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highest mods on character

Discussion in 'UHall' started by Nukeworker, Dec 6, 2009.

  1. Nukeworker

    Nukeworker Journeyman
    Stratics Veteran

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    Hi folks!

    I checked all over stratics but I cant find any info concerning the highest a character can have in all mods ie. SSI,SDI, LMC etc...Maybe you folks have a clue? Many thanks in advance
     
  2. Tazar

    Tazar Guest

    Not positive it is totally up to date, but this list will show you the "intensity range" - which is the possible number of a normal item, and the "maximum attainable" which is the cap per character.

    Hope it helps!
     
  3. Sarsmi

    Sarsmi Grand Poobah
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    Here's another page with the same info (more or less) but in a different format. And alphabetized for easy referencing.
     
  4. Sir Kenga

    Sir Kenga Guest

    Hit Chance Increase (HCI) = 45.
    Defence Chance Increase (DCI) = 45.
    Spell Damage Increase (SDI) for PVP = 15.
    Damage Increase (DI) for items = 100.
    Damage Increase (DI) total cap = 300.
    Enhance Potions (EP) = 50%.
    Faster Casting (FC) = 2 Magery, Spellweaving.
    Faster Casting (FC) = 4 Chivalry, Ninjutsu, Bushido.
    Faster Casting (FC) = 2 Chivalry, if Magery > 70.
    Faster Cast Recovery (FCR) = 6 Magery, Necromancy, Spellweaving, Chivalry, Ninjutsu.
    Lower Mana Cost (LMC) = 40.
    Lower Reagent Cost (LRC) = 100.
    Reflect Physical Damage (RPD) = 105.
    Weapon Speed = 1.25 sec.
    Swing Speed Increase (SSI) = 85.
    Hit point increase = 25.
    Strenght = 150.
    Dexterity = 150.
    Intellegence = 150.

    I hope this helps.
     
  5. Nukeworker

    Nukeworker Journeyman
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    thanks alot folks for the quick and thorough info :thumbup1:
     
  6. Capt.E

    Capt.E Guest

    weaving faster cast is 4--they changed it within a year or so.