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House Teleporters vs Pets

Discussion in 'UHall' started by Warpig Inc, Dec 7, 2009.

  1. Warpig Inc

    Warpig Inc Babbling Loonie
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    If you stop one beyond a REWARD house teleporter and pets stop behind you on the teleporter they teleport. Then they do that beeline to ya. This can be bad times if the pet is a loaded packy. Reloging will get your pet slot count reduced to zero. Unless you can get into range for commands when looking for them they go to All Stop mode. One good thing mine didn't drop being bonded.
     
  2. Zayin666

    Zayin666 Lore Keeper
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    1-0? :lol:
     
  3. Konge

    Konge Lore Master
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    i find it hilarious that a guy named warping inc posted a thread about teleporters.
     
  4. ZippyTwitch

    ZippyTwitch Lore Keeper
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    I don't see any problem here. So they teleport to another level of your house. Just use the teleporter and get the pet. Why relog? Why would they go unbonded? Could just make sure they don't stop on the teleporter.
     
  5. Warpig Inc

    Warpig Inc Babbling Loonie
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    No talking about the reward porters. Shot my loaded beetle to my other house and then it moved at warp to return to me from the other house. By the time I got there by the porter it was in the next county. Tried to relog for it's return and my pet slots went to 0/5. Being I relogged at the house it got ported to, shortly a green name came spinting on the edge of the screen and pet slots returned to 3/5.


    As a Warpig I tried taking over the world with the edge of a sword. Found out could be done easier by a fast talking vendor. I wasn't looking for the easy road. Just got sick of chain flamestrikes at a dead run hacks.