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Half a week in... my plans...

Discussion in 'UHall' started by Ray_Martin, Aug 25, 2013.

  1. Ray_Martin

    Ray_Martin Journeyman

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    Hey guys, can someone take a look at my templates and purchasing plans? My "Knight" template is almost 7x 80 Skills already, I have an 18x18 in a sweet spot on Chessy, I'm in a very helpful guild, and I've lost my young status. I'll play these templates in this order as well I think.

    Template 1, Knight, Human (Not the most practical, but I've always loved these types in UO.)
    Anatomy, Chivalry, Focus, Healing, Parrying, Swords, Tactics
    100 Str, 75 Dex, 50 Int
    I have a suit that gives me 70 Resist across the board. Looking at Resist Spells it seems it wouldn't be useful.

    Template 2, Mule, Human
    Alchemy, Arms Lore, Blacksmith (120), Carpentry, Magery (75), Tailoring, Tinkering and 5 points left over.
    100 Str, 25 Dex, 50 Int
    Thinking of using a Mythic token on it and setting Blacksmith, Alchemy, Tinkering, Carpentry, and Tailoring to 90.

    Template 3, Mage, Gargoyle
    Evaluate Intelligence, Imbuing, Inscription, Magery, Mysticism, Spellweaving, Meditation
    75 Str, 25 Dex, 125 Int
    Not very practical, but I think it'll be fun! :)

    Template 4, Treasure Hunter, Human
    Cartography, Lockpicking, Animal Lore, Animal Taming, Veterinary, Magery, Meditation
    100 Str, 25 Dex, 100 Int
    For sure using a Mythic token on this guy. Lockpicking, Animal Lore, Animal Taming, Veterinary, and Magery 90.

    Template 5, Soul Stone Passer/Gatherer, Human
    Bowcraft, Cooking, Fishing, Lumberjack, Mining, Musicianship
    100 Str, 100 Dex, 25 Int
    Just for passing skills around with Soul Stone.

    Template 6, Ninja, Elf
    Anatomy, Hiding, Fencing, Ninjitsu, Poisoning, Stealth, Tactics
    50 Str, 125 Dex, 50 Int
    Siege character. Mostly themed for fun rather than effectiveness.

    Thinking of making the following purchases from the Store...
    Stygian Abyss $20
    High Seas $10
    Bank Storage and 7th Character Slot $30
    Legacy Token for Soul Stone $10
    Kings Collection $10
    Rustic Theme Pack $10
    Mythic Character $25 ($50 for Two)
    Total $115 ($140)
     
    #1 Ray_Martin, Aug 25, 2013
    Last edited: Aug 25, 2013
  2. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    The "Knight" or "Paladin" class/template is more practical than it may seem especially if you are working up to 120 Chivalry eventually, and thus will benefit from noticeable damage increases from the Enemy of One spell. Also due to very recent changes if you wear non-meddable armor, the armor will absorb damage to your Stamina thus keeping you swinging faster for longer. Also if you have FC4 that Close Wounds will go off quite fast. I would say his biggest problem is a Dex that's too low, especially if you are swinging a Knightly weapon such as Broadsword or Longsword. Conventional wisdom would hold that lowering the Intelligence is worth it especially if you have both Focus and weapons with the Mana Leach property. In addition to a possible slow swing speed, your self heals with bandages will be slow. Most people would agree with you that Parry is more useful than resist for that template. I am a rare exception to that.

    Your gargoyle mage I also think is going to be more practical than you think. Mysticism has this summons called Rising Colossus that's just jaw dropping, and Spellweaving has this spell called Word of Death....

    -Galen's player
     
  3. Ray_Martin

    Ray_Martin Journeyman

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    Forgot Gothic! Toss another $10. :tinhat:

    I didn't know Dex affected bandages. It doesn't mention it on the skill pages I don't think. :( And reading the page on Resisting Spells it says that it doesn't stack with armor resistance. So if 100 Skill -40 = 60 and I have a 70 Resist suit... There's no benefit? Unless I'm understanding it wrong.

    Thanks for the feedback! Will definitely go for FC4.
     
