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Hit Point Regeneration

Discussion in 'UHall' started by Flutter, Jun 17, 2010.

  1. Flutter

    Flutter Always Present
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    Capped at 18 or diminishing returns?
     
  2. Capped at 12, and no diminishing returns I believe.


    Publish 42:
    Ahhh no, capped at 18... sorry
     
  3. Flutter

    Flutter Always Present
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    12?
    It says here: http://www.uoherald.com/guide/guide.php?guideId=57
    But there was some disagreement in my ventrilo. Some stated that Hit Point regen was changed somewhat recently and was under the same effect as Mana regen in regards to diminishing returns. I could find nothing on it so thought I would ask here.
    Are you stating the Cap has been lowered to 12?
     
  4. chuckoatl

    chuckoatl Guest

    no cap, 20+ HP regen is gross. Its like a constant mini heal.
     
  5. Flutter

    Flutter Always Present
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    *nods*
    I do have 20 at the moment but can fit more. Wanted to make sure I wasn't wasting my time and mods though if it doesn't matter past 18 ;)
     
  6. No, Publish 42 put on a cap of 18 for hit point regeneration with no diminishing returns. Prior to that, there was no cap on HP regen. There have been no changes since.

    You can check the publishes youself:
    http://www.uoguide.com/Publishes
     
  7. chuckoatl

    chuckoatl Guest

    They need to make an updated list of all caps, if DCI stacking effects HLD, all that crap. Its been changed so many times I cant keep up.
     
  8. Yen Sid

    Yen Sid Guest

    It does. Same as stacking HCI for HLA.
     
  9. Flutter

    Flutter Always Present
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    That's what I thought as well. Thank you.
     
  10. Lynk

    Lynk Grand Poobah
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    Cap is for items.. if you go into dog form you can beat the cap.
     
  11. Gildar

    Gildar Babbling Loonie
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    If you have 20 on your suit already, it's fairly easy to test to see if the publish notes are correct...

    1. Put on 20 HPR
    2. Run off a cliff repeatedly until you have 1 hp
    3. Time how long it takes to return to full health
    4. Repeat with 18 HPR and compare

    Of course... the lower your maximum HP, the harder it will be to tell if it was just human error or a real difference.
     
  12. HPR is the regen per second divided by ten. So HPR 20 is 2 HP regen per second, and 18 is 1.8 HP regen per second. Take an average character of about 100 hit points and run your experiment, dropping your health to 1 hit point. Using the EC client and a dress macro to dress instantly and time it to max health. For 20 HPR it should be about 50 seconds, for 18 HPR it should be about 56 seconds... hardly worth the difference in my opinion. Now, if it were 24 HPR then it would be only about 42 seconds.
     
  13. Currently the best you could achieve is 68.
     
  14. rareitem

    rareitem Journeyman
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    humans have extra 2hpr as racial ability so with 18 on equipment they can reach 20 hpr
     
  15. Human 2
    Items 18
    Dog/Cat Form 40 (with 120 Ninjitsu, skill / 3 = HPR)
    Peace Mastery 8 (can initiate before selecting a form)

    Horrific Beast is also 20.
     
  16. Zosimus

    Zosimus Grand Inquisitor
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    Add 120 healing and 120 anatomy with the 20 hpr and have a suit with the 180 hit points with stats its almost impossible to be killed.
     
  17. Zalan

    Zalan Babbling Loonie
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    Doesen`t Horrific Beast forum from Necro Regen more than ninja dog/cat?

    NvM:

    Horrific Beast (transformation)

    Caster receives +2 hitpoints/second (equals 20 "Hit Point Regeneration").
    Caster receives +25% melee/archery damage.
    Caster cannot cast any spells aside from necromancer transformation spells.
    Duration is permanent until death or a transformation spell is cast.