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Great job on the tmap randomization ...

Discussion in 'UO Developer Feed' started by UODevTracker, Aug 5, 2010.

  1. UODevTracker

    UODevTracker Guest

  2. Supreem

    Supreem Founder, Citadel Studios
    VIP Stratics Veteran

    Sep 2, 2008
    Likes Received:
    When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)