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Hit Fatigue and Hit Mana Drain

Discussion in 'UO Warrior' started by Obsidian, Jun 13, 2015.

  1. Obsidian

    Obsidian UO Forum Moderator
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    I was trying to make broadswords with 100 HML or HLL and got a few with 50 Hit Mana Drain and Hit Fatigue. I kept these. Are either of these mods useful? I've never used a weapon with either mod before. What effects do they create?
     
  2. CorwinXX

    CorwinXX Babbling Loonie
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    They drain Stamina/Mana.
    By draining Stamina you make your target swinging slower.
    By draining Mana you make your target unable to cast spell/moves.

    Efficiency depends on you damage and on amount of Stamina/Mana your target has/regenerates.
    I like both and use both. Hit Fatigue is very effective to mitigate 'wrestling/weapon' damage and Hit Mana Drain is very effective to mitigate spells/moves damage.

    For example, I posted video where I used Hit Fatigue against UEV... it hit me just 10 times during the fight (~3 minutes). Without Hit Fatigue it hits ~3 times more.

    But if your damage is low or your target has very large Stamina/Mana pool than those modes become pretty useless.
     
  3. Tuan

    Tuan Slightly Crazed

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    I suspect that they're more useful in PVP than PVM.

    As CorwinXX says, if your target has enough mana pool, or enough regen, well they're not that useful. It says that when it hits, it drains 20% of damage done from the targets stam/mana.

    It seems that most newer monsters have just a big pool of both stam and mana. I tried using HFat against the melee masters in BT... it didn't slow down the swing until it was at ~12% health. Plus, I had to sacrifice 100 HML and 0 HFat for 50 HFAT and 81 HML, so overall my DPS went way down. I'm guessing this means that these guys have something well over 1000 stamina, or, they regen stam at a phenomenal rate.

    I was trying to find info about some of the newest big baddies, but both UOSS and UOG have spotty info at best. The biggest mana pool I came across was Primevil Lich at 5k, and it looks like his regen rate would be ~8/sec (back of napkin math, but 1k int gives you a nice base regen rate). Against him and things of the same ilk, I suspect you'd find it pretty useful, since you should be able to keep him at 0 mana (rng notwithstanding) once you get him empty.

    While the trick does work nicely on UEV, they're not exactly hard to kill under any other circumstance either... unless you're trying some trick about killing one without healing yourself in any way, but that's more of an exhibition than a viable way to build a template.
     
  4. Obsidian

    Obsidian UO Forum Moderator
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    Ok thanks for the inputs. I'll try them out. I wonder if the hit mana drain can get Slasher to 0 mana and mitigate his rock fall attack.
     
  5. Obsidian

    Obsidian UO Forum Moderator
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    BTW, I went through 10 copper runic hammers and didn't get a single broadsword with 100 HML or HLL using non-powerful with vampiric. Is this normal?
     
  6. Klapauc

    Klapauc Sage
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    Recently did a few dreadhorns.Used hit mana drain on 2 different dual short axes. Did record the fights, dreadhorn did stop casting completly at 80% hp mark.
    First weapon was a looted one with hml,hll,hsl, mana drain,fatigue, the other a crafted which had hml,hsl,hll, mana drain and hla.
    I could now go and count average physical hits during the fight, but somehow i dont want to. But it did feel a little bit easier with mana drain on the weapon.
     
  7. Klapauc

    Klapauc Sage
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    I have used powerful + vampiric lately quite a few times in batches of 20 weapons. Never had an unsuccesful run, usually both variants.
    But yes that rng with reforging can be ugly, i also remember burning 10 hammers for next to nothing.
     
    #7 Klapauc, Jun 13, 2015
    Last edited: Jun 13, 2015
  8. Klapauc

    Klapauc Sage
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    It used to be possible back in the days of the wraith form thrower, if you had been slow he would reach 0 mana and start fizzling spells. But always near the end of the fight, he has a huge mana pool that isnt easily depleted.
     
  9. Obsidian

    Obsidian UO Forum Moderator
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    Do I need copper tunics with powerful? I was using non-powerful as I was trying to avoid unwanted mods.
     
  10. TimberWolf

    TimberWolf Babbling Loonie
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    I know hit mana leech doesn't actually leech mana from your target...does mana drain actually drain mana? I have tested hit fatigue...it does seems to drop stamina.
     
  11. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Pretty sure it wasn't. Never ran out of mana in any fight I've been in and I've solo'd it a lot.

    Also the rock fall isn't based on mana it is a counter attack.
     
  12. Klapauc

    Klapauc Sage
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    Mana drain does seem to drain mana from the mana pool your target has, but it doesnt add to your own mana.
     
    Tuan likes this.
  13. Klapauc

    Klapauc Sage
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    My thrower back then was a bit slower then the others. I do remember him running out of mana , ofc cannot proof that anymore. Just wanted to say, slasher has tons of mana and running him out of mana will take very long. But you are right, rock fall is probably not mana based, because it is randomly triggered by any incoming damage .
     
  14. Klapauc

    Klapauc Sage
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    I just double checked. Yes, was using powerful + vampiric, but dont know if its needed.
     
  15. Tuan

    Tuan Slightly Crazed

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    I think you need to use powerful. I've never gone more than 3 or 4 hammers without a 100 HLL or HML that way.
     
  16. Obsidian

    Obsidian UO Forum Moderator
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    Then that was my problem. Time to restock on copper hammers and try it again.
     
  17. CorwinXX

    CorwinXX Babbling Loonie
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    You need powerful to get 140 HML (154 intensity). Without powerful you can get up to 120 HML (132 intensity).
     
  18. CorwinXX

    CorwinXX Babbling Loonie
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    Dreadhorn is one of monsters where I prefer to use Hit Mana Drain (or Wraith Form)... especially if my char hasn't Healing skill.
     
  19. Tuan

    Tuan Slightly Crazed

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    120% of 81 = 96, so you're saying that without powerful getting a 100 HM or HLL broadsword not possible.
     
  20. Obsidian

    Obsidian UO Forum Moderator
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    That is what I experienced. I ended up using a bronze runic hammer without powerful and got a 100 HLL weapon very quickly.
     
  21. Tuan

    Tuan Slightly Crazed

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    Did the bronze hammer also give you other mods every time too?
     
  22. TimberWolf

    TimberWolf Babbling Loonie
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    it did for me....that is why I go with copper....takes a few more attempts but gives me a clean 100 HML or HLL and 40 DI
     
  23. BeaIank

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    I have been using hit fatigue on Dreadhorn and it seems to help a bit.
    Next time I will make a maul with hit mana drain instead to see how it goes.
     
  24. Obsidian

    Obsidian UO Forum Moderator
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    Yes, it happened to give me 100 HLL and a lesser amount of HML. Maybe RNG worked in my favor, but it took me less than one Bronze hammer to get this base weapon.
     
  25. Ender

    Ender Crazed Zealot
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    Same effect as a macer in wraith form, I just don't know which is more effective at draining mana+stam.