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Greatest template ever.. seriously..

Discussion in 'UO Fishing and Treasure Hunting' started by eekamouse, Apr 15, 2008.

  1. eekamouse

    eekamouse Guest

    It's my Nox-Bard-Treasure-Hunter.... [​IMG]

    100 cart
    100 picking
    100 peace
    100 provoke
    100 music
    110 magery
    90 poison

    Can solo up to level 5's with ease. I use jewelry to bump up peace and provoke to high 110s. The poison is for casting Deadly Poison Field. Just peace em in the field and they die pretty quick while my two earth elementals pound them.

    Level 6's are tricky and often I just lead stuff away or get a friend to help.

    Anyway, just thought I would share the most messed up (yet still effective) template on the planet.
     
  2. Avalonia

    Avalonia Guest

    <blockquote><hr>

    It's my Nox-Bard-Treasure-Hunter.... [​IMG]

    100 cart
    100 picking
    100 peace
    100 provoke
    100 music
    110 magery
    90 poison

    Can solo up to level 5's with ease. I use jewelry to bump up peace and provoke to high 110s. The poison is for casting Deadly Poison Field. Just peace em in the field and they die pretty quick while my two earth elementals pound them.

    Level 6's are tricky and often I just lead stuff away or get a friend to help.

    Anyway, just thought I would share the most messed up (yet still effective) template on the planet.

    [/ QUOTE ]

    When I had my t-hunter, I had no issues with level 6 chests. My t-hunter was a provoker mage. Sometimes killing the AWs were a pain in the arse though.

    What I would love to try after these new enhancements to the tamer is a tamer t-hunter.

    110 Vet
    110 Lore (+5 from talisman) --&gt; Real Lore is 105
    110 Taming (+5 from talisman +30 from jewelery) --&gt; Real Taming is 75
    110 Magery
    100 Meditation
    100 Lockpicking
    100 Cartography

    700 points (20 free points with 720 cap)

    You could easily modify this by playing around with the meditation and possibly go 120 taming/lore/vet at the cost of meditation. Using a greater dragon and a lure technique you should be able to power through level 6 chests with ease and anything under that should be a joke also.
     
  3. Guest

    Guest Guest

    not even close ...but keep trying [​IMG]
     
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Joined:
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    Yeah, it might be a little more effective than my template, but I beat it in the "messed up" category...

    With equipment
    120 Swords
    109 Tactics
    100 Anatomy
    100 Cartography
    100 Lockpicking
    90 Healing
    89 Parry
    85 Chivalry

    (The Tactics special move changes cost me 21 points of Parry &amp; healing, as I had to take off my ToT Arms with +12 tactics, and let my Tactics score go up to 90 real, hence the 109 number - my jewelry set is +20 chiv, +19 Swords, +19 Tactics)
     
  5. Guest

    Guest Guest

    120 taming
    120 vet
    120 lore
    100 lp or cart ( switch with stones)
    100 magery
    100 music
    100 area peace (0% chance to fail area peace for any monster)
    Also have 100 provo and 100 disco for when I get bored.
    My suit has 9 mr straight 60's and 100lrc.

    Next to the pally/Sammy...this is the most dangerous template in the game!

    On my full trained Cu I use to be able to solo lvl 6's with rare problems. But they changed AW's..so now I have a near max resist greater Drag...if I ever get him trained I will try T-maps again.

    Frankly I just got bored of them...I had done so many that for most I didn't even have to compare the map to an archive...I would look at it and say...oh that looks like 84...and I was never more than one or two spots away....and uoa plots did the rest!

    I am hoping for 120 lping...maps in Ilsh that spawn paragons for guardians....and some uber loot to shake things up again!

    TW
     
  6. Prudentis

    Prudentis Guest

    <blockquote><hr>


    100 lp or cart ( switch with stones)


    [/ QUOTE ]
    Huh? You go dig up the chest, (need cart for that right) than you recall to the house and switch to LP?
    That would only allow you to do one chest per day ... ???
    Or I'll put it the other way: What did I miss?
     
  7. Guest

    Guest Guest

    decode 100% of your tattered maps...place them in a chest...stone off cart and stone on Lockpicking....you no longer need cart to dig the map.....you just need it to decode the tattered maps.

    Go to site..open map...double click map..double click ground...chest pops..spawn pops...kill everything...pick lock... cast tel... loot....carry on to next map!

    When you run out of maps...stone lp off..stone cart on...decode all your new tattered maps...rinse ..repeat!

    TW
     
  8. Prudentis

    Prudentis Guest

    OK, I just thought you needed cart for digging. I think it was the way once?
    So I could just keep lock on a stone and put it on my best char (currently my mage/tamer) to dig up the chests ...
    [​IMG] will do that
     
  9. Guest

    Guest Guest

    cart is only needed to decode tattered maps.....but the key is the same character must dig the map that decoded it....and it must have been tattered when you decoded it.

    But Atleast from my memory...it has always been this way...but I could be wrong on that!

    TW
     
  10. Rhomulus

    Rhomulus Visitor
    Stratics Veteran

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    I have one question as I am a Vet returning the game from a long break. Do you need two stones, one for each skill or will one stone be able to do a "swap"

    Let me know.

    Thanks!
     
  11. Guest

    Guest Guest

    The answer is two stones. Put one skill on the empty stone, take the other skill off the other stone. Stones don't swap.
     
  12. Guest

    Guest Guest

    <blockquote><hr>

    I have one question as I am a Vet returning the game from a long break. Do you need two stones, one for each skill or will one stone be able to do a "swap"

    Let me know.

    Thanks!

    [/ QUOTE ]

    Or 1 stone and one frag....or 2 frags...Frags are fairlu cheap on my shard....

    I wait till I have a full chest of tattered maps (125) then I decode them all...and start digging...as you can guess this isn't something you do all the time. I have 7 soul stones and I still use frags for this so I don't tie up one soul stone with cart for months at a time!

    TW
     
  13. Rhomulus

    Rhomulus Visitor
    Stratics Veteran

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    Gotcha... Thanks for the reply!
     
  14. Avalonia

    Avalonia Guest

    <blockquote><hr>



    I am hoping for 120 lping...maps in Ilsh that spawn paragons for guardians....and some uber loot to shake things up again!

    TW

    [/ QUOTE ]

    I really don't ever want to see them raise lockpicking to 120. Templates are hard enough to make without them thinking cart and lockpicking need to be 120.

    However, I like the other ideas.
     
  15. Avalonia

    Avalonia Guest

    <blockquote><hr>

    OK, I just thought you needed cart for digging. I think it was the way once?
    So I could just keep lock on a stone and put it on my best char (currently my mage/tamer) to dig up the chests ...
    [​IMG] will do that

    [/ QUOTE ]

    Once upon a time it was that way.

    Or possibly it was that you needed cart to decode it and then that character needed to dig it up. It would just give the impression that you needed cart to dig the chest because you still had cart when you dug the chest and a person without cart couldn't dig the chest.
     
  16. Guest

    Guest Guest

    To my knowledge you have never needed Cartography to dig a map....

    Mining effected your digging Cartography only effected your decoding of the map.

    This however was never an issue until Soulstones came out a few years back.

    TW