The following is a guide one can follow while training crafting skills from whatever, towards their final goal (be it GM or 120, depending if they have powerscrolls). Quests are described below by their required items, not their actual names (which can differ, if offered in both Heartwood & Sanctuary) Part 1: Tailoring <u>Flower Garland quest:</u> Can start at 10.0 skill. will give gains (if you haven't used a power scroll) until 35.0 (+2.5 for every 5 points over 100 for power scroll used - up to 45.0 if 120 power scroll used) <u>Kilt quest:</u> Can start making at 20.7. can gain up to 45.7 without using power scroll. <u>Fancy Shirt quest:</u> Can start making at 24.8. Can gain up to 49.8 without using power scroll; up to 59.8 if a 120 Powerscroll used. This is probably the one a crafter will start with, if they just buy the skill, instead of using an advanced character blacksmith. Frankly, given New Haven quests, doing a custom starting template isn't worth it for warrior, caster or crafter templates, anymore. As Tailor (as far as I know) doesn't have an accelerated gain quest/area, just take cloth to Heartwood and do the quests. <u>Studded Bustier quest:</u> this one is more of an endgame training quest. Most useful for recipes gathering while training up an Advanced Character Blacksmith (which starts with 70 tailoring). Can start gaining on it at 82.9. Can gain all the way to GM on it without using powerscroll, 105 if a 105 PS used, 110 if a 110 PS used, 115 if a 115 PS used, 117.9 if scrolled to 120. Granted, the gains over 110 will be pretty slow, but if you're still trying to get the three rare recipes (not as big a demand for them on SP, probably, but you never know), it might be worth the effort. Part Two: Blacksmith: Blacksmith quests have an advantage in that there is a New Player Quest in New Haven for Accelerated Skill Gain. Essentially, start out as a standard blacksmith (or even start with just a little amount of bought skill), get the "Hammer Time" quest from George Hesphaestus, then start cranking out the Bascinets for the Heartwood quest until you hit 50 skill, or a full backpack. If the latter, walk to the New Haven gate, go to Yew, then go into Heartwood, cycle through the quests until you get the appropriate quest (IIRC, "Nothing Fancy"), mark the items, and get the satchels. When empty, return to New Haven for more accelerated training. <u>Bascinet quest:</u> Can start attempting to make bascinets at 8.3 skill. Unlike Tailor (where items start at 50%), Blacksmith items start at 0 skill. Most likely, one will be starting with between 30 & 40 skill. Will be able to gain on Bascinets up to 58.3 skill, if no powerscroll used. Add 2.5 points for every 5 points of powerscroll over 100, up to 68.3 if you've already used a 120 Blacksmith scroll. <u>Heater Shield quest:</u> Because of the high ingot cost, this one can pretty much be skipped. Skill starts at 24.3, can gain up to 74.3, unscrolled (up to 84.3 with a 120 PS). <u>Broadsword quest</u>: This is likely to be your second tier of training with quests - perhaps even the first tier, if you start at a skill higher than 50 in Blacksmithy. Can start crafting at 35.4 skill (at 0 - which is why I don't recommend it for the New Haven accelerated training area, as you'll be less than 30% at the end of accelerated gains - you'll probably lose more ingots from failures than the extra 5 per bascinet, plus extra 5 bascinets per quest, would cost). Gains will run up to 85.4 skill without a power scroll, up to 95.4 with a power scroll. Even after gains stop, this is the optimum for continued quests for smith recipes. Dragon Helm quest: Don't bother - too hard to make, and to get ingredients, and scales worth much more as library collection donations (20 scales = 400 library points, or the equivalent of a 6000 GP check donation for EACH helm crafted, if successful - think of each quest the equivalent of throwing away a 60k check). If you must try it, it can be gained on all the way to 120 skill, but it's really not worth the trouble. These are the two quest types for the skills that go up to 120. My follow-up reply, will look at skill train possibilities for the Carpenter, Tinker and Fletcher skills, all of which have a hard 100 skill cap.