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PvP/Faction Hiding does not stop targeting

Discussion in 'Bug Tracking' started by TheDrAJ, Jan 11, 2013.

  1. TheDrAJ

    TheDrAJ Slightly Crazed
    Stratics Veteran Stratics Legend Alpha and Omega

    May 10, 2004
    Likes Received:
    I get hit with a spell - i hide and then about 3 secs latter i get hit with more spells. I thought hiding stopped targetting .

    I now see people teleport rather than hide to stop targeting, is this the way it is meant to be?
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    This irks me too, but what I believe it comes from MOST of the time is the lag time between server in client.

    1. The creature starts casting the spell on the server, it takes 1/10 to 1/4 of a second for you to find out.
    2. You start to hide or cast invis (taking a few more tenths of a second)
    3. It then takes another fraction of the second for the server to find out, plus the time to complete the hide/invis.
    4. by that time, the creature's/PvPer's spell has been cast on the server.
    5. While this information is being sent back to the client, the client completes your hide/invis.
    6. The Server info then hits the client a second or two after the chain of event started with #1, and the spell hits, revealing you - but to the server, you never completed the hide.
    HOWEVER, there are occasions were the delay does appear to be longer than the above server/client data exchange should allow. Some of these seem to be where the creature (or even a different one) auto-reveals you and hits you with a spell they already had in motion, and you don't get the reveal message. Others, well, are just not explainable.