When people think 'Dragon Slayer', many envision a knight in full plate, w/ lance, charging for the kill. A handful might be able to RP this out, but I think for the majority of players, this concept is Dead. In harmony with other threads, I'll take the Lance part first. It's the weapon everybody has, but all forget to bring to battle. "Dang! I forgot to bring my lance, brb" - sound familiar? Thought not, how come? Excellent for Daemons or Acid Elementals, as they love when you miss 4-5 times in a row to fully heal during that 20seconds, making that fight last a loong time. I tried a slightly faster weapon on Tyball's Shadow, those multiple whiffs made it impossible with a GM weapon. I'm not saying faster weapons are better, they are more realistic missing consecutive times. A slower weapon affords more time for aiming and planning, and should readily connect. Tyball's Shadow is another easy example of mobs healing faster than the damage rate. Point, there seems something very wrong with weapon mechanics, especially on slower ones. The second is the plate armor, and I won't say too much since they plan changes for this. I will say I'm not a fan of "non-med". When you cast a spell, where does that mana go? Straight thru the metal, then transforms into something else - but the mana goes thru, unhindered. Now, It can't make the return trip? Just not realistic to me. If it blocks, why doesn't it block incoming spells? Poison, for example, mana goes thru the armor, transforms to poison the target. Point, these One-way trips don't make sense to me.