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hit chance and defence chance

Discussion in 'UHall' started by funkymonkey, Aug 11, 2009.

  1. funkymonkey

    funkymonkey Lore Keeper
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    I've been told that hci and dci works in 5's so on say a ring that has 13 hci is infact working the same as 10 hci, any truth in this ?
     
  2. Alezi

    Alezi Lore Keeper
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  3. None at all. HCI and DCI are both figured in a complex math equation.
     
  4. Setnaffa

    Setnaffa Certifiable
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    The aformentioned complex math equation:

    Hit Chance% = ( ( [Attacker's Combat Ability + 20] * [100% + Attacker's Hit Chance Increase] ) divided by
    ( [Defender's Combat Ability + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100
    Minimum hit Chance% is 2% at all times.
     
  5. RichDC

    RichDC Guest

    So before HLD/HLA is accounted for,

    120swords against a 120macer both with max hci/dci have a 50%chance to hit?

    How does parry/bushido change this?
     
  6. Stupid Miner

    Stupid Miner Guest

    I think it's worth mentioning that for LMC, if there's a decimal point of LMC, it's rounded down so that LMC in numbers that aren't divisible by 10 often dont do any good. Granted this has nothing to do with HCI or DCI.
     
  7. Setnaffa

    Setnaffa Certifiable
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    You should check out the Combat information at http://uo.stratics.com. All the information is there.

    To answer your question, here is the equation for blocking...

    Blocking with a shield:
    Base Chance = (Parrying - Bushido) / 4 (If less than 0, the chance is 0)
    (Add 5% if Parrying or Bushido skill is 100 or above)

    Blocking with a 1-handed weapon (without a shield):
    New = (Parrying * 10) * (Bushido * 10) / 48000 (Add 5% if Parrying or Bushido skill is 100 or above)
    Legacy = (Parrying * 10) / 80 (Add 5% if Parrying skill if 100 or above)
    Base Chance = Whichever is highest of the New and the Legacy formula.

    Blocking with a 2-handed weapon:
    New = (Parrying * 10) * (Bushido * 10) / 41140 (Add 5% if Parrying or Bushido skill is 100 or above)
    Legacy = (Parrying * 10) / 80 (Add 5% if Parrying skill if 100 or above)
    Base Chance = Whichever is highest of the New and the Legacy formula.

    Dexterity Modifier if dex is less than 80*: (80 - Dexterity) / 100 (If Dexterity is higher than 80, the modifier is 0)
    Final % Chance of blocking = Base Chance * (1 - Dexterity Modifier)