1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

Here is an idea.

Discussion in 'UHall' started by Derrick83, Jul 29, 2009.

  1. Derrick83

    Derrick83 Guest

    I say this because with the SA coming and being able to Imbue, this would help everyone out AND help crafters not feel like they will be bullied out by Imbuing... crafters seem a little concerned that Imbuing may make them obsolete.

    My idea for runics, let each crafters gump include options for you to select which mods you would like to have on your armor/weapons/jewlery etc.... Then incorporate "luck" from here.

    Now this wouldn't guarantee you get these mods, but since "luck" is supposed to be how lucky you are, and not just DiabloII's "magic find"(which is what it currently is), you could select say.... 3 mods you would LIKE to see on whatever you are making and you have a chance based upon luck that you would get 1, 2 or all 3 based upon your luck roll(and how high your luck is). For instance, roll a random number 1 - 3000. If you roll 1-900 you get 1 of those mods, if you roll 900-1300 you get 2 of those mods if you roll 1300-(X) you get all 3 mods, if you roll (X+1) - 3000 you get a full random(like it is now) roll from your runic.

    *X = how much luck your char has

    This requires atleast 1300+ luck to have a chance at all 3 mods and then a SMALL chance at that.. even at 1500 luck you have a 1/15 chance at getting all 3. And if this was considered the numbers could be changed around to make it harder if necessary.

    This roll would be to auto get those mods(at random intensities per what the runic gives). If you did not get that one of those chosen mods in the "luck roll" you can still get it potentially in the random roll for the rest of the mods.

    This way you have a LITTLE more predictable results. This way a person does not burn 6 yew fletching kits and 3 heartwood fletching kits all at once and get almost nothing worth using.................................

    People will say that this will give crafters a lot of power, and you are right, but not TOO much being as the ability to imbue will be able to let you hand pick what you want on a weapon/armor/jewel anyways, so why not give crafters the ability to slightly more predict the outcome of their own creations.
  2. Ni-

    Ni- Guest

    Actually, based on the data you provided, that would be a 2/15 chance...
  3. Derrick83

    Derrick83 Guest

    Well your chance to get all 3 mods would be if you rolled a 1300 to a 1500 if you had 1500 luck. Thats 200 numbers you could roll to get all 3 mods, so you chance would be 200 out of a possible 3000.

    200/3000 is the fraction. divide both sides by 200 and you get 1/15

    I believe you misunderstood. The random roll would be 1 - 3000.

    The results would be as follows:
    If roll was:
    1 - 900 = you get 1 of the 3 mods you chose on your item
    901 - 1300 = you get 2 of the 3 mods you chose on your item
    1301 - 1500(this number is your luck) = all 3 mods you chose on your itme
    1501 - 3000 = 0 mods you chose on your item, this would mean a full random roll for all mods