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Discussion in 'UO Developer Feed' started by UODevTracker, Mar 26, 2010.
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Tent's can't spawn in such a way that any part of the tent intersects anything that blocks movement. They can spawn *over* things that block movement, so long as nothing pokes through the top and no part of the actual tent appears in a place a player can't normally step on. The terrain for the tent doesn't have to be flat, but it can't be too uneven either.
This means they can appear in places that houses can't, and they won't pop in over someone's house.
If the tent can't spawn, the camp can't spawn.
This means Gypsies will tend to appear on the fringes of civilization, on open areas or lightly wooded areas away from heavily populated areas.
There is something new in the loot list for Gypsy camps that is very rare. I'd be surprised if anyone finds one on Test Center before the publish is rolled out. But, who knows?
The check is pretty rare, but the items in question are quite a bit rarer than that.
Before everyone starts building high expectations, let me just say that the new items are cosmetic only, with no useful game effect. They are rare and hard to come by, and do something not seen in the game before, but that's it.
A long time ago, tents were a type of player-owned housing. The chest inside was the tent's secure storage. Gypsy camps use the same multi, so they have the built-in chest, but because it is a built-in part of the tent and part of the housing system, it doesn't spawn with loot. Basically, you can ignore that chest in every camp, because it'll never have anything in it.