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Guardzone

Discussion in 'UHall' started by spoonyd, Jul 15, 2010.

  1. spoonyd

    spoonyd Seasoned Veteran
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    ....needs to come outta faction controlled towns. This is absolutely ******** that people can't heal their own red guildmates in prime pvp zones.:gun:
     
  2. Restroom Cowboy

    Restroom Cowboy Visitor

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    I understand your sentiment, however fel is does not revolve around factions. As things were (with no guards) reds were able to kill innocents without consequence. Which is completely opposite to rules of years past...where reds were not welcome in towns at all.
     
  3. Dryzzid of Atlantic

    Dryzzid of Atlantic Journeyman
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    I agree that reds need to be able to heal blues in faction combat without being guard whacked, but removing guards from Fel towns is a bad idea. Some people still use Fel towns and if you give reds the ability to gank non-faction blues at the bank, Fel will only end up emptier, if that is possible.
     
  4. spoonyd

    spoonyd Seasoned Veteran
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    I'd be ok with no removing guardzone provided red faction players could be healed by other faction players with no GW. That's a very poor UO mechanic that needs to be resolved.
     
  5. Promathia

    Promathia EM Bennu Fanclub
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    Your guild doesn't even play reds, so it shouldn't be a problem.
     
  6. spoonyd

    spoonyd Seasoned Veteran
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    Maybe you can leave TB instead of complaining about reds so we can stat you endlessly?
     
  7. Viper09

    Viper09 Grand Poobah
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    They should just remove guard zone from the faction-base. After all, only faction players can enter the base. At least until they move the bases, assuming they plan to.
     
  8. outcry

    outcry Lore Master
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    I agree I believe that guards should be moved out of faction towns, the ones who use fel towns can go to serp hold , occllo , Del, Pap


    Also think that the guards in fel yew moongate should be moved out also
     
  9. longshanks

    longshanks Guest

    Removing guardzones in fel yew would totally kill that style of pvp. Despite the fact that yew gate pvp is totally limp, lame and sleazy imho, it is still a play style that some prefer. Noone forces you to goto the gate. Sorta like TV. If you don't like it change the channel.

    You should come up with ways to foster a better brand of pvp, hence increasing felluccia activity.
     
  10. Snakeman

    Snakeman UO Forum Moderator
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    1st problem with your towns you suggest for "others" to use is this, can't recall into Del or Pap (cave for Del be a hot gank spot again if that happens), no gate for Occlo & Serps for non mage/chiv players (ya there are few but still) So you want to limit others play style??? Don't think that will happen
     
  11. IMHO no faction bases should be located where a town could provide guard cover. Reds and blues are equal in factions. :pint:
     
  12. puni666

    puni666 Slightly Crazed
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    Did you ever think that's one of the side effects of 3 new factions, and 2 new bases way outside of guardzones? Those will be the only faction areas. ATM yes it's all effed up, but I think this is there fix for that, and many other things. I'm pretty sure it's something everyone's going to have to deal with (that's in factions anyways) till this faction publish is finalized and launched.
     
  13. outcry

    outcry Lore Master
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    Chiv can still scared journey and that is what recall scrolls are made for, There is a way to balance it out perhaps then they could make a gate for them 2 towns to make everyone,
     
  14. chuckoatl

    chuckoatl Guest

    I find it funny that the worst player on not 1 but now 2 shards even speaks. Rage more simmons, rage more.
     
  15. puni666

    puni666 Slightly Crazed
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    Aww cmon, Tamer pvper's are people too!