fiction cast summouning spells off a scroll ? Pokemon is cartoonish and for kids (Heck, it's a cartoon written and commissioned by the toy makers to sell toys). There have been many other novels written about artifacts that house pets, e.g. Drizzt and his pet panther , scroll of phoenix summouning, Sai (Naruto) and his water paintings.

    Perhaps Clanin can quit mopping around in Haven's Healers bed and do some good research into this " Creature Soul Scroll " (Pet Storage Deed) . If the Tokuno Empire had been collecting so much treasure from the players, perhaps the British Faction need to start filling their coffers by selling Clanin's research to prepare for hostilities.

    To combat exploits, make the deeds :

    (1) weigh 100 stones each
    (2) only usable (clickable) in safe areas like soulstones
    (3) blessed
    (4) not NPC bought or sold off generic NPCs but a special vendor "Clanin" .
     
  43. joblackjon

    joblackjon Guest

    Remember when pet selection was purely subjective? Pet fights good or not. Remember when Brit Bank was filled with Tamers selling every kind of pet possible? Remember taking 6 White Wyrms anywhere and...ruling? Ahh the old days!

    IMHO, I don't think a pet deed at 250k would be used even a little. Any pet worth a 250k one-time storage fee is gonna replace some other relative looser in my stable. It seems to me the only usage would be for selling absolutely uber or extremely uniquely colored pets and even in this situation, a posting in the trade forum or few spams at Luna bank would likely result in a sale without the extra 250k. If it is to be a success, the cost needs to be greatly reduced...maybe 25k. IMHO
     
  44. 25k is too cheap and does not serve the purpose of a gold sink. I understand your concept of quantity over quality but massive usage will result in breaking of other systems and player habits.

    (1) NPC Vendors will be stocked with Swamp Dragon, Blue Beetles, Fire beetle deeds at 30k - 50k, which will make seeking out a tamer for one not necessary. This kills interactivity between a tamer and customer. 250k gold takes about 1-2 hours of farming monsters and this makes it attractive for players to seek out tamers to provide their taming needs.

    (2) Also, all those pets spawning spots will be camped by business people trying to fill gazillions of deeds and resulting in shortage of pets.

    (3) Same business people will after filling 100s of deeds then leave a tamed pet at secret spot on same sub-server to stop the spawn, hence resulting in ZERO pet for taming. This is to force customers to buy from his / her vendors by cutting off the supply.

    (4) At such a cheap price 25k, the extra stable slot rewards for having taming, lore and veterinary skills on a character are cheapened .

    (5) Most players have a tamer on their account. It is too cheap to stock up 10 deeds at 25k each carrying a swamp dragon for other characters on their account to use. If it's 250k a deed, this makes them think twice as they can save a lot by buying from other tamers working the banks. Self sufficient is bad for this game.

    A 20 Taming PS is 2m gold average production shard and if deeds costing 250k each means 8 pets stored. Some tamers go for colored pets like handbag, shoes accesories, others keep pets with different stats for different purpose. A blaze elf doggie is 80m ? A white doggie is 2m ? A good greater dragon also fetches millions. All these high end pets spawn in many spots and take time to get a good one. But they should not affect the lower end market single slot mounts as the potential for abuse by business people is tremendous.