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Hit Lower Defense Thread

Discussion in 'UHall' started by drinkbeerallday, Aug 1, 2008.

  1. drinkbeerallday

    drinkbeerallday Visitor

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    HIT LOWER DEFENSE

    HLD

    This should not work when using a special.

    Would solve the moving shot problem and would enhance wrestling specials which are currently too weak.

    Problem solved!
     
  2. drinkbeerallday

    drinkbeerallday Visitor

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  3. Mulch

    Mulch Guest

    I still think that it was a stupid attribute to be added.

    tying such a thing to a special move maybe ...:bowdown:
     
  4. o2bavr6

    o2bavr6 Slightly Crazed
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    Usually the HLD has already hit you before the running starts.
     
  5. Fox (Europa)

    Fox (Europa) Guest

    I see HLD as a perfectly sensible solution against those who want to run around with an overpowered offensive-only template.

    Fox
     
  6. Vexxed

    Vexxed Certifiable
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    That was amusing... And how many of those same overpowering offensive templates can you think of that DONT use HLD ??? I woulnd't say HLD is extremely overpowered, but perhaps a wee bit. If anything I'd suggest simply making the 8 second duration NOT reset when a weapon's HLD goes off again UNTIL that 8 seconds is over... as it is currently a good moving shot archer can get upwards of a 70% chance to hit you (if your max DCI too) once HLD goes off and it stays that way until he fails to H.L.D you again in that 8 second period.
     
  7. drinkbeerallday

    drinkbeerallday Visitor

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    I think HLD should at the very least show up in the status bar as a debuff. Not everyone plays with the sound on.
     
  8. Lord Kotan

    Lord Kotan Slightly Crazed
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    Tekagi should use wrestling also.. (sacrificing using pots)
     
  9. drinkbeerallday

    drinkbeerallday Visitor

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    what is that