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Heres a new concept.

Discussion in 'UHall' started by Naxatilor Feluka, Dec 12, 2010.

  1. Naxatilor Feluka

    Naxatilor Feluka Journeyman
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    Instead of all of this talk of "classic shards," lets pretend things were this way.

    One new server. Based in central US.

    1: This shard cannot be transfered to or from.
    2: This shard has drastically decreased gold drops from monsters.
    3: Currently veteran accounts, can REchoose rewards on this shard.
    4: The cost of insurance is doubled.

    Now what we are looking as is a modern version of ultima online, that has been sent back to the stone age. No longer are artifacts freely available to anyone, and gold sold by brokers at .40 cents per million. The market is no longer saturated with millions of high end artifacts. Now you have a target group of competetive players that are going to start hunting again, to start crafting again, and people who are going to start making ultima fun again.

    Comment/Critic on this please, leave what you think, and possibly changes that would make it more successful.
     
  2. Uvtha

    Uvtha Grand Poobah
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    Yeah well sadly with insurance the market will dry up fairly quick since theres never a need for a replacement once you've got it.

    Are you looking for a pvm/pvp or straight pvm shard?
     
  3. popps

    popps Always Present
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    Since scripting has not been eradicated from the game, it will still be possible for some to script 24/7 and thus gain easily and fastly an edge over others and soon inflate also this shard no matter how reduced the drops of gold will be.

    Besides, even if the fresh start will allow a few months of play to bring up to speed the new server, eventually this will also saturate with high end items and bring the problem all there also for the new shard.

    The real problem is not needing a new shard, but getting rid of so much need for items to be competitive althougether.

    Bring back skill based to be the key factor in Ultima Online and use items on a side, but not as determinant as they are now to say who wins or who looses a fight.

    With item based, it is always a continuous inflation of ever more powerfull items which then need more powerfull MoBs which need always new rebalancing of the game thus taking away manpower (developers' time) to be dedicated to the game for fixes and new storyline and such.

    If the Developers, the graphics, the programmers have to continuously create new items, new monsters or bump up ald ones, if they have to always work on rebalancing this or rebalancing that they will of course have less time to fix bugs, design and code new storylines and stuff like that.

    Having a game skill based, instead, that is stable and well balanced, would help reduce the time needed for rebalancing issues and allow to focus on adding new Events, new storylines and all that.

    Item based is bad for the game, IMHO, skill based as UO was at its beginning is way much better and much easier to govern.

    Besides, reducing the need for high end items to be competitive, also makes it unnecessary for players to want to buy them for real money (why spend real money on something which is not much needed to compete in the game ?). Another problem solved... If times are not needed or not that much any more, what would be the point of scripting ? What would be the point of spending time to get items which no one wants to buy for real money because they do no longer need them to play the game at least to be competitive in fights ?

    Skill based rather than item based could bring to us a better UO, I think. A game that anyone can play and be competitive at, new or old player alike and where all that matters is one's own prowess at fignting and battle tactics used, NOT items possessed. No more the player base divided into Haves and Haves not but just players better or worse at fighting.

    At least, that is how I see it.
     
  4. It won't matter as long as there is a) no risk of losing anything, b) insurance, even at double the cost, and c) AoS artifacts and beyond.

    The biggest problem is that the devs introduced really valuable items with no way to lose them...that's what 'broke' the UO economy. You can tone down the monster loot...it doesn't matter because most players don't even bother with gold loot now. You can increase the cost of insurance, but the only way it would be meaningful is to actually charge the real value of the item. In which case, everyone would complain/quit/stay on safe shards.
     
  5. Madrid

    Madrid Slightly Crazed
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    No let's just get a classic server like people have been asking for ...for what has now been 10 years now. There's absolutely no reason for EA/Devs not to put up a classic shard when a portion of their customer base is asking for it.

    Pre-casting halberd Jousting Mages is thee time when there was real skill involved in PvP (1997-1997 Ruleset).

    No special moves, no dismount, no need for special items in order to be on a level playing field.:thumbsup:
     
  6. Honestly, I would settle for UO:R at this point. I hate Trammel, but I have discovered that I hate AoS/Insurance/Whiney-UberCarebares even worse.
     

  7. As much as the rest of us hate the whiny "I Want A Classic-Server or I Will Cancel My Account and Will Whine and Post About It Every Chance I Get" players?

    Throwing insults won't win anyone to your viewpoint.
     
  8. :thumbsup:
     
  9. Vlaude

    Vlaude Lore Keeper
    Stratics Veteran Alumni Stratics Legend

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    *whines and insults people who whine and insult*
     
  10. Beastmaster

    Beastmaster Guest

    another dead end thread
     
  11. Sevin0oo0

    Sevin0oo0 Guest

    insurance... There was talk of wanting searchable vendors. If so, What if, since they would have a database of all the items, Insurance cost was based on average selling cost(minus a %), or something similar? I never used insurance till recently, but I think it's waay too cheap
     
  12. Willard

    Willard Seasoned Veteran
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    When I do an Internet search there are many "Free Servers" that emulate a Pre-AOS shard. Why don't all the "Clasic Server" people just go play on them. I have been playing UO sence October 1997 and miss many things about the "old" UO, but things evolve and change over time. I bet if UO did not change with the times--it never would have made it 13 years. I still enjoy the game as much now as I did way back when--maybe even more because there is so much that one can do to have fun. I would much rather the Divs focus on current issues and continue to add new, interesting content---just without all the bugs:)
     
  13. I Play UO

    I Play UO Visitor

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    Sounds to me like you're the classic case of "before AOS came out I could PvP". "After it came out I sucked." I never played pre-AOS, but every person I know in-game that did says that PvP was extremely simplistic and extremely imbalanced. Why do you hate insurance? Insurance makes it so that you can spend 100% of the time you want PvP'ing instead of setting up your character to PvP. PvP is fun...rebuilding a suit every time you get ganked is not.

    This being said, if a classic server came out would I play it? I probably would, just to see what UO used to be like. Would I play it for 7 years as I have post-AOS? Highly doubtful.

    Rather than no insurance, I would actually like to see a greatly increased cost of insurance. At the very least, 5-10k per item. This would be a great gold sink and actually give you something for killing somebody.
     
  14. Aragon100

    Aragon100 Guest

    What he says is right though. Most of the today playerbase in UO have very little with old UO to do so there is and have always been a competition on how UO should evolve.

    The ones that wanted today UO won the developers to their side. We that wanted to play the classic UO game dont have a game today.

    A shard as OP want wont make any difference to number of subscribers. It is nothing new.

    None of them is a real classic UO game. They is similar in some aspects but same time very far from the classic game in other aspects.

    I played freeshards from AoS arrived and still do but it is far from a classic UO game.

    No worries, today suit's i guess you're talking about wont exist in a classic UO. Classic UO was not itembased PvP as today UO is and restocking was quite easy and fast when you had made friends to crafters or had one yourself. Restocking took about 5 minutes with paraboxes made.

    UO pre AoS PvP was much more about playerskill instead of today itembased PvP and playerskill in old classic UO had very much impact to how well you performed with your character. UOR was the so far most balanced MMO i played when it came to PvP.

    So it all depends on who you listen too.
     
  15. ress me plz

    ress me plz Guest

    IMHO, is an horrible idea, i still prefer a pre aos shard