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Graveyard Balancing Issues?

Discussion in 'UHall' started by Wraith One, Oct 30, 2008.

  1. Wraith One

    Wraith One Guest

    I don't know if anyone else is having this problem, but I seem to of found a few balancing issues with the newly added spawn in the graveyards. I for some reason find it odd that my well built archer and necro/mage hardly scratch a shadow fiend, while a single energy vortex destroys it in about 2 mins. My tamer does just fine against them, but as for anyone using melee, magery, or archery just does not hold up against the shadow fiend. I also noticed that it drains the life out of my pets at extreme rates while not peaced, yet the energy vortex is hardly affected by it. anyone else finding this to be a problem?
     
  2. Invis pots and a bit of selective placement work wonders on them....
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    Ranged attacks have greatly reduced damage. If you stand right next to the Shadow Fiend you do full damage.
     
  4. Experimental

    Experimental Lore Keeper
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    And if you stand right next to one, they usually instakill you then loot you. See the insurance bug thread :]
     
  5. Wraith One

    Wraith One Guest

    they sure do insta kill if your not careful. I put full 70's 100 lrc suit on my tamer due to recent events and my tamer takes 40's easy from the shadow fiends area damage.
     
  6. MalagAste

    MalagAste Belaern d'Zhaunil
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    Let me just impart to you all an observation I've discovered about those nasty things.

    First off they are correct..... you need to be standing right next to them to do effective damage.

    Secondly they don't really insta-kill you...... What your seeing is they do an huge area effect damage (I think that this is doubled when there is more than one near you) EVERY time someone walks or runs past them.....

    So think of this..... your standing next to one and 5 people run by...... that's 20 damage at least for each and every person who just ran past you...... so.... 100 damage..... your dead..... Happens very fast.

    Anyway that was my observation earlier.......

    If I stand somewhere all alone and NO ONE rides by... they almost never do an area damage spell...... And I can solo them on my archer toe to toe just fine....... If I'm near a group of people running about like a bunch of chickens with their heads cut off then I'm going to be killed in no time flat so best keep my distance from them.....

    Hope that helps.
     
  7. Basara

    Basara UO Forum Moderator
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    I live at the Yew crossroads nearest the cemetary, and am having to deal with graveyard spawn being nearly on my doorstep every time I come home, and that's when I HAVEN'T been fighting at that cemetary.

    Why is it that stuff can wander 5 screens away, but if I'm fighting the skeletal liche INSIDE the Yew Cemetary fence, it will teleport back into the crypt?

    The Liche is rebounding to start point too much, and the other stuff not at all.
     
  8. WizzaX

    WizzaX Journeyman
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    They dont last but 15 sec vs my dexxer.

    I hit for 80 dmg without honor using an ornate axe.

    hehe.
     
  9. Spree

    Spree Babbling Loonie
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    a dog and discord takes them down quick.
     
  10. Black Majick

    Black Majick Certifiable
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    Super drag and no one else around. 10 secs tops.
     
  11. Faeryl

    Faeryl Babbling Loonie
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    I can kill off one of these in less than a minute on my warrior... it's just the ranged attacks
     
  12. pavel.vesely

    pavel.vesely Guest

    If you are tamer just stand a bit aside and use greater heals to heal your pet.
     
  13. OldAsTheHills

    OldAsTheHills Lore Master
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    For some reason... the ethereal monsters take very little damage from archery
    attacks. It not just Shadow Fiends... Other new undead which are
    non-corporeal have simular results.
    I have not tried EV's yet, but Nature Furies take about a few dozen or so to
    put just one SF down. My biggest problem is... once one dies the spawn brings in a new one... OMgoodness. The Skeletal Lich just stands behind them
    an casts spells...

    You really should not expect some sort of equity here... I believe that the
    developers wanted the players to do mostly group attacking with different
    skill sets.

    That EV may not work well elsewhere at a different spawn site.

    *stares*
    Yahaxithonix
     
  14. Tycolby

    Tycolby Guest

    Wraith they are right stand on top of them and plug away. Hittinh them up to 100 points at a time with honor. Most damage i take is like 8-12 points if they hit me at all.
     
  15. Viper09

    Viper09 Grand Poobah
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    Ahh, the joys of people dealing with khaldun spawn for the first time :p

    You have to be right up close to the shadows to do real damage. They are incredibly weak unless people or creatures wander by, which is when they do that area spell. That's why archers can't do much damage unless they go toe-to-toe on these guys.
     
  16. Maplestone

    Maplestone Crazed Zealot
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    By the way ... if you see a whole bunch trapped in a corner/building, don't go running up beside them.

    Then, after to res, recover your stuff and slink off in embarrassment, don't go to the next graveyard and do the exact same thing.
     
  17. Eslake

    Eslake Guest

    Except it isn't a "Problem" but a "Tactical Error."

    The typical tactic when most come across something they think could be difficult is to throw numbers at it. Summon 2 EVs each, dexers charging in, Mare+Beetle, etc.

    But these aren't "typical" creatures they're Khaldunians. :p

    Every oponent in range of the Shadow Fiend's area damage only makes it More Dangerous and Harder to Kill.
    Each player/hierling/pet/summon in range amplifies the amount of damage the effect does, and the total damage the effect does each time it triggers is instantly restored as health to the Shadow Fiend.

    So -
    1 V Fiend = Easy
    2 V Fiend = More than 2x as hard
    Swarm of Curious People V Fiend = Suicide

    Melee/Archers just get it alone where others won't run in and cause it to amplify damage and regeneration.
    Casters just keep 1 summon on it at a time and it dies pretty quickly.
    Tamers just use 1 pet.
     
  18. all mages use a "High circle" spell.. i believe.

    if you use "Blade Spirit"... the fiends die very fast.
     
  19. Dain

    Dain Guest

    I have soloed all the mobs in the event (including the spider boss) with a bard samurai char.

    The fiends are easy with peace, especially if you're close to them, alone and don't move around much.

    People always ask me how I use peace against the mobs you can't peace.

    Area peace people!

    Get the hardest hitting wep with AI, hit it once, area peace, wait a second or two and repeat.
     
  20. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Very well observed! I completely agree with this. If you are fighting a fiend alone with no other creature near you, they hardly do any damage.
     
  21. MalagAste

    MalagAste Belaern d'Zhaunil
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    Thanks Hawkeye,

    Yeah and just for the Record, I am an archer.... When I stand toe to toe with one I'm doing 80+ damage...... far away I hit for less than 10... so get up and personal with them.... don't be afraid.... (unless lots of folk are running about) but get them off by themselves and get up close and let them have a few from point blank range!