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Happy about Shame loot... now for the rest

Discussion in 'UHall' started by lancelot99, Nov 12, 2011.

  1. lancelot99

    lancelot99 Guest

    As the title states, i am happy about the new loot in Shame, now my characters can get decent armour/weapond as loot that matches the hugely overpowered imbues items...

    Now for the rest....

    To be honest, imho when imbuing was introduced, all monster loot tables should have been updated.

    Instead of always getting garbage loot, maybe paragon balrons or even regular balrons (high level critters) should give half decent loot (not loot only good for unraveling) on a par with imbued items (imbuing can be used for getting specific items or values, such as slayers or specific armour values) where as armour loot should be great (for higher level monsters) but random...

    but for years the same old useless loot has been left as loot, to the point 99.9% of the time i just loot the gold without even looking at the other items (unless need unraveling material)

    So, i am happy that the loot in Shame is on a par with the over powered imbued items, and hope the devs extend this to all the dungeons and high level monsters ....
     
  2. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    They've already stated that Shame is the first dungeon to be revamped and that others will follow.

    I'm hoping that they further evolve the system to give each dungeon it's own reason for visiting. While Shame is nice now, having every dungeon be an effective mirror in terms of loot and newer content wouldn't really be a real "update".

    Shame has the item that scrubs DI from exceptionally made weapons, give other dungeons an item that scrubs other mods (different for each dungeon). Maybe work the loot tables so that each dungeon focuses on a different mod range and style (i.e. Deciet gives "mage-based" mods more often while Wrong gives "Regen/Stat" mods more often while Covetous gives "melee" mods more often and so on.

    Also do the same for Slayer weapons, but make those so that each dungeon drops slayers for creature types in another dungeon.

    Also maybe have Deceit drop Honesty items as loot items as well and give the other anti-Virtue dungeons other methods of tying in with the Virtue they oppose.
     
  3. Tanivar

    Tanivar Crazed Zealot
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    The addition of BODs and the runic tools got much the same reaction. A few had the hundred hours a week to play the BOD system and wound up with really good gear leaving the rest of us complaining about how unreasonably good the runic gear was compared to what the rest of us could manage to get.

    Adding Imbuing to the game let any player who created an Imbuing character or knew someone with an Imbuing character have nearly as good equipment as Runics give. Imbuing can't hit the high bonus numbers that Runics can, but it does let you get more useful combinations of lesser bonus's on gear.

    The Imbuing skill likely has allowed a lot more of the Players interested in PvPing to get the gear to PvP with. Another plus to having Imbuing in the game.
     
  4. Tor the Invincible

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    Was any halfway serious player really looting random garbage off of monsters and putting it on even before imbuing? It was all about runics.
     
  5. lancelot99

    lancelot99 Guest

    I'm not against Imbuing, i just want more options than forcing you to make a character with imbue or beg a friend to use his/her imbuer to make you some armour...

    this game is about choice, but forcing you to have an imbuer is not choice...

    When all's said and done, if your armour is not a hi skilled super imbued suit, you won't last long in the new dungeon, i just want the option of looting a suit from high-end monsters that matches the imbued suit (choice)

    *Before imbuing, i could make a fairly half-decent suit using minor/major arties, now imbuing had turned those arties to junk (heart of lion, legs of embers, ancient samurai helmet etc,,,)
     
  6. Tina Small

    Tina Small Stratics Legend
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    Lancelot, I won't disagree with anything you've said because I too like to use looted stuff. However, if you don't have your own artificer character and don't want to make one, I think many folks who do have an artificer would be happy to make you stuff, especially if you gather most of the required ingredients. I doubt many folks would even charge you anything to imbue something if you gather all of the ingredients.

    If there are no major changes in how Shame has been implemented on Origin and how it ends up being implemented elsewhere, I think you will see the cost of relic fragments go down considerably. I have an artificer on Origin who is not at GM level yet (she's just barely hit 98.0 skill) and after a few hours of collecting loot from the 2nd and 3rd levels of Shame and using that character to unravel it, I already have about 50 relic fragments on Origin. So keep that in mind as well. Even if you don't end up making your own artificer, if you don't want to buy relic fragments from someone else, you could probably spend some time carting bags of loot back to someone else to unravel for the needed relic fragments, essences, and residue.

    If you have your own miner and smith characters but have been lax about using them, it's not really that hard to bump up your BOD collecting and BOD filling activities for a while if you need to collect some PoF and don't want to spend a small fortune purchasing it from someone else. Also, if you have your own legendary smith, tailor, carpenter, tinker, or whatever and good crafting talismans and runic tools, you can most definitely handle the step of crafting the items to be imbued. And of course, you probably already know by know about where to hunt for various imbuing ingredients, so I won't bore you explaining all that! You can also craft some of the imbuing ingredients (especially the ones from the Cavern of the Discarded) from other items as well.

    Anyway, what I'm trying to get at, I guess, is that even if you never work up the imbuing skill, you can definitely still take advantage of it by taking over the responsibility for gathering materials and also the crafting of the items to be imbued, which seems to me to actually be the most onerous and time consuming part of crafting good gear for someone. You do not have to work up the imbuing skill yourself. You just have to be someone who can handle gathering/crafting the resources that will be used and know someone that you trust enough to accept those resources and use them to make what you want. Get good enough at the gathering process and who knows, maybe it will soon be your friends begging you to give them a chance to use their skill to make something truly exciting!
     
  7. lancelot99

    lancelot99 Guest

    good advice :)

    i'm off with my Tamer to gather Imbue reagents :)
     
  8. Tanivar

    Tanivar Crazed Zealot
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    If your on Chessie Lancelot99, I'm willing to do the imbuing if given the needed ingredients. The crafting corner of this sandbox we play in is my favorite spot to spend my time in.
     
  9. slayer888

    slayer888 Lore Keeper
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    By the way, anyone got SSI on items (not just weapons) or armors??
     
  10. Storm

    Storm UO Forum Moderator
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    I know I received some ssi items and i would have to go look but pretty sure I have one that was 35 ssi!
     
  11. slayer888

    slayer888 Lore Keeper
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    35 ssi as in on ARMOR???? or ring / braclet those?

    If in this case, those tinker legs spawning in the renowned with 10ssi would be cut in price i think.
     
  12. R Traveler

    R Traveler Babbling Loonie
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    I have brace and shield with 5 ssi each.
     
  13. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    I wonder if t-map loot will be included in the improvements after any kinks in Shame are ironed out.
     
  14. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    A few random points.

    Perhaps we could wait until Publish 73 is on the Production Shards before asking for things to go yet-further. I do believe you all can manage to wait the 24 hours or so.

    Reactions to Imbuing never cease to amaze me. It either makes things too expensive or too cheap, either kills reliance on loot or kills reliance on other crafting skills, depending upon who you ask and, I suppose, what mood he or she is in.

    The reality is that, at least on any shard I've paid close attention to, it has not killed traditional crafting. And it's understandable why not, because traditional crafting is still the best source for good equipment that won't wear out, the best source for ingredients for Imbuing, and the best source for blanks for Imbuing.

    Prices for non-Imbued really good equipment seem about commensurate with before. Obviously prices for Imbued versions are considerably lower than for non-Imbued because non-Imbued will never wear out and requires considerably more investment of time and energy and resources and luck (to pick an example, rare is the blacksmith who makes an awesome Thundering Axe with his very first valorite runic hammer, though I guess such is possible).

    To the degree that loot is dead now it's also been dead for years, since about Runic crafting entered the game. And that was considerably in advance of AoS. (One hit kill blessed Faction runics suck! Runics suck! Barbed leather is not Ultima! Barbed leather is unbalancing! Runic weapons are unbalancing. What's the point in doing treasure maps when you can make vanq weapons? Any of these phrase sound familiar?)

    *shrugs*

    At any rate....Let's perhaps wait until the current Publish is actually on the game, and see how it works on a non-Origin, non-Test shard before we ask for more?

    Oh, on treasure map loot....Enough there is unique, I would argue, that this stuff should specifically not be in t-map loot. T-Maps are the only source for certain items.

    And that's how it should be. T-Mapping is great, and I'm eternally grateful for the Publish that revamped it even though I have no t-hunter of my own.

    -Galen's player
     
  15. LeBaiton

    LeBaiton New Player Protector
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    I don't mean any disrespect to you, but the fact that you don't have a t-hunter means I can't take your remarks about t-hunting serious...

    Since the revamp a year ago the quality of the loot has become worse compared to what it was before the changes. I've spend weeks conversing with Mesanna about this. After I contacted her I've send her long lists of loot I received in t-chest, showing her that the risk vs. reward sucked. Intensity on weapons/armor/jewelry vs. the level of the map vs. the work involved is not worth it. At one point Mesanna decided to completely stop all communication. I can only guess as to why, as I felt it was a promising start to an investigation build upon real facts and not fiction or a vague feeling "that loot wasn't on par"...

    To this day this hasn't changed. If you do a level 7 map, expect to see low intensity mods on the best of items you get from it. I don't want to see 5 max intensity jewelry items from level 1 chests, but they should atleast make an effort to improve the quality in the higher level chests where you work for your money. As a t-hunter, I am forced to use three skills on a template to find a chest (Cartography), dig it up (Mining, especially now that the spots are random), unlock it (Lockpicking) and on Siege Perilous they need Remove Traps to untrap it (unless you have a high fire resist suit). Compare this to the average PvM'er who has a template build specifically to fight champs, peerless or mini-bosses. T-hunters are more or less forced to use one or two 1st year rewards soulstones and stone off/on skills continuously to compete with those templates, only to find +1 rings and 1% DI swords in a level 7 t-chest in Tokuno while being chased by the 4-8 Yamadons that spawned...

    I am willing to go on a limb here and state that this new loot system would be a great addition to t-chest. Any serious t-hunter here will tell you the same thing, they'll take the marty, the possible special loot / mib, gold / jewels and the regs, but they will never bother with the loot, unless, as stated earlier in this thread, someone needs magical residue or enchanted essence. Try your damn hardest, but don't ever expect relic fragments to show up from a t-chest piece of loot...

    Just my two cents. Disgruntled t-hunting addict that I am...
     
  16. Risso

    Risso Babbling Loonie
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    Well you couldn't make runic jewelery, so that was a pretty big market pre-imbuing.
     
  17. pgib

    pgib Guest

    They said all the looted items will eventually be updated to the new system and i think that includes treasure chests too so we just have to wait. I hope not too much.

    Anyway i have a t-hunter and... well, i respect your point of view but i see things completely different.

    First of all it is an endless stream of money. I mean, literally. Just with dark guardians' maps you can make millions over millions.

    Even with first level maps you have a pretty good chance to find one or two items that when enhanced will get you relic fragments.

    Then you get soa, some of which are worth quite a lot (i whisper the "taming-taming-taming" mantra before to open the chest), and essences.

    And for all this you need not to be gm in any skill neither you need any special suite or any luck.

    Of course there is always room for improvements but it is not such a bad living right now.
     
  18. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    A little off-topic but a friend mentioned a crazy new pair of medable gloves out of Shame?

    Huge resists and huge regens?

    Anyone know exact name/mods or can point me to a link with new items listed?

    Ty in advance
     
  19. Tina Small

    Tina Small Stratics Legend
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    Petra started a page to list the maximum properties on items found in Shame: UO Stratics *New* | Maximum Discovered Properties. It's still incomplete but hopefully people will post their findings and help her finish filling it in.
     
  20. Storm

    Storm UO Forum Moderator
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    sorry It was weapons
     
  21. Viquire

    Viquire Crazed Zealot
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    This! This is a very good point.

    While I confess I like the armor,weapon, jewelry loot I was a bit worried about other items until I remembered the the crystals used for loyalty and summoning the boss at each lvl. After dealing with our issue of item revision I am leery of incorporating the system in combination with, say, the ML peerless artifacts, some of which are now rare and rather valuable, or the newer SA loot system in the mini champs where all loot appears on the corpse. Maybe they have it all worked out. I sure hope so.

    The balance between what can be crafted and what can be looted should rightly be one of tension. I am, all in all, glad for this change and hopeful lore will support it, and that it will support lore.
     
  22. phantus

    phantus Stratics Legend
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    I want to see this too. This I do not expect. I have been trying my best not to make every post seem negative so I will join you in your hope. I expect th same exact loot tables with monsters that pertain to the different dungeons. In reality, not making any dungeon better than any other. In fact, if that happens then there will be 1 or 2 dungeons with easier monsters that will always be chosen over the harder ones that don't offer better loot.

    So here's hoping for signature loot from each dungeon. :cheerleader:
     
  23. Ultimaholic

    Ultimaholic Guest

    No it wasn`t.

    It was all about the Vanq (and the fortified,supremely accurate,etc,etc.)weapons. And if ya really got lucky a Silver Vanq weapon.

    Runics... pleez.
     
  24. Viquire

    Viquire Crazed Zealot
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    It probably will be that the loot tables will be the same. The dungeons, I would think, will be populated differently, and will hopefully find a tie in with their anti virtue, towards a virtue and the town that represents it. That is my real hope. And if Shame has a special boss drop that allows for removal of damage increase on weapons we can hope there will be something similar but different in other areas, tmaps, fishing chests etc.

    When we first started talking about special properties and going certain places to hunt for certain things that would allow us to modify gear with Mr Tact, many years ago, I envisioned, not the abyss, but each dungeon having a thing or three to contribute towards such a system.
     
  25. phantus

    phantus Stratics Legend
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    Let's all look on the possible good side. We can assume the subsequent revamps will take a good many development cycles to complete based on recent publish history. This means if they are indeed listening to us we can be assured they can plan this into future revamps. We are also reaching a conclusion that they have not thought of this idea and that presumes a bit on our part but we are bitter old men. :rant2:

    Most importantly is they level with us on the revamp plans. If we all get it in our heads that every dungeon is getting a revamp and next year we get a new producer(not that that would ever happen :gee:) who doesn't like that idea or the idea loses steam it just show a consistent pattern of not meeting the expectation like with the virtue system.

    Wouldn't it be great if future revamps(and a retro for shame/honor) incorporated the virtue of the anti-virtue dungeon when creating content? Yummy...:stir: