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Honorable Execution...please make it useful!

Discussion in 'UHall' started by Arcades, Jan 12, 2009.

  1. Arcades

    Arcades Sage
    Stratics Veteran

    Joined:
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    This is for one a completely useless ability for the samurai, in both PvM and PvP. It's a great concept but just too difficult to use and predict especially with heals and unheard of in PvP b/c the downside is way TOO harsh.

    Please fix this ability so we will actually consider using it! All ninja abilities at least have some if not limited usefulness.

    A suggestion would be to have it similar to Ki Attack, but with the opposite effect, when a samurai activates Honorable Execution, he remains motionless, gathering his strength, anyone who attacks him in his stance takes dmg equal to the amount of time activated (maximum at 10sec and dmg capped). Any movement will cancel his Honorable Execution. Cooldown timer of 20 secs. Ranged attacks and magical attacks will trigger the effect regardless of range, but dmg is halved.

    Ki Attack should have its duration increased to 5secs while I'm on this topic of rather useless abilities :)
     
  2. Turdnugget

    Turdnugget Guest

    What good is a swing speed bonus if you're already at cap? =/

    Most people who would use this would be fighting a high end monster... so what's the benefit of getting that swing speed increase if that monster is dead... nothing left to kill.

    And on higher end monsters how are we supposed to know how much damage it will take for a kill shot? Even a champ redlined, if you used Honorable Execution you could screw yourself over thinking one shot and it's dead and guess what... it's not and then you die because your resists are so drastically reduced...

    I agree this special needs some love. Maybe make it into a frenzied whirlwind... kinda like what was talked about for the Gargoyle class/ability...

    Maybe it cuts your DCI/block chance by 50% but then you start swinging like a crazed maniac?