  4. Warpig Inc

    Warpig Inc Babbling Loonie
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    On your mule you'll want the tailor and smith to 120. For jewels go for 15 mage/music and 8 STR on both ring and braclet. Think of going Elf so you can wear the 10 music sleeves and holding a Singing Axe (+5 music) will give you the 45 music for carping instruments. The Alky skill can just as useful on a throwing garg character or a balanced weapon archer. The Archer would like your mule to have fletching. For my Pally Thrower I went with Imbuer with Music/Disco. Nothing beats filling your own bag for things to unravel and can also solo the Abyss mini champs for Imbuing materials. Like a miner smelting one ore at a time for mining gains, an Imbuer can unravel one item at a time for gains. Focus works the same as Imbue for your Mystic SDI.

    For training. Jacking your own wood building that skill later to be moved to your skill holder. Can train carp and tink as you go crafting in the woods.

    Fletching is best done by taking that wood to the Elf City and doing the fletching quest. Good range of bows to craft for quests that will take you to GM in both Arms Lore & Fletching. Hint: work only one quester there but start quest you don't finnish on the other NPCs. Main quester wont offer you quest types you have started with another NPC already. Helps to get that quest item to come up faster in the menu. There are other questers there for staring the workup on skills. Getting all the recipes and collecting tallies with crafting bonuses don't hurt. Runics for fletching and carp can be earned.
     
  5. Ray_Martin

    Ray_Martin Journeyman

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    Can you clarify this for me? Thanks!

    I'm going to keep a Music/Bowcraft on Skill Holder, but I'll pass it to Mule if I need to. I'll probably make a bard at some point, but I've really only been interested because before I left people were Prov'ing Balrons and Succubus near Spirituality in Ilsh and it looked fun.
     
  6. CovenantX

    CovenantX Babbling Loonie
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    Focus OR Imbuing gives your Mysticism skill spell damage increase, the same way Evaluating intelligence does for Magery.

    Focus, also gives you mana and stamina regeneration, so it's better than imbuing for Pvp & Pvm mystics.

    Resisting Spells, increases your natural resistances, up to 44 (at 120.0), so you can't be lower than that, unless resist skill is lowered. it doesn't stack with armor... But you gain the ability to resist poison, immunity to paralyze, unless your target's Evaluating intel- is higher than your Resisting Spells, same goes for mana vampire, and reduces the duration & effect of stat (str/dex/int) lowering spells as well.
     
  7. Ray_Martin

    Ray_Martin Journeyman

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    I'll moving Imbuing to Skill Holder and add Focus then. Thanks!
     
  8. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    FC 4 is neat. FC4 FCR6 is even neater, but isn't as so unless you're PvPing.

    FC3 will do in most situations, FC4 is noticeably better, however.

    Yep, dex impacts bandages.

    Dex directly impacts bandage healing times, and also is the first determinant of stamina, so it indirectly impacts swing speed.

    Resist does 3 things now: makes 40 your minimum resist in all categories; lessens the timing or impact of spells that debuff you but don't do direct damage (man vampire; paralyze); CAN block those same spells entirely if you're lucky and can block poison from magic if you're lucky. So see there is a benefit it's just not one that most think you need if you only or primarily PvM. I find it essential but I'm very, very much in the minority on that. And that might be because for me PvMing almost exclusively (outside of some RP PvP) is a very recent thing. Until the last several months I frequently was in Felucca PvPing and depended upon spell resist.

    IN THEORY, the math from 45 DCI and 100 Parry comes out to about the same; they "block" in entirely different ways but the impacts should be the same in terms of how many blows you avoid. I was persuaded by that and decided that I didn't really need Parry.

    Now, of course, ideally you have 45 DCI AND Parry. But for me, Parry's never worked right. :( But my experience is NOT typical AT ALL for warriors. Most want DCI and Parry.

    Now throw in Bushido and it becomes a different matter entirely, things work different. But you're playing a straight up Knight/Paladin. Despite the fact that I don't use Parry myself I will tell you that Parry's better for most.

    That character type is more-capable of being effective than most give credit for.

    -Galen's player
     
  9. Ray_Martin

    Ray_Martin Journeyman

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    Alright. Bought everything I said I would except the 7th char and extra space. I don't need the 7th char and I got extra space with High Seas. Two Mythic Tokens... a guildie gave me a G Dragon and Power Scrolls/Jewels for tamer! Epic guy.