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Good general mage template?

Discussion in 'UO Players Corner' started by Seismic, May 28, 2008.

  1. Seismic

    Seismic Guest

    I was hoping to get some input as to the playability of my PVM mage template:

    120 Evaluating Intelligence
    120 Magery
    110 Meditation
    100 Resisting Spells
    100 Spellweaving
    100 Inscription
    60 Anatomy


    I have Anatomy listed in my spreadsheet but it's been awhile and I am not sure what bonus it will give me, especially at only 60. Can someone clue me in please?
     
  2. uoBuoY

    uoBuoY Guest

    Maybe replace Anat with Focus. It's all about the manna!
     
  3. Farsight

    Farsight Crazed Zealot
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    You included the anatomy for the defensive bonus, which is your anatomy averaged with your EI + 20 points. So it works out slightly better than wrestle for defense, and is not truly needed, especially if you can find a mage weapon.

    Your choices to give you a slight edge further in that regard are:
    1. Keep anatomy. 110 defensive wrestling isn't all that bad.
    2. Drop anatomy for focus (for reasons stated above). Your defensive abilities will suffer until you get yourself a staff of the magi or staff of pyros or blades of prosperity, but if you're doing it right, you aren't standing around while things beat on you anyhow.
    3. Drop anatomy and increase weaving, resist and meditation to 120. That would be my preferred option, since the extra 20 points of weaving really does help. It will also give you 10-20 extra skill points (looks like you have 10 extra) which you can't use if you're human.
    4. Drop anatomy and pick up chivalry. This gives you a more effective cure spell and a remove curse spell that I really love having. You need 50-60 points of chivalry to cast remove curse and cure poison reliably.

    So as is, it is a VERY playable template. Adjusting it to your preferred tactics is the only way to improve it.
     
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    My mage is currently
    120 Magery
    115 Eval
    100 Med
    100 Resist
    100 Inscription (or Fishing, if I'm in the mood - I'm also considering adding spellweaving as an option, if I can find the time to train it on a character and stone it over)
    100 Tactics
    85 Chivalry

    An odd combination, to be sure, but it gives me the defensive options with one of the -0 weapons, and the ability to actually beat down stuff if I need (I can kill sea serpents with melee by switching to my weapon, when fishing - and I can actually take down Ice Fiends and similar creatures in melee as well, if they get through my EVs and spells).

    One of the nice features, is when I go to fight Melisande with friends. I swap out my jewelry to offset my bow's Mage weapon penalty, cast Earth Eles as needed, cast Enemy of one, and then maintain a higher DPS with my bow than I ever managed with spells, saving my mana to heal the others' pets (or them, if she gets too close)and recast the eles. My normal jewelry is 3/6, while my magery jewelry is 1/2 (but FC is hardly an issue when casting an earth elemental about once per minute). Before I added the tactics and started using a bow, I had 0% chance of getting looting rights on a peerless, if we dropped the party. After adopting this tactic, it became 100%.
     
  5. Seismic

    Seismic Guest

    Wow, now THAT is an interesting template :).
     
  6. Oriana

    Oriana Babbling Loonie
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    Thought I'd throw out my mages current temp and see what kind of tweaking you guys recommend.

    Magery 120
    Spellweaving 120
    Meditation 110 (120 with my briches on)
    Eval 115 (still looking for the 120)
    Focus 100
    Inscription 100
    Resist 55

    Any thoughts? She does well in Doom, lots of mana regen so lots of spells with a super slayer for everything, (just have to remember to equip the right one ;/). But yet I feel she's needs tweaking, besides the needed 120.
     
  7. Seismic

    Seismic Guest

    I've not yet done peerless (returning player - been playing 2 yrs on this acct) but can't you just cast Fireball or EB to get the looting rights as a mage, rather than resort to having to use a melee wep?
     
  8. Basara

    Basara UO Forum Moderator
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    I tried that - went TEN peerless in a row with no rights, and said to hell with it. Most people, when hunting peerless as a group, will break the party at some point, so that each person gets their own instanced corpse (so that if a high-value item like a crimson drops, it's random luck, not who has the fastest looting ability, as to who gets it)

    And, it wasn't a melee weapon. A bow is a ranged weapon. So, I could sit back, fire off arrows faster than my 2/6 casting (with my normal equipment, not my jewelry for bow use) was letting me, and doing 25+ points per hit. All while saving my mana for my 30-mana (gotta love 40% LMC) Earth eles, which do about 15-20 points per hit as well, as well as the occasional Dispel against revenants (God, does Melisande seem to spam that spell).

    All casting EBs, fireballs, etc. was doing was draining my mana pool with no appreciable effect. Of course, my mage weapon bow of choice has Hit mana leech AND hit Fireball on it. Even with GM med, 110 mana, 40% LMC and 6 mana regen, I was ending up with an empty mana pool, within a minute, and after that I was lucky to get off a third of the spells I do normally, leading to the utter lack of damage for determining looting rights.

    One would be nuts to go into melee against Parox, Grizzle, Travesty or Melisande (and it's not too healthy vs. the Effusion, either), unless you're playing one of those sampire gimplates.
     
  9. Farsight

    Farsight Crazed Zealot
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    My non sampire samurai used to go with a group of three samurai to Paroxysmus and Travesty. We never had issues.

    On the other hand, I wouldn't dream of doing them ALONE without my sampire.

    I've always taken my mage to Mel, but I think that the spell weaving pretty much insures that I get some looting rights, even when everyone else is a tamer and/or archer. (my job is usually making walls, but I do take time off to cast EVs)

    And I do very well in Doom as well. Having all the super slayer books helps.

    Template:
    110 magery
    110 meditation
    115 EI
    115 resist
    100 wrestle
    110 weaving
    50 chivalry (remove curse is great when your melee friends are being slaughtered by flesh renderers)
    Eventually, I'll go 120 in just the first 6 skills, but first I have to earn the scrolls.
     
  10. Saris

    Saris Guest

    I saw this thread and thought I would share my mage template.

    120 spell weaving
    115 mage(would be 120 but I refuse to buy the scroll as this guy will find one someday)
    100 necro
    110 ss
    110 eval
    100 hiding
    100 stealth
    50 med
    20 focus

    this is with items btw as it goes beyond the 720 skill cap

    I never fail to get looting rights in peerless, often I do top damage on a few
    If you got back up and a LV6 focus it is a champ spawing machine.
    Ablitly to PVM big time and PVP with gear changes

    I run him with 100 sdi for pvm
    lots of mana regen, wraith form, and lots of hp regen plus 99 lrc, an arcane robes, or boots, or cloak, or whatever You kinda need the orny and the crystaline ring to make it work. FC4 FCR6 gives you 3 sec WOD

    Only problems are Expensive! and keyboard lacks the free keys to set up all the hot keys I need and its a bit confusing at first, but what I realy like is he always has a way to get the job done.
     
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