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[Imbuing] help with this

Discussion in 'UO Craftsman' started by Kelly Daze, Jan 18, 2011.

  1. Kelly Daze

    Kelly Daze Journeyman
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    Is it possible to make this piece of armor?

    15
    15
    8
    16
    12

    MR 1
    LMC 6
    stam in 8
     
  2. Kim Li of LS

    Kim Li of LS Guest

    mathematically yes, to make it practical would probably take enhancing and potentially breaking alot
     
  3. Kelly Daze

    Kelly Daze Journeyman
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    ok thanks...I dont know anything about imbuing..just returning to the game and wanted to ask....trying to build a suit
     
  4. Basara

    Basara UO Forum Moderator
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    Specifics:

    Assumes item is leather, for now.

    Leather armor:
    2/4/3/3/3 base, plus up to 20 additional from being exceptional


    Target numbers for base item, before enhancing:
    13/14/6/13/8

    So, first step, make the item to where it is X/X/6/13/8 prior to Enhancing. This will take a LONG time, but after all, it is just normal leather and normal sewing kits.

    Next, powder durability to 255.

    Imbue the LMC
    Imbue the Stamina Inc
    Imbue the Mana Regen
    Imbue Physical (11/15 intensity)
    Imbue Fire 10/15 intensity)

    As this is 365/500 intensity before weighting, is this an indication you can't squeeze MR 2 in after the weighting, instead of MR 1 - or just don't want the expense of the ingredient?

    Enhance with barbed leather (barbed is better in this case, as it increases the chance of completing energy & poison using just their crafted amounts):
    2/1/2/3/4

    There will be a high chance of breakage, as Kim noted. You may have to do this several times - or splurge for one of the 100% enhancement things (effectively works out to $1 US per charge, for a 100% success) from the uogamecodes webpage, if they work on leather.
     
  5. popps

    popps Always Present
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    Thanks Basara for your kind and knowledged help.

    Could you please, if possible, kindly also get more in details explaining "why" you suggest to proceed as you do, so that new imbuers can learn the "thinking" that is necessary to be done with this new skill ? Thanks a lot again....

    For example, the target wanted is resistances 15/15/8/16/12.

    You start your explaination from a Leather Arrmor piece that is 2/4/3/3/3 as a base piece and then you say "plus up to 20 additional from being exceptional".

    Now, some players will wonder why you start from a 2/4/3/3/3 piece and not with base resistances assorted in a different way. Or why you do not suggest using a runic kit made piece or why you do not suggest using a piece found as loot on some monster corpse with a random assortment and perhaps already some mods in it....
    Perhaps it could help new imbuers to say a few words why you picked that particular assortment of resistances ?

    Also, when you mention the 20 additional resistances from being exceptional, you make no mention how they will split up among the 5 resistances. Equally with 4 points more for each of the 5 resistances ? Differently in a random way ?

    You then give a third piece of information. That the target numbers for base item, before enhancing, will need to be 13/14/6/13/8

    Now, how did you come up with that particular assortment ? Why that and not another ?
    What is the thinking process and logic to come up with those particular figures and not others ?

    You then proceed to give a fourth piece of information which is, that the next step is make the item to where it is X/X/6/13/8 prior to Enhancing. While you do express the concern that it might take a LONG time, i.e. that this particular combination it is not easy to obtain, you do not explain the logic and the thinking of why you indicate that particular assortment of resistances and not another....

    It helps knowing that no runic kit is necessary but that only just normal leather and normal sewing kits will be needed to be used.

    The next step is when you explain to use powder to raise up the durability to 255. WHy now and not at the end ?

    Then you proceed onto the next step which is :

    Imbue the LMC
    Imbue the Stamina Inc
    Imbue the Mana Regen
    Imbue Physical (11/15 intensity)
    Imbue Fire 10/15 intensity)

    Why you suggest this particular order of imbuing and not another ? Why, for example, did you pick LMC as first and not, say, MR as first ?
    What is the thinking logic that a new imbuer should follow to decide the order to follow when imbuing different modifiers onto an item ?

    You then indicate that at that point the item will be 365/500 intensity "before weighting".
    How did you come up with that particular intensity figure ?
    Also, what does exactly "before weighting" mean ?

    After, that you indicate that after the weighting (what does this mean, exactly ?) it will not be possible to imbue the 2 MR or, that it will still be popssible but at a higher cost of ingredients. Does this mean that it is greatly advisable to imbue the 2 MR "before" the weighting process ?

    At that point, after all this has been done, to complete the item as wanted you suggest to proceed to enhance with barbed leather (barbed is better in this case, as it increases the chance of completing energy & poison using just their crafted amounts) so as to add the following resistances 2/1/2/3/4 which has a high chance of breaking unless one uses the new 100% enhancement tool.

    Since you are very knowledged about imbuing, your detailed explaination to new imbuers of how to think about the various imbuing processes and "why" it is advisable that an imbuer may make one type of a choice rather than another, can possibly be of great help I think, to teach "how to fish", what the inner logics of imbuing are, the thinking processes, rather than new imbuers just follow what is suggested without much understanding the logic that is behind those suggestions.

    Thank you.
     
  6. Gowron

    Gowron Guest

    First off, you powder first rather than last, because you cannot apply powder once an item has been imbued.

    The order, without reviewing the imbuing tables, is likely based on using the more rare/expensive ingredients first, ensuring a higher likelihood of success and less waste. As you add properties and intensities, the chance for failure increases and uses up resources.

    The reason for using an exceptionally crafted item over items crafted with runics is that runics run the risk of having properties that are not desired. Also, exceptional items allow for more intensity in the imbuing. I think the difference is 500 for exceptional and 450 for regular (which magic item loot falls into).

    Now, I'm not sure why leather was picked over metal, but I leave that to Basara.

    I doubt he'll take exception with my analysis otherwise, or at least he won't take too much...
     
  7. Basara

    Basara UO Forum Moderator
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    I assumed leather, as the person didn't state whether or not they needed a medable piece, so I chose to make it medable. Also, if the person could use non-med, the properties of Dull Copper (the equivalent metal for purposes of imbuing physical) has about the same, or worse, chance of enhancing success. Or, possibly, a studded or bone piece for the one extra resist (energy, IIRC)

    There's also the fact that leather armor starts with 4 Fire resist, which is one of the ones the original poster is trying to get 15 in. This reduces the total imbuing weight of the piece.

    We also don't know the body position of the piece. Had it heen a helm, and the person not needed the ability to med, the winner hands down would have been a bascinet 9/X/8/X/12 enhanced with DC after the imbue (with the imbues being fire and poison). But, without knowledge of the position of the piece, or if it needs to be medable, we have to get as generic as possible..

    popps - I don't need to go into a full tutorial on imbuing, every time someone asks a question. That said, a tutorial in it would be a good idea for someone to submit.

    Also, I'm going to put a sticky up in a few minutes asking that future requests along the lines of "can this be made with imbuing?" give more detail.