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Hit effect on PvP weapon

Discussion in 'UO Warrior' started by jaashua, Mar 15, 2011.

  1. jaashua

    jaashua Guest

    I'm imbuing a PvP weapon for my paladin dexxer. My suit before weapon or shield has FC 3, 40 HCI, 5 DCI.

    I need 40 DI and 15 SSI to cap my DI and swing speed.
    After that, I'll do HLD and Hit Lightning or Harm.

    That leaves me with around 100 intensity left. I'd like some input on my options. I could add another hit effect like Life Leach or HLA. Or I could go with FC 1 (and drop HLD and HL to around 38 instead of maxing them at 50) and max FC with my weapon and free myself up to use a variety of shields rather than needing to stick with one with FC 1.
     
  2. Deception

    Deception Sage
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  3. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    This. DCI is a non-negotiable. 45 DCI is max, but 70 is advisable for PvP to mitigate the effects of hit lower defense.

    Sorry to be the bearer of bad news. :(
     
  4. jaashua

    jaashua Guest

    I have 120 parrying. Against any kind of caster 70 DCI is going to give me zero value....HCI is going to help me against everybody.
     
  5. jaashua

    jaashua Guest

    Here's the thing. If I want more DCI, I'll add it to my suit and shield.

    In fact last night I found an FC 1, HCI 10, DCI 8 shield for sale for 100K. If I assume I'll always be using that shield, then I can swap the HCI 15 on my ring for DCI and replace my Cloak of Augmentation with a Quiver and/or my Shroud for a Garb (I built in spare HPI into my suit for just such a thing) and be running 38 DCI.

    Really, I'm just trying to determine which hit effect would be most useful in PvP.
     
  6. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    You already have hld and hit lightning. To my knowledge, you can't add a third hit effect.
     
  7. jaashua

    jaashua Guest

    You can have as many as you want, you just can't have more than one hit spell.
     
  8. Lorax_Pacific

    Lorax_Pacific Lore Master
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    You could do
    40 DI
    15 SSI
    50 HL
    50 HLD
    46 Hit Area or 42 HLA or HML 34

    I think that gets you the possibility of three damages base weapon damage, spell damage and area damage to maximize the offensive damage. You could lower the HLA to 34% assuming you'll likely get the oppt lower DCI after three hits and raise SSI to 20. I was adding HML onto some gift pvp weapons for a good friend since I had verified HML works in pvp to a small amount.

    I had a shield with a little more HCI on it and it is wooden. I imbued the DCI up to 15 and enhanced with heartwood and was lucky enough to get spell channeling. Thats a good find for 100k. Just to fill up the imbuing intensity I added RP, but was always worried I would be flagged as the aggressor if I get back into pvp on a dexxer.

    -Lorax
     
  9. jaashua

    jaashua Guest

    I thought they fixed that RP bug a while ago. That shield is probably worth 20M or so if it has no FC penalty.

    Ya, the shield isn't even imbued. This is just some old runic crafted shield. Was selling along with 4 practice weapons as a rare for 100K on Pac.

    I'm still lost.

    Hit Area would be nice for the extra damage. But I wonder if I'll end up hitting guildmates or gray friends or pets or whatever also in the area. Then again, how often will I be right next to a friendly while fighting an enemy? What is the "area" you're hitting? One tile radius?

    HLA. Would that be enough of a boost, in reality, to periodically keep a tactics mage from getting off a feint or disarm? Otherwise, I'd rather just add 15 DCI because that would be good against everybody attacking me, not just my current target.

    So HLL or HML. If I just did the math right, against an all 70's opponent, with no weapons specials, with a mace with 15 SSI, I'm looking at leeching a random amount between 0 and 4. Hitting for 30, it would be between 0 and 7. Take the average and that's 2 HP per hit for a standard melee attack. So how many attacks should I count on connecting to down a typical opponent? Multiplied by 2, is that worth the value of a weapon property slot?
     
  10. Vortex

    Vortex Slightly Crazed
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    Leeches aren't worth it.

    As you said, HLA isn't going to help you enough to be worth it.

    Based on what you said, I would go with the DCI. Even against mages it will help you more than you realize. Its a minor thing, but its also nice having the dci when you drop your shield to pot. Every little bit of defense helps.

    Another option would be more than 15 ssi. You would have to run it thru a calculator since I don't know your dex, but could you add enough ssi to the weapon that you can negate stamina losses and still keep max swing?

    I find a lot of people get just enough ssi to swing max with full stamina and leave themselves almost no cushion for stamina loss. Not saying you did this, but worth you looking into.
     
  11. Lorax_Pacific

    Lorax_Pacific Lore Master
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    I'm not certain what kind of fighting you would be doing, but I think the only time HML wouldn't be better than MR with no focus or no med is if you stand around mostly at the yew gate and fight one or two people a night. If you are actively fighting 0-7 mana is better than 0.4 mps. Plus, if you are doing spawns you can get mana from the spawn.

    Don't limit yourself to making one weapon. Buy 6 dull copper hammers and have a crafter get you a few weapons with 50% HL, slayers and 15 DCI. Everything else on the weapon is fairly cheap and the 15 SSI is only 2 relic frags. Make a couple with hit area flavors and one with HML and another with DCI. Depending on your character you may like to have a hit dispel weapon to switch too in case casting dispel evil is slower for your template.

    Somewhere I read hit fireball disrupts mages more than HL, but not certain where is that post.

    Where you saying my shield would be 20 mil or yours? Considering the shields are made of unobtainium I would think they would be worth more.

    -Lorax
     

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  12. jaashua

    jaashua Guest

    Mine is probably a 4-5M shield on the market, but I wouldn't sell it for anything.

    I've gone through about 50 DC runic hammers. I got only one weapon like this....it's 100% cold without being enhanced, is exceptional, and has no mods other than DI 40 and SSI 30.

    I will keep 30 SSI. The reason is, I ran some calculations, and with 35 SSI (including the 5 from my cloak), I can swing at the cap all the way down to 90 stamina.

    Here's my new question. Hit Lightning or Hit Harm? Hit harm is more deceptive cause there isn't a huge bolt every time it triggers and, after resists, it probably only does 2 less damage and it's cold so elves won't have 75 resist against it. Also, Hit Harm is a 110 max intensity mod and Hit Lightning is 140. That's the difference between have 40 and 70 intensity left over for a fifth mod....presuming I take Hit Harm/Lightning and HLD to 50...if I take them to the traditional 44 then I have 73 and 100 left.