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High Seas Issue with Siege Perilous

Discussion in 'UHall' started by Czarina, Oct 14, 2010.

  1. Czarina

    Czarina Slightly Crazed
    Stratics Veteran

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    We have run into two problems on siege perilous with the high seas booster. First a lack of salt peter vendors considering we have to deal with felluca ruleset everywhere we cant be camping the 3 vendors at sea that sell it.

    Second with the majority of the shard being red it could prove to be a dilemna for reds who would like to get thier hands on these very very very expensive new ships.

    Im just curious if these two things were being taken into account for siege. Is there a fix planned? Or do they not consider it a problem. I mean its alot of gold to be buying them ships to hand over to these reds in hopes that they pay.

    Anyways i just thought i would bring this to someones attention. Thank you for your time.
     
  2. Lady Storm

    Lady Storm Crazed Zealot
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    Perhaps if every red on the shard didnt kill every blue player with savage lust in their heart they might make a friend who would go buy it for them....
    I have tons of blues who were born the day Siege opened and never wanted to pvp my neighbors to death... but that was when Siege was for more skill usage than the average shard, it wasnt a all out pvp/murder zone. (side note... where did all my neighbors go?? The place is so bare the only thing that had my heart racing was the Dark Wisps!!)

    Look if the reds cant stop for 5 seconds to be nice and work together to get the bloody stuff that is not the Dev teams job. Siege P is not a all out killing zone. Learn to be nice for a change.
     
  3. Raptor85

    Raptor85 Certifiable
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    honestly, as a siege player myself, i don't really see this as an issue, just toss the boats on a vendor at a significant markup :)

    Also, what the heck reds did you **** off storm? lol...

    personally, I'm a bit more worried about my question below...now that boats can be damaged and the new ships are MEANT to not be dry docked all the time (fishing quests...some take FOREVER and it sucks to have to toss the crate overboard and abandon the quest to dry dock) It would be nice to know if unattended ships (such as ones moored in a bay near your house) can be sunk. Devs have a LOOOONG history of not testing things in fel in general....much less on siege.