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greater heal wands

Discussion in 'UHall' started by Cetric, May 2, 2010.

  1. Cetric

    Cetric Grand Inquisitor
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    do these still come as loot somewhere?
     
  2. Dubar

    Dubar Journeyman
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    t-maps ill check if i have any extra
     
  3. Prime.

    Prime. Sage
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    These need to be rechargeable with trans powder or something :(
     
  4. Tina Small

    Tina Small Stratics Legend
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    Some of the "spawning" dungeon chests (levels 3 and 4) and I believe the more difficult of the gypsy/brigand chests sometimes carry them too.

    This page has more information on "dungeon chests": http://uo.stratics.com/thb/info/dungeon/dungeonguide.shtml.

    When I'm training lockpicking, I end up with a ton of these wands, far too many to keep. My artificer gets 3-5 magical residue from unraveling them, depending on the mods on the wand. You can also sell them to the NPC mages in a mage shop.
     
  5. Lady_Rachel

    Lady_Rachel Lore Keeper
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    They are also loot from Treasure Chests fished up doing SoS's.
     
  6. Cetric

    Cetric Grand Inquisitor
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    ah yuck, i dont have a lock picker or a cartographer!
     
  7. Storm

    Storm UO Forum Moderator
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    what shard are you on and I will go loot some for you if you are on ls
     
  8. Tina Small

    Tina Small Stratics Legend
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    Cetric, I can collect you some on Baja, GL, Atlantic, or Origin. Maybe Lake Austin.
     
  9. Cetric

    Cetric Grand Inquisitor
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    i'm on gl o.0
     
  10. Splup

    Splup Guest

    How do these actually work? Does it cast faster then normal g heal, or just doesn't show powerwords?
     
  11. Cetric

    Cetric Grand Inquisitor
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    doesn't show power words, but is the same speed as gheal and has a delay between uses
     
  12. Splup

    Splup Guest

    Can it be disturpted?
     
  13. Cetric

    Cetric Grand Inquisitor
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    mmm, not sure, i guess i'll know when i get some wands, i haven't used them yet =/
     
  14. Storm

    Storm UO Forum Moderator
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    I may be wrong but cant you also use them when moving ! I may go test it later, not in game ATM.
     
  15. Nystul

    Nystul Lore Master
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    Can't be disrupted, can't use them while moving. They cast at a 0FC speed. I believe the healing amount is also based on your Magery skill.
     
  16. Storm

    Storm UO Forum Moderator
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    I have imbued a few of them for fun but not really used them

    also the fireworks wands are fun to imbue
     
  17. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Seems like an imbued -20 SC g.heal wand would be pretty desirable. Mage weapon protection, 1-handed, and insta-cast/non-disruptable heals on the run.
     
  18. Konge

    Konge Lore Master
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    No! Damn it, now we're gonna have another topic of archers whining about mages in 2 weeks! !@$!
     
  19. Taylor

    Taylor Former Stratics CEO (2011-2014)
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  20. Silverbird

    Silverbird Slightly Crazed
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    Not to forget that they have very intersting specials with dismount and disarm.
    Only that imbuing them might end up expensive in the longer run, course you cannot recharge them atm.
     
  21. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    I can't believe that! I need to stock pile some 90+ wands for my mages. :gun:
     
  22. RawHeadRex

    RawHeadRex Slightly Crazed
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    unless the mage has weapons and tactics... its used for dci, healing and interrupts, mostly for the healing stone effect.
    not sure if a dex macer would use a wand as a choice weapon, i could be wrong.
     
  23. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    I saw some guy with an imbued GH wand , dismounted an enemy and healed him self while on foot with people tanking on him..


    Pretty sick IMO.rolleyes:
     
  24. Lefty

    Lefty Lore Keeper
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    You can also get wands from Fel Trinsic Bank. The chests spawn there. No need to run around a dungeon.
     
  25. Violence

    Violence Lore Keeper
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    Re:

    It can still be disarmed if someone's basing their defense mostly on those, getting you vexxed.

    These days you have to use disarm on casters as much as on melee or archer characters anyway. They tend to use +20 Magery/-20 Magery equipment to avoid investing in a fighting skill.

    Not meaning to go off-topic here.. Of course they'll just run when you do disarm them but hey.. Who doesn't.. I would personally prefer a completely different way for disarms and dismounts to work, to me they are actually game-stopping factors in the sense that disarms completely break fights to no-one's advantage.. At the very least between opponents who know how to keep their distances once disarmed.
    And dismount only forces practically everyone to invest in enough Ninjitsu to turn into a Llama or an Ostard. Extremely annoying for all parties involved.