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Housing System Idea

Discussion in 'UHall' started by Pinco, Dec 11, 2011.

?

Do you like the idea?

  1. yes

    15 vote(s)
    27.8%
  2. no

    39 vote(s)
    72.2%
  1. Pinco

    Pinco UOEC Modder
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    First of all I'd like to say that this system should work as ADDITIONAL system not as replacement of the current one. Probably will looks an utopic idea, but would resolve a lot of problems.

    1) an NPC sells the terrains at your choice:

    - Grassland
    - Wasteland
    - Snowy Land
    - Mountain Top
    - Star Island
    - Dungeon Area
    - Graveyard Area
    - Volcanic Area
    Those terrains can be immediately available or some could also be unlocked as reward...

    2) when you buy a terrain, you get a VIRTUAL place (instanced and outside the maps):

    - by any character of your account you should be able to reach your home through your character context menu option "Go Home" that uses the same rules of recall.

    - you can have only 1 terrain, and this terrain is reachable by any shard without transfer tokens (except siege and mugen).
    NOTE: your character can't cross shards.

    - the terrain has a default dimension of 48x48 tiles and is fully customizable


    3) Customizing your house

    - To design your home you need a special architect tool that puts you in customization mode (no more house sign).
    With this tool you can also see all your terrain details (like the current house sign).

    - In design mode the gump should be a bit different:

    * Walls: shows every kind of walls available, then by selecting a wall you see just it (not every shape available) and with some arrows you can turn it or make it short or just add a window.

    * Doors: same as the walls.

    * Roofs: same as walls.

    * Floor Tile: same as walls.

    * Containers: this allows to place container without making it with a carpenter. Some arrows should be present like for the walls for turn it or raise/lower it.

    * Decorations: like for containers here you have all the deco and fornitures items available in the game, some must be unlocked before use.

    * Stairs: this allows you to build the stairs with any shape. Like for the walls you have each stair piece and it can be turned or raised with some arrows.


    NOTE: there should be also this 2 options for the each customization part:
    - Draw square: makes you select 2 points and then it draws a rectangle between them filled with the selected item type.

    - Draw square (border only): makes you select 2 points and then it draws a square between them with the selected item type (not filled).


    * Commit: once committed the house you pay the building tax (same price of the current system) then you can begin to build the house. In the architect tool you'll see the required materials to make your house.

    The materials required are based on what kind of items you have used for your house and how big your house is. Basically you will need: granite, wood and iron.

    The amount of resources required is based on your carpentry skill:
    -0.5% every carpentry skill point (= -50% at 100 carpentry).
    You get also a 10% discount if you have masonry.

    You can deliver the resources by your architect tool: "Allocate Materials" then select the stack/commodity to use.

    When you have allocated all the required materials the button "Build" should appear allowing the house to be created.
    The house should not appears immediately, the building time should be 10 minutes per floor (50 minutes to build a 5 floors house).

    If you just edit your house the materials and building time should vary based on the number of changed tiles (30 seconds per tile).

    You can't access your house since while is building.

    * Export Menu: this menu should alllows you to export your design in 4 different ways:

    + Export structure design: export the design of the structure without deco or containers in a deed.

    + Export structure and deco design: create a deed with the current structure design and deco.

    + Export finished structure design: export the design of the structure without deco or containers in a deed. This deed requires to be filled with all the materials before use.

    + Export finished structure and deco design: create a deed with the current structure design and deco. This deed requires to be filled with all the materials before use.

    The success chance to export a design is based on the Architect skill and floors number. Each design requires 10 blank scrolls.

    * Import Design: allows you to import an exported design.

    NOTE: you can import any design, but you can't edit if you don't have the proper architect skill.
    For example. If you have 0 architect and you import a 5 floor design, you can commit it, but you can't edit the design until you don't reach at least 110 skill.


    4) Architect Skill

    A new skill should be added in order to customize your terrain.
    This skill should not be counted in the total skill cap so everyone can raise it.

    Basically this skill set how big you can make your home:

    - the customizable square square should be: 0.4 * Architect Skill (5 minimum).
    So at 0 skill you can design house 5x5 top, at 120 skill 48x48 (whole area).

    - the number of floors are also defined by this skill:
    0-25 = 1 floor
    25-50 = 2 floors
    50-90 = 3 floors
    90-110 = 4 floors
    110-120 = 5 floors

    To raise this skill you must export house designs.


    5) Commissioned Designs

    This is a system like the bulk order deeds: on each town you can speak to the town architect to get a "Commissioned Design" quest.

    The quest requires a house design with certain specifics. Here is a list of the possible ones:

    - The number of floor required is based on your architect skill.

    - Structure ONLY: this quest requires a design for a home without forniture.

    - Decorated Design: this quest requires a design for a home with structure and decorations.

    - Corners number: the wall structure must have the specified number of corners.

    - Specific forniture requirement: the design must contains the specified fornitures

    - Specific wall style: the design must use only a specific kind of walls.

    - Finished design: the design must be finished (with all the required materials).


    The rewards:

    The rewards of the "Committed Design" quest should be:

    - Deco items project deed: unlock a decorative item for your customization tool.

    - Wall style project deed: unlock a wall style for your customization tool.

    - Roof style project deed: unlock a roof style for your customization tool.

    - Stairs style project deed: unlock a stairs style for your customization tool.

    - Door style project deed: unlock a door style for your customization tool.

    - Floor style project deed: unlock a floor style for your customization tool.

    - Architect Power Scrolls

    - Bank Check

    - Titles: "The Well-Known Architect", "The Famed Architect", "The Legendary Architect", "The Reknowned Arhitect"


    When you reach 120 in architect skill, you should be able to use a new option in the architect tool: "Import Deco".

    This option should allow you to import new deco items from items found around the world (like stealable artifacts). The item will be available as new deco in the customization tool, but the selected item is destroyed in the process.




    I think that's all... basically I think this system should greatly improve the housing system, especially for the fact that you can access your house and items from any shard without continuous transfers.

    Obviously to let friends/co-owners in this new house, they must have a rune that works until you still friend/co-owner. This should definitively fix the problem of public house unauthorized access/stealing :p

    The current house system should also stay as it is, so it can be used for vendors and for siege/mugen where the new system is not available (for obvious reasons).

    The deco/containers items into the customizing menu are just necessary so we can avoid to have a crafting skill just for making deco once in your life (by spending much more resources), and also allows to place deco items where you want without moving them into the moving crate everytime you customize your house.

    Probably we will never see a system like this in UO, but as always I just like to share the idea :D
     
  2. pgib

    pgib Guest

    Too complicated.
     
  3. iamSnippa

    iamSnippa Journeyman

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    I have always thought an Architect skill would be a great skill to have...
    However, I don't get the whole 48x48 thing... I'll admit I didn't read the entire post, since I'm tired, mostly skipped through, read a few things here & there, but reading "48x48" worries me that you are asking for a plot that size, which I am completely against. It is bad enough that there are Castles and Keeps all over the place now. Also most customized houses are just completely ugly.
    While it could give great potential to those of us who actually put a great deal of time and detail into our homes and don't clutter them with every thing we find, it could be an absolutely disastrous eyesore.

    Also, the whole unauthorized access/stealing thing is part of the game. if you only want people you know in your house, set it to private, simple as that.

    I think even though I love the idea of an Architect skill, I'm gonna have to say no one this idea due to the details I did read.
     
  4. Pinco

    Pinco UOEC Modder
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    48x48 yes, but not a plot....
    I'm speaking of a virtual area not visible in the map, also the current system should remains, this will be another house system...
     
  5. old gypsy

    old gypsy Grand Poobah
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    It seems to me that staying visible on the map is important if we want to maintain a real (or even illusionary) sense of community in a multi-player virtual world. I can only see this idea as viable in a single-player game.
     
  6. Luvmylace

    Luvmylace Sage
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    Age of Conan does have an architect skill. Having that you would need necessary quests to obtain skill and level of skill advancement .I could see that as a possibility .
    We could lose Camping
     
  7. R Traveler

    R Traveler Babbling Loonie
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    No way! Its a way to steal others items.
     
  8. Lord Frodo

    Lord Frodo Grand Poobah
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    A 48x48 plot would require an entire rewrite of the part of UO that controls housing size. Your 48x48 plot would require 9 18x18 plots to do and after you designe it then a Dev would have to go into the Housing Server and conect them to only count as 1 house.

    Only 4 houses in UO exceed the 18x18 rule and they are all Clasic and can NEVER be customized (Lg Tower you will lose the space that the wings take). These houses were designed by Devs and it would take a Dev to do what you ask.

    18x18 IS THE LARGEST PLOT A PLAYER CAN CUSTOMIZE WITHOUT GETTING A DEV TO DO IT FOR YOU. LIVE WITH IT.
    Please Devs DO NOT mess with the housing server, we don't want to see our houses go poof.
     
  9. EvilPixieWorks

    EvilPixieWorks Lore Keeper
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    Yes… but well thought out.

    Actually we were on about this a long time ago… I was actually pushing the idea back before AoS, with the housing shortage. They locked decay up from the 9/11 attacks, then just left it for a long time without a way out. Prices skyrocketed and scammers were running wild. The idea of a stand alone house in a bubble was the perfect solution. Like recalling to your ship by a key… all characters in the account would have an irremovable rune in their bank accounts so it would never be lost as long as you kept the house in the clouds.

    Even before the great house lock up… if you can imagine, one small marble shop would go IDOC… and 30 people would show up waiting for it. New players like me didn’t stand a chance. The bigger the house, the worse the crowd. They didn’t care about the loot, it was the house. NOW, you can't give a small marble shop away, yet I see people begging for houses on Atlantic. hehe

    With the ever-slumping population, even on a high populated shard such as Atlantic… I’m sorry to say this idea is a thing of the past. The “Great Trailer Park” of Malas fixed that.
     
  10. Willard

    Willard Seasoned Veteran
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    This is almost exactly how housing is done in Wizard 101:) and it works pretty well.
     
  11. DenAlton036

    DenAlton036 Guest

    Agree
     
  12. Pinco

    Pinco UOEC Modder
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    you miss the point... you customize the terrain directly. No plots required, the entire area 48x48 is just for you, outside the map, totally virtual and available on every shard.

    A virtual house also remove completely the limitation of 1 house per account available just in 1 shard since you have 1 house per account but the house would be available everywhere....
     
  13. Fridgster

    Fridgster Lore Master
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    Would I like a system like that... absolutely. Is it feasible? I can't imagine so. That is ALOT of changes.
     
  14. old gypsy

    old gypsy Grand Poobah
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    I think they should leave the housing system as is. If characters on different shards want a place to meet up and interact, why not make our houseless facets available to characters from all shards rather than have those facets duplicated on every shard, as they are currently? (I believe that has been suggested a number of times by various posters.)
     
  15. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

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    It's fairly obvious that most of you didn't even bother to skim, let alone read, Pinco's idea...and it shows in the fact that you all are whining about things that were directly addressed.

    Two key points many of you ignored:
    • It's in ADDITION to the current housing system
    • Its instanced, so a size of 48x48 or 100x100 is completely irrelevant
    Most MMOs with housing use the instanced model to pull it off, UO is in the severe minority having player housing scattered around the world like hideous urban blight. These systems include the ability for other players to visit the housing site of their friends...granted, this would mean that UO would finally need to implement a long-overdue friends system.

    My only problem with the idea is that it is overly complicated.
     
  16. old gypsy

    old gypsy Grand Poobah
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    I read his post through. And I'm not "whining". I simply disagree with the idea.
     
  17. iamSnippa

    iamSnippa Journeyman

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    You're talking about "instanced" housing aren't you? Everyone gets their own instance of a plot that is 48x48, gets to deco up not only the house plot but the terrain around it, right?

    Instanced housing is a bad idea. a VERY bad idea. No matter how cool it would be to deco a larger plot and/or the terrain around it, instanced housing is just an absolutely terrible idea.
     
  18. old gypsy

    old gypsy Grand Poobah
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    Agreed. It would also be the death knell for traditional player-run towns beloved by the role-playing community, since it would not be feasible to have two separate housing systems with one system giving more benefits than the other.
     
  19. Pinco

    Pinco UOEC Modder
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    this will not kill the current housing system since the current system is needed for public houses and vendors.

    This new system just help to have an home accessible from every shard in order to move items without much expenses.

    About the fact that is complicated... well is a raw idea and need some improvements, but basically this is required to get out of the stone age.

    We all must face the fact that UO is too complicated for new players, with EC and some new features we are doing baby steps, but still we need an improvement to ancient systems like the house system.

    The current house system is "User Enemy":

    - 1 house per account: I know some newbies that tried to place the house in 2 shards then complains that they lose it.

    - design a house is not very easy, mainly because you have to draw floors and wall tile by tile instead of dragging a line or a rectangle.

    - too many decos and forniture! Let's be honest, having a lot of choice to deco your home is a great thing, but if you don't know what you can have and where you can't do much. Putting all the fornitures and containers inside the customization menu will makes all MUCH easier for everyone and greatly reduce the number of items around.

    - space limit: by now you must have more than 1 account if you need some extra space, because castle are expensive but also can be made only in 1 shard. Let us enter our home from any shard will cut down this problem, and an instanced house completely remove the problem of finding a spot for housing.

    I've added the architect skill limitation in order to balance the new system with the current one so you can have bigger home but you need to raise your skill AND spend materials in order to get that.

    So we have:
    CURRENT SYSTEM: hard to find a spot, limited space, instant build for a gold cost, can be public, can hold vendors.

    NEW SYSTEM: granted spot, huge space, requires higher architect skill to get big homes, requires materials to make your home, requires building time to complete the house building, CAN'T be public, CAN'T hold vendors, is accessible by any shard.

    as you can see the new system is much more expensive, and both system can co-exist due to the different purposes...
     
  20. Wizal the Fox

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    For technical reasons that means item and character databases would have to be on the same server, not on a different server for each shard. At this point you can't have the terrain servers at different locations either because of the latency it would create, so in practice this is technically fully merging the shards, even if they appear virtually as different ones (but one could wonder why then, since the only problem, ie housing, would be solved with instancing).
     
  21. Metalstorm

    Metalstorm Seasoned Veteran
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    I like the idea I really do. It would be nice for all chars on all shards to have a place to call home. But..
    The skeptic in me doesn't think it'll ever see light of day. Simply because of all the $$ EA would lose on transfer tokens. Cross Shard traders would no longer need to purchase tokens because they could place an item in their house, log out, log on to another shard and grab item from house. They would be able to do this as many times as they'd like on a daily basis.

    I personally have no problem with that, Heck it might even balance the prices between shards if they were so readily available anywhere, anytime. I just don't see EA doing anything that would reduce it's revenue.
     
  22. Entheeya

    Entheeya Seasoned Veteran
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    It looks like early voting is against this idea as am I.
     
  23. iamSnippa

    iamSnippa Journeyman

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    Sorry Pinco, still don't like the idea.
     
  24. atlanticScorpion

    atlanticScorpion Adventurer
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    What? too complicated. Don't need more tools to carry around and lose or misplace. (like interior deco tool, Sectants, Ethernal mount tool, etc)
     
  25. Ta_Mira

    Ta_Mira Guest

    The idea is neat but it does create some problems. First of all it will allow for moving items to different shards without the purchase of a transfer token. Also people have to raise a new skill to get full use of the system. This also makes the carpentry skill basically useless.
     
  26. I vote no.

    Quote:
    - too many decos and forniture! Let's be honest, having a lot of choice to deco your home is a great thing, but if you don't know what you can have and where you can't do much. Putting all the fornitures and containers inside the customization menu will makes all MUCH easier for everyone and greatly reduce the number of items around.

    Answer: If it ain't broke, don't keep fixing it until it is. One of the things people who left UO actually say they miss is the housing. Newer isn't necessarily better; a lot of people hate the housing systems in new games. Your system will kill carpentry. And we LIKE having a ton of different items to decorate our houses with.

    Quote:
    The current house system is "User Enemy":

    - 1 house per account: I know some newbies that tried to place the house in 2 shards then complains that they lose it

    Solution: Before the AOS crew took over, we could own a house on each shard. Problem solved. It'll also bring some people to Siege; not being able to own a house there and on a regular shard keeps most people from doing much on siege.

    About shard transfers:
    I've always thought that UO gouged its customers by making us spend $$$$$ for transfer tokens. There should be a way to transfer items and characters without paying a lot of cash. Back when we were begging for shard transfers, I had suggested something like $5 to transfer all the characters on one shard to another one; they did almost exactly what I suggested, but raised the price exponentially, and limited it to one character.

    About keeping the current housing and adding a new system with massive 48x48 houses, in effect like 6 times the size of an 18x18, EA always makes new systems so overpowering that they are absolutely necessary in order to compete. That's exactly what they would do with your housing idea: a new $39.99 expansion if you want to own a new house that you can use on any shard. And those price gouges and items that you can only use if you buy the latest expansion are killing the game; it's becoming a wasteland.

    Before Trammel and the one house per account limit, if a small house fell, there were 30 people fighting for the spot. Guilds would fight each other for possession, and some loner with stealth would end up placing. I've done that several times; the guild that won the battle wouldn't know how to find me, and I would be sitting there with my hand on the button, waiting for it to fall. Despite the fact that there were always 29 very disappointed people griping, they were at another one the next day, trying their luck again. IDOC hunting was a genuine profession.

    If I was going to make the new player experience better, I would go back to the simple system of ruin thru vanquishing weapons, with slayer mods, skill gains like they were before all of the pub 15/16 nerfs, put the old vendor back in the bucs den caves that would sell skills up to like 80. Less boredom while gaining skills and an understandable weapons/armor system would make it a LOT easier for a new player to understand and enjoy playing the game.
     
  27. Zyon Rockler

    Zyon Rockler Guest

    I like the idea. I think they should go ahead and make it happen but I don't agree with all of it. I think it should be based on the shard, like i'm on Atlantic. If I wanted one of these houses, why not just make an ice cave.

    Like, go to Ice Dungeon or on Ice Island and there would be a new cave and as you walk down the cave there could be different holes or cave dwellings. When you click on the doorways, you're inside someone's dwelling, that would be your ice theme.

    Maybe they could do like, Giant Yew Trees would have a small hole in them. You click on the hole and you're inside someone's house. This could be a wood theme.

    They could put caves on the side of mountains and as you walk down the cave there could be other caves or even doorways, you click on the door and you're inside someone's cave house.

    Maybe they could create different types of trees that would be large and have a big knot or crack in them and inside there could be someone's home, like a swamp type. Not really sure how you could get the other themes or how we would ever get the above ground farms but maybe we could have underground farms for now.

    But anyhow, this way at least it would be like housing is now except for you would have to find a tree or explore deep caves to find a house but I think this would keep the roleplay and the individual shard borders.
     
  28. Ned888

    Ned888 Seasoned Veteran

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    Excellent idea but I don't see any interest on the development side to utilize instances for anything. The perfect opportunity would have been the arena's, but it was not considered as far as I can tell....
     
  29. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    I'll be honest, as far as UO goes -- well, no, any game, truthfully -- I dislike the idea of anything that doesn't physically exist in the game world. I cannot tell you how much it bothers me that most of WoW's instances don't actually match the footprint of the building or area that they are contained in. Virtual housing would bother me 1,000,000 times more.

    To me, it's like this: Right now you live near somewhere. Suddenly you would become "Yeah, I live at the door that 15,000 other people live at in Britain." (Edit: And yes, I get this idea doesn't replace the existing housing system but would be in addition to it... I still don't like the idea of virtual housing.)


    Above and beyond that, while I think the housing system could be improved, an "architect" skill isn't one of the ways I would see improving it. And altering the physical terrain... if they did it sort of Sims style where you could buy a plot and do what you wanted inside that plot, but it didn't physically alter beyond an external point, I'd be all for it. But not as part of virtual housing. I mean, truly, I even hate the "instanced basement" idea (not presented here, per se), but if the basement appeared sort of Star Wars Galaxies/altered terrain style, in that the basement would be accessible as part of the game world, then I'd be fine with it.

    I get many other games do instanced housing, but... to be blunt, it's the physical presence of things in UO that makes UO unique from the other games out there, and probably one of the few things that have kept this game going for so long.
     
  30. Tanivar

    Tanivar Crazed Zealot
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    This would certainly solve the one house 26 shards problem.

    Avoid the sale of shard transfer token sales problem by only allowing npc vendor items and resources to be transfered from shard to shard. Anything else, including gold & checks would highlight orange if a character from Great Lakes tried to take it with him back to his shard if it didn't come from there. This would let most stackable items stack to save storage and prevent the loss of revenue from the sales of transfer tokens.