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Help me spec my suit

Discussion in 'UO Warrior' started by silent, Aug 25, 2011.

  1. silent

    silent Lore Master
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    I have a fairly high end woodland suit right now for my sampire that I'm thinking about upgrading since I put it together just over a year ago. And besides building suits is still one of the few things I enjoy in this game. Money is no object for the most part, I don't want to include rare, event or replica items with the exception of the +INT boots. Here are the guidelines (and I'm open to suggestions as well):

    6 Mod Woodland armor (yes I'll take the time and spend the gold to make it happen)
    45/45 DCI/HCI
    100 Damage increase built into the suit ( I have a collection of 100% elemental weapons that I use some with DI and some without to accommodate additional mods)
    40 LMC
    MAX out +HP
    As much DEX and Stam as possible
    10 SSI built into suit (I primarily use double axes with 30 SSI)
    I want to keep my mace and shield glasses for the HLD




    Thanks
     
  2. silent

    silent Lore Master
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    Nobody wants to help spend my gold? :eyes:
     
  3. Farsight

    Farsight Crazed Zealot
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    This is your starting point:
    http://vboards.stratics.com/uo-warrior/239329-my-newest-sampire.html

    Alter those specs for non-faction gear by:
    Change the bushido on the ring to DI (the mace-and-shield has DI on his)

    Possibly add in a ranger's cloak and only have 40% DCI for extra SSI (15%) (You could exchange the robe for a conjurer's robe for the DCI or just keep the extra stats.

    It will be only 85% DI as well.

    Otherwise, it matches your requirements.
     
  4. silent

    silent Lore Master
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    Thanks for info, I don't think 45 SSI instead of 40 SSI gets me anything on a double axe right? I plugged numbers in the weapon page on stratics and it looks like I would need 60 SSI to not lose .25 off swing when stamina drops to 149. The biggest problem I'm having is getting 45 HCI without giving up DCI or DI. I have a spreadsheet I plug stuff into and the best I can get is below:

    5 Pieces of 6 mod woodland
    Mace and Shield glasses
    Mythical boots
    Crimmy
    Slither
    Cloak of power
    Corgul sash
    Ranger cloak
    Turq ring 5 SSI / 15 DCI / 15 HCI / 8 DEX / 25 DI
    Bracelet 15 DCI / 15 HCI / 8 DEX / 8 STR / 25 DI

    70/95/70/70/75
    +25 HP / +20 STR (~147 HP)
    +41 Stam / +28 DEX (~189 Stam)
    +40 Mana / +6 INT (~76 Mana)
    45 DCI
    30 HCI
    100 DI (Suit only)
    40 LMC
    10 SSI (40 with weapon)
    30 HLD
     
  5. Gorbs

    Gorbs Sage
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    What mods are you putting onto your double axe? HCI is expensive (130 intensity), but for fights you *need* 45HCI you could have a 30SSI / 15HCI / x HML weapon. It would have two slots left, but only 100 intensity if it was crafted non-exceptional or 50 intensity if it was monster loot. If it was crafted exceptionally it would have 150 intensity left to use, but only one slot left and you would have wasted DI. Slayers take 110 intensity and Super Slayers 130 though.
     
  6. silent

    silent Lore Master
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    I have some axes with ML/SL/LL/HLA/SSI, some with ML/SL/HLA/Hit Area/SSI, and some with ML/SL/HLA/Slayer/SSI all are 100% elemental. I also have some 100% elemental ornates that I don't use quite as much. I burned quite a few dull coppers... :)

    I've never been crazy about using HCI on my weapon. I could swap the cloak of death in for my cloak of power that will get me to 33 HCI. Maybe 30 is enough, I typically keep lightning strike up but for the times I'm mana drained I'd like to not wiff too many times.
     
  7. Lynk

    Lynk Grand Poobah
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    I don't think that 33 is enough.. especially if you're spending so much on the suit it should really have 45 built in.

    Just my opinion.
     
  8. Klapauc

    Klapauc Sage
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    That bracelet you intend to use has 560 intensity.
    Your double axe needs either 35 or 55 ssi, 40 doesnt improve things.2 woodland pieces with 5hci and 3 with 10 di + mana phasing orb give you 95 di on suit for reponds, or 100 with conjurer's trinket.
    45 dci from jewelry, conjurers garb , sash and quiver. Or just run 40 dci, you can put hla on weapon, shouldnt make a big difference . Char is already overpowered.
     
  9. I doubt the numbers work out better, but if you had to mash in ranger's cloak for 5 SSI, tangle could be used to hit 45 DCI. You lose HP though, so they'd have to be added via every piece of woodland armor.

    It almost sounds like it would be easier to bite the bullet and burn a crapload of runic hammers to get 100% elemental weapons with DI. Then you're pretty much looking at Lynk's suit or a variation of it.
     
  10. silent

    silent Lore Master
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    You're right 35 SSI does the trick so I can drop the ranger cloak. Ya I havent crafted the bracelet yet, I'll cut back on STR.

    @Lynk I agree on trying to get 45 HCI but without faction gear I don't see a way to get 45 DCI / 45 HCI and 100 DI on the suit without weapon.

    I could get to 43 HCI but my DI would be 80, worth it or not?
     
  11. silent

    silent Lore Master
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    Just wanted to give a status, 2 pieces of 6 mod woodland down and 3 to go.

    Chest 13/14/17/13/17 LMC 8, Stam 8, Mana 7, DI 10
    Legs 9/18/10/11/12 LMC 8, Stam 8, Mana 6, HP 5, DI 10

    I also popped out these rare woodland legs that I'm going to imbue at some point. 17/3/5/5/5 Physical will be 19 after enhancement without taking an imbuing slot. This could look like a 7 mod piece if enhancement goes well.

    I think at this point I'm being too picky on my starting pieces, I could probably be done this suit by now. If I get the starting resists I want on two of the last three pieces I could have room for an additional mod on each of the last two pieces.

    I have to believe the selection of heartwood mods is not equal. I've only had two with damage increase, no hit chance increase, plenty of the other mods. I've enhanced 25 pieces so far.
     
  12. silent

    silent Lore Master
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    Finished the suit up last week if anyone was still following. Overall if you use the forged metal tool it's not too bad to do. I had about 30 pieces that were not what I wanted to get the 5 pieces of 6 mod armor. I ended up with an extra set of gauntlets with damage increase since that was the last piece I had to make and I needed HCI which I eventually got. Final stats below:

    70/70/70/70/75
    45 HCI/DCI
    100 DI built into the suit
    40 LMC
    +41 Stam
    +26 Dex
    +25 HP
    +17 STR
    +34 Mana

    I still need to find a pair of +4 int boots