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[Healing] Healing Changes Broken?

Discussion in 'UO Warrior' started by PlayerSkillFTW, Jul 30, 2011.

  1. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    "Healing Skill
    For healers with 80 skill or greater in healing and anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed effects. This will reduce the amount healed when the heal is finished its normal duration."

    Anyone else notice that this is NOT working? My Macer with GM Healing/GM Anat using Enhanced Bandages (Bringing me up to 110 Healing) cannot heal Bleeds or Poison at the mid-way point in a heal, and after closing/curing them, it does not restore any health. At first i thought it might be because i was using Enhanced Bandages, so i switched to using normal Bandages, and it's still the same thing, doesn't work.
     
  2. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Hmmm, seems to be working now. Wierd.
     
  3. Vaneca

    Vaneca Guest

    enhanced bandages only give you the +10 "Skillbonus" for Healing if you are at 90 skill or lower!
    It will not take you over 100.
     
  4. semmerset

    semmerset Seasoned Veteran
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    Enhanced bandage give your healing amount,not skill.
    If your healing skill 80 and use enhanced bandage, you have fail healing.

    Bleed stop is not necessary for healing skill,only use bandage